mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-10-13 18:17:39 -04:00
original xrick code by 'BigOrno' at: http://www.bigorno.net/xrick/ Rockbox port, plus bugfixes at: https://github.com/pierluigi-vicinanza/xrick Further changes: * Additonal fixes from g#3026 * Port to modern plugin API * Add Pluginlib keymap fallback * Support all >1bpp screens * Fix build warnings in miniz * Better error message when resources are missing Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
170 lines
4.2 KiB
C
170 lines
4.2 KiB
C
/*
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* xrick/scr_imain.c
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net).
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* Copyright (C) 2008-2014 Pierluigi Vicinanza.
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* All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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#include "xrick/screens.h"
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#include "xrick/game.h"
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#include "xrick/draw.h"
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#include "xrick/control.h"
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#ifdef GFXST
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#include "xrick/data/pics.h"
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#endif
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#include "xrick/system/system.h"
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/*
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* Main introduction
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*
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* return: SCREEN_RUNNING, SCREEN_DONE, SCREEN_EXIT
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*/
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U8
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screen_introMain(void)
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{
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static U8 seq = 0;
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static U8 seen = 0;
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static bool first = true;
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static U8 period = 0;
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static U32 tm = 0;
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if (seq == 0) {
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draw_tilesBank = 0;
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if (first)
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seq = 1;
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else
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seq = 4;
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period = game_period;
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game_period = 50;
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game_rects = &draw_SCREENRECT;
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#ifdef ENABLE_SOUND
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game_setmusic(soundTune5, -1);
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#endif
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}
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switch (seq)
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{
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case 1: /* display Rick Dangerous title and Core Design copyright */
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{
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sysvid_clear();
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tm = sys_gettime();
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#ifdef GFXPC
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/* Rick Dangerous title */
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draw_tllst = (U8 *)screen_imainrdt;
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draw_setfb(32, 16);
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draw_filter = 0xaaaa;
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draw_tilesList();
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/* Core Design copyright + press space to start */
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draw_tllst = (U8 *)screen_imaincdc;
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draw_setfb(64, 80);
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draw_filter = 0x5555;
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draw_tilesList();
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#endif
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#ifdef GFXST
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draw_pic(pic_splash);
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#endif
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seq = 2;
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break;
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}
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case 2: /* wait for key pressed or timeout */
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{
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if (control_test(Control_FIRE))
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seq = 3;
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else if (sys_gettime() - tm > SCREEN_TIMEOUT) {
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seen++;
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seq = 4;
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}
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break;
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}
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case 3: /* wait for key released */
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{
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if (!(control_test(Control_FIRE))) {
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if (seen++ == 0)
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seq = 4;
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else
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seq = 7;
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}
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break;
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}
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case 4: /* dispay hall of fame */
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{
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U8 s[32];
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size_t i;
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sysvid_clear();
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tm = sys_gettime();
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/* hall of fame title */
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#ifdef GFXPC
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draw_tllst = (U8 *)screen_imainhoft;
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draw_setfb(32, 0);
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draw_filter = 0xaaaa;
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draw_tilesList();
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#endif
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#ifdef GFXST
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draw_pic(pic_haf);
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#endif
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/* hall of fame content */
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draw_setfb(56, 48);
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#ifdef GFXPC
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draw_filter = 0x5555;
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#endif
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for (i = 0; i < screen_nbr_hiscores; i++) {
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sys_snprintf((char *)s, sizeof(s), "%06d@@@====@@@%s",
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screen_highScores[i].score, screen_highScores[i].name);
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s[26] = (U8)'\377';
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s[27] = (U8)'\377';
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s[28] = (U8)'\376';
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draw_tllst = s;
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draw_tilesList();
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}
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seq = 5;
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break;
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}
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case 5: /* wait for key pressed or timeout */
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{
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if (control_test(Control_FIRE))
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seq = 6;
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else if (sys_gettime() - tm > SCREEN_TIMEOUT) {
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seen++;
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seq = 1;
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}
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break;
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}
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case 6: /* wait for key released */
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{
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if (!(control_test(Control_FIRE))) {
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if (seen++ == 0)
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seq = 1;
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else
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seq = 7;
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}
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break;
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}
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}
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if (control_test(Control_EXIT)) /* check for exit request */
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return SCREEN_EXIT;
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if (seq == 7) { /* we're done */
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sysvid_clear();
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seq = 0;
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seen = 0;
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first = false;
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game_period = period;
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return SCREEN_DONE;
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}
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else
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return SCREEN_RUNNING;
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}
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/* eof */
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