rockbox/apps/plugins/sdl
Aidan MacDonald e61bf40542 make: define PLUGIN when preprocessing plugin linker scripts
This matches the behavior of codecs, which define CODEC,
and is needed to get an accurate definition of USE_IRAM
out of config.h.

Change-Id: I84855ba88d01495bb63c609b3e4d67922b908440
2026-03-06 14:49:00 +00:00
..
include plugins: add strstr() to plugin API 2025-12-12 13:30:54 +00:00
progs sdl: Fix up build failures with -fno-common 2025-08-04 22:40:00 -04:00
SDL_image Convert non-ASCII characters to UTF-8 2024-12-15 21:16:12 -05:00
SDL_mixer Convert non-ASCII characters to UTF-8 2024-12-15 21:16:12 -05:00
src plugins: sdl: remove hw_freq_sampr usage 2026-03-03 20:00:46 -05:00
COPYING
CREDITS
main.c
NOTES
README
README-SDL.txt
README.Porting
redefines.txt plugins: add strstr() to plugin API 2025-12-12 13:30:54 +00:00
sdl.make make: define PLUGIN when preprocessing plugin linker scripts 2026-03-06 14:49:00 +00:00
SOURCES
SOURCES.duke
SOURCES.quake
SOURCES.wolf
wrappers.c

See NOTES for Rockbox-specific porting notes.
The original README is below:

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)