rockbox/apps/plugins/flipit.c
Hairo R. Carela 48392bab94 New port: Anbernic RG Nano
A bit of context, this device is a clone of the FunKey-S with a different form factor, hardware is mostly identical, the relevant difference is it has audio out (via usb-c, adapter to 3.5mm is included), this is the reason why the FunKey-SDK is needed for bulding.

This port is based on the old SDL 1.2 code because the device doesn't have SDL2 support. Alongside what was supported in the SDL 1.2 builds this port supports battery level, charging status and backlight control.

Change-Id: I7fcb85be62748644b667c0efebabf59d6e9c5ade
2025-07-29 21:01:53 -04:00

949 lines
31 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Vicentini Martin
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
/* variable button definitions */
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_OFF
#define FLIPIT_SHUFFLE BUTTON_MODE
#define FLIPIT_SOLVE BUTTON_ON
#define FLIPIT_STEP_BY_STEP BUTTON_REC
#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
#define FLIPIT_RC_QUIT BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define FLIPIT_SCROLLWHEEL
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_MENU
#define FLIPIT_DOWN BUTTON_PLAY
#define FLIPIT_NEXT BUTTON_SCROLL_FWD
#define FLIPIT_PREV BUTTON_SCROLL_BACK
#define FLIPIT_QUIT (BUTTON_SELECT | BUTTON_REPEAT)
#define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_PLAY)
#define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_RIGHT)
#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_REC
#define FLIPIT_SOLVE_PRE BUTTON_PLAY
#define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_REPEAT)
#define FLIPIT_STEP_PRE BUTTON_PLAY
#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_REL)
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_VOL_UP
#define FLIPIT_STEP_BY_STEP BUTTON_VOL_DOWN
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define FLIPIT_SCROLLWHEEL
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_NEXT BUTTON_SCROLL_FWD
#define FLIPIT_PREV BUTTON_SCROLL_BACK
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_REC | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_REC | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_REC | BUTTON_SELECT)
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
#define FLIPIT_SCROLLWHEEL
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_NEXT BUTTON_SCROLL_FWD
#define FLIPIT_PREV BUTTON_SCROLL_BACK
#define FLIPIT_QUIT (BUTTON_HOME|BUTTON_REPEAT)
#define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_DOWN)
#define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_RIGHT)
#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_REC | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_REC | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_REC | BUTTON_SELECT)
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_HOME | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_HOME | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_HOME | BUTTON_SELECT)
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SANSA_M200_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_UP)
#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
#elif CONFIG_KEYPAD == SONY_NWZ_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT (BUTTON_BACK|BUTTON_REPEAT)
#define FLIPIT_SHUFFLE BUTTON_BACK
#define FLIPIT_SOLVE (BUTTON_PLAY|BUTTON_REPEAT)
#define FLIPIT_STEP_BY_STEP BUTTON_POWER
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_BACK
#define FLIPIT_SHUFFLE BUTTON_SHORTCUT
#define FLIPIT_SOLVE BUTTON_PLAYPAUSE
#define FLIPIT_STEP_BY_STEP BUTTON_MENU
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_SCROLL_UP
#define FLIPIT_DOWN BUTTON_SCROLL_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_PLAY | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_SCROLL_UP)
#define FLIPIT_TOGGLE_PRE BUTTON_REW
#define FLIPIT_TOGGLE (BUTTON_REW | BUTTON_REL)
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_BACK
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_VOL_UP
#define FLIPIT_STEP_BY_STEP BUTTON_VOL_DOWN
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == MROBE100_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_PLAY
#define FLIPIT_STEP_BY_STEP BUTTON_DISPLAY
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define FLIPIT_LEFT BUTTON_RC_REW
#define FLIPIT_RIGHT BUTTON_RC_FF
#define FLIPIT_UP BUTTON_RC_VOL_UP
#define FLIPIT_DOWN BUTTON_RC_VOL_DOWN
#define FLIPIT_QUIT BUTTON_RC_REC
#define FLIPIT_SHUFFLE BUTTON_RC_MODE
#define FLIPIT_SOLVE_PRE BUTTON_RC_MENU
#define FLIPIT_SOLVE (BUTTON_RC_MENU|BUTTON_REPEAT)
#define FLIPIT_STEP_PRE BUTTON_RC_MENU
#define FLIPIT_STEP_BY_STEP (BUTTON_RC_MENU|BUTTON_REL)
#define FLIPIT_TOGGLE BUTTON_RC_PLAY
#define FLIPIT_RC_QUIT BUTTON_REC
#elif CONFIG_KEYPAD == COWON_D2_PAD
#define FLIPIT_QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_BACK
#define FLIPIT_SHUFFLE BUTTON_CUSTOM
#define FLIPIT_SOLVE BUTTON_PLAY
#define FLIPIT_STEP_BY_STEP BUTTON_MENU
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
#define FLIPIT_LEFT BUTTON_BACK
#define FLIPIT_RIGHT BUTTON_MENU
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_NEXT BUTTON_VOL_UP
#define FLIPIT_PREV BUTTON_VOL_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_PLAY | BUTTON_BACK)
#define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_DOWN)
#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_MENU)
#define FLIPIT_TOGGLE_PRE BUTTON_PLAY
#define FLIPIT_TOGGLE (BUTTON_PLAY | BUTTON_REL)
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_VIEW
#define FLIPIT_STEP_BY_STEP BUTTON_PLAYLIST
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_VIEW
#define FLIPIT_STEP_BY_STEP BUTTON_NEXT
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define FLIPIT_LEFT BUTTON_PREV
#define FLIPIT_RIGHT BUTTON_NEXT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_RIGHT
#define FLIPIT_STEP_BY_STEP BUTTON_LEFT
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD
#define FLIPIT_QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == ONDAVX777_PAD
#define FLIPIT_QUIT BUTTON_POWER
#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
(CONFIG_KEYPAD == SAMSUNG_YH92X_PAD)
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT (BUTTON_REW|BUTTON_REPEAT)
#define FLIPIT_SHUFFLE (BUTTON_REW|BUTTON_REL)
#define FLIPIT_SOLVE (BUTTON_FFWD|BUTTON_REPEAT)
#define FLIPIT_STEP_BY_STEP (BUTTON_FFWD|BUTTON_REL)
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define FLIPIT_LEFT BUTTON_PREV
#define FLIPIT_RIGHT BUTTON_NEXT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_REC
#define FLIPIT_SHUFFLE BUTTON_PLAY
#define FLIPIT_SOLVE BUTTON_MENU
#define FLIPIT_STEP_BY_STEP BUTTON_CANCEL
#define FLIPIT_TOGGLE BUTTON_OK
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define FLIPIT_LEFT BUTTON_VOL_DOWN
#define FLIPIT_RIGHT BUTTON_VOL_UP
#define FLIPIT_UP BUTTON_REW
#define FLIPIT_DOWN BUTTON_FF
#define FLIPIT_QUIT (BUTTON_REC|BUTTON_PLAY)
#define FLIPIT_SHUFFLE BUTTON_FUNC
#define FLIPIT_SOLVE BUTTON_REC
#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY|BUTTON_REW)
#define FLIPIT_TOGGLE (BUTTON_PLAY|BUTTON_FF)
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define FLIPIT_LEFT BUTTON_REW
#define FLIPIT_RIGHT BUTTON_FF
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT (BUTTON_MENU|BUTTON_REPEAT)
#define FLIPIT_SHUFFLE BUTTON_PLAY
#define FLIPIT_SOLVE BUTTON_MENU
#define FLIPIT_STEP_BY_STEP BUTTON_REC
#define FLIPIT_TOGGLE BUTTON_ENTER
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_PLAYPAUSE
#define FLIPIT_SOLVE BUTTON_BACK
#define FLIPIT_STEP_BY_STEP BUTTON_BOTTOMLEFT
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_VOL_UP
#define FLIPIT_SOLVE BUTTON_PREV
#define FLIPIT_STEP_BY_STEP BUTTON_NEXT
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_BACK
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_USER
#define FLIPIT_STEP_BY_STEP BUTTON_POWER
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == HM60X_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_UP|BUTTON_POWER)
#define FLIPIT_SOLVE (BUTTON_DOWN|BUTTON_POWER)
#define FLIPIT_STEP_BY_STEP (BUTTON_LEFT|BUTTON_POWER)
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == HM801_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_PREV
#define FLIPIT_SOLVE BUTTON_NEXT
#define FLIPIT_STEP_BY_STEP BUTTON_PLAY
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == DX50_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_VOL_UP
#define FLIPIT_DOWN BUTTON_VOL_DOWN
#define FLIPIT_QUIT (BUTTON_POWER|BUTTON_REL)
#define FLIPIT_SHUFFLE (BUTTON_VOL_UP|BUTTON_POWER)
#define FLIPIT_SOLVE (BUTTON_VOL_DOWN|BUTTON_POWER)
#define FLIPIT_STEP_BY_STEP (BUTTON_LEFT|BUTTON_POWER)
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_TOGGLE BUTTON_MENU
#elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT (BUTTON_POWER|BUTTON_REL)
#define FLIPIT_SHUFFLE (BUTTON_VOLDOWN)
#define FLIPIT_SOLVE (BUTTON_SELECT|BUTTON_VOLUP)
#define FLIPIT_STEP_BY_STEP (BUTTON_LEFT|BUTTON_VOLUP)
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == XDUOO_X3_PAD || CONFIG_KEYPAD == XDUOO_X3II_PAD || CONFIG_KEYPAD == XDUOO_X20_PAD
#define FLIPIT_LEFT BUTTON_PREV
#define FLIPIT_RIGHT BUTTON_NEXT
#define FLIPIT_UP BUTTON_HOME
#define FLIPIT_DOWN BUTTON_OPTION
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_HOME | BUTTON_PREV)
#define FLIPIT_SOLVE (BUTTON_HOME | BUTTON_NEXT)
#define FLIPIT_STEP_BY_STEP (BUTTON_HOME | BUTTON_PLAY)
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == FIIO_M3K_LINUX_PAD
#define FLIPIT_LEFT BUTTON_PREV
#define FLIPIT_RIGHT BUTTON_NEXT
#define FLIPIT_UP BUTTON_HOME
#define FLIPIT_DOWN BUTTON_OPTION
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_HOME | BUTTON_PREV)
#define FLIPIT_SOLVE (BUTTON_HOME | BUTTON_NEXT)
#define FLIPIT_STEP_BY_STEP (BUTTON_HOME | BUTTON_PLAY)
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == IHIFI_770_PAD || CONFIG_KEYPAD == IHIFI_800_PAD
#define FLIPIT_LEFT BUTTON_HOME
#define FLIPIT_RIGHT BUTTON_VOL_DOWN
#define FLIPIT_UP BUTTON_PREV
#define FLIPIT_DOWN BUTTON_NEXT
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_POWER | BUTTON_PREV)
#define FLIPIT_SOLVE (BUTTON_POWER | BUTTON_NEXT)
#define FLIPIT_STEP_BY_STEP (BUTTON_POWER | BUTTON_PLAY)
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == EROSQ_PAD
#define FLIPIT_LEFT BUTTON_SCROLL_BACK
#define FLIPIT_RIGHT BUTTON_SCROLL_FWD
#define FLIPIT_UP BUTTON_PREV
#define FLIPIT_DOWN BUTTON_NEXT
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_VOL_DOWN
#define FLIPIT_STEP_BY_STEP BUTTON_VOL_UP
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == FIIO_M3K_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_PLAY
#define FLIPIT_SOLVE BUTTON_VOL_DOWN
#define FLIPIT_STEP_BY_STEP BUTTON_VOL_UP
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SHANLING_Q1_PAD
/* use touchscreen */
#elif CONFIG_KEYPAD == MA_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT (BUTTON_BACK|BUTTON_REPEAT)
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE (BUTTON_MENU|BUTTON_REPEAT)
#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY|BUTTON_REPEAT)
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == RG_NANO_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_NEXT BUTTON_R
#define FLIPIT_PREV BUTTON_L
#define FLIPIT_QUIT BUTTON_START
#define FLIPIT_SHUFFLE BUTTON_B
#define FLIPIT_SOLVE BUTTON_X
#define FLIPIT_STEP_BY_STEP BUTTON_Y
#define FLIPIT_TOGGLE BUTTON_A
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHSCREEN
#ifndef FLIPIT_LEFT
#define FLIPIT_LEFT BUTTON_MIDLEFT
#endif
#ifndef FLIPIT_RIGHT
#define FLIPIT_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef FLIPIT_UP
#define FLIPIT_UP BUTTON_TOPMIDDLE
#endif
#ifndef FLIPIT_DOWN
#define FLIPIT_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef FLIPIT_QUIT
#define FLIPIT_QUIT BUTTON_TOPLEFT
#endif
#ifndef FLIPIT_SHUFFLE
#define FLIPIT_SHUFFLE BUTTON_TOPRIGHT
#endif
#ifndef FLIPIT_SOLVE
#define FLIPIT_SOLVE BUTTON_BOTTOMLEFT
#endif
#ifndef FLIPIT_STEP_BY_STEP
#define FLIPIT_STEP_BY_STEP BUTTON_BOTTOMRIGHT
#endif
#ifndef FLIPIT_TOGGLE
#define FLIPIT_TOGGLE BUTTON_CENTER
#endif
#endif
static int spots[20];
static int toggle[20];
static int cursor_pos, moves;
#include "pluginbitmaps/flipit_cursor.h"
#include "pluginbitmaps/flipit_tokens.h"
#define PANEL_HEIGHT 12
#define TK_WIDTH BMPWIDTH_flipit_cursor
#define TK_HEIGHT BMPHEIGHT_flipit_cursor
#define TK_SPACE MAX(0, MIN((LCD_WIDTH - 5*TK_WIDTH)/4, \
(LCD_HEIGHT - PANEL_HEIGHT - 4*TK_HEIGHT)/4))
#define GRID_WIDTH (5*TK_WIDTH + 4*TK_SPACE)
#define GRID_LEFT ((LCD_WIDTH - GRID_WIDTH)/2)
#define GRID_HEIGHT (4*TK_HEIGHT + 4*TK_SPACE) /* includes grid-panel space */
#define GRID_TOP MAX(0, ((LCD_HEIGHT - PANEL_HEIGHT - GRID_HEIGHT)/2))
/* draw a spot at the coordinates (x,y), range of p is 0-19 */
static void draw_spot(int p)
{
rb->lcd_bitmap_part( flipit_tokens, 0, spots[p] * TK_HEIGHT,
STRIDE(SCREEN_MAIN, BMPWIDTH_flipit_tokens,
BMPHEIGHT_flipit_tokens),
GRID_LEFT + (p%5) * (TK_WIDTH+TK_SPACE),
GRID_TOP + (p/5) * (TK_HEIGHT+TK_SPACE),
TK_WIDTH, TK_HEIGHT );
}
/* draw the cursor at the current cursor position */
static void draw_cursor(void)
{
#ifdef HAVE_LCD_COLOR
rb->lcd_bitmap_transparent( flipit_cursor,
GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE),
GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE),
TK_WIDTH, TK_HEIGHT );
#else
rb->lcd_set_drawmode(DRMODE_FG);
rb->lcd_mono_bitmap( flipit_cursor,
GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE),
GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE),
TK_WIDTH, TK_HEIGHT );
rb->lcd_set_drawmode(DRMODE_SOLID);
#endif
}
/* draw the info panel ... duh */
static void draw_info_panel(void)
{
char s[32];
rb->lcd_set_drawmode( DRMODE_SOLID|DRMODE_INVERSEVID );
rb->lcd_fillrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE),
GRID_WIDTH, PANEL_HEIGHT );
rb->lcd_set_drawmode( DRMODE_SOLID );
rb->lcd_drawrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE),
GRID_WIDTH, PANEL_HEIGHT );
rb->snprintf( s, sizeof(s), "Flips: %d", moves );
rb->lcd_putsxy( (LCD_WIDTH - rb->lcd_getstringsize(s, NULL, NULL)) / 2,
GRID_TOP + 4*(TK_HEIGHT+TK_SPACE) + 2, s );
}
/* clear the cursor where it is */
static inline void clear_cursor(void)
{
draw_spot( cursor_pos );
}
/* check if the puzzle is finished */
static bool flipit_finished(void)
{
int i;
for (i=0; i<20; i++)
if (!spots[i])
return false;
clear_cursor();
return true;
}
/* draws the toggled spots */
static void flipit_toggle(void)
{
spots[cursor_pos] = 1-spots[cursor_pos];
toggle[cursor_pos] = 1-toggle[cursor_pos];
draw_spot(cursor_pos);
if (cursor_pos%5 > 0) {
spots[cursor_pos-1] = 1-spots[cursor_pos-1];
draw_spot(cursor_pos-1);
}
if (cursor_pos%5 < 4) {
spots[cursor_pos+1] = 1-spots[cursor_pos+1];
draw_spot(cursor_pos+1);
}
if (cursor_pos/5 > 0) {
spots[cursor_pos-5] = 1-spots[cursor_pos-5];
draw_spot(cursor_pos-5);
}
if (cursor_pos/5 < 3) {
spots[cursor_pos+5] = 1-spots[cursor_pos+5];
draw_spot(cursor_pos+5);
}
moves++;
draw_info_panel();
if (flipit_finished())
clear_cursor();
}
/* move the cursor in any direction */
static void move_cursor(int x, int y)
{
if (!(flipit_finished())) {
clear_cursor();
cursor_pos = ( x + 5 + cursor_pos%5 )%5
+ ( ( y + 4 + cursor_pos/5 )%4 )*5;
draw_cursor();
}
rb->lcd_update();
}
/* initialize the board */
static void flipit_init(void)
{
int i;
rb->lcd_clear_display();
for (i=0; i<20; i++) {
spots[i]=1;
toggle[i]=1;
draw_spot(i);
}
rb->lcd_update();
for (i=0; i<20; i++) {
cursor_pos = (rb->rand() % 20);
flipit_toggle();
}
cursor_pos = 0;
draw_cursor();
moves = 0;
draw_info_panel();
rb->lcd_update();
}
/* the main game loop */
static bool flipit_loop(void)
{
int i;
int button;
#if defined(FLIPIT_SOLVE_PRE) || defined(FLIPIT_STEP_PRE) || \
defined(FLIPIT_TOGGLE_PRE) || defined(FLIPIT_UP_PRE)
int lastbutton = BUTTON_NONE;
#endif
flipit_init();
while(true) {
button = rb->button_get(true);
switch (button) {
#ifdef FLIPIT_RC_QUIT
case FLIPIT_RC_QUIT:
#endif
case FLIPIT_QUIT:
/* get out of here */
return PLUGIN_OK;
case FLIPIT_SHUFFLE:
/* mix up the pieces */
flipit_init();
break;
case FLIPIT_SOLVE:
#ifdef FLIPIT_SOLVE_PRE
if (lastbutton != FLIPIT_SOLVE_PRE)
break;
#endif
/* solve the puzzle */
if (!flipit_finished()) {
for (i=0; i<20; i++)
if (!toggle[i]) {
clear_cursor();
cursor_pos = i;
flipit_toggle();
draw_cursor();
rb->lcd_update();
rb->sleep(HZ*2/3);
}
}
break;
case FLIPIT_STEP_BY_STEP:
#ifdef FLIPIT_STEP_PRE
if (lastbutton != FLIPIT_STEP_PRE)
break;
#endif
if (!flipit_finished()) {
for (i=0; i<20; i++)
if (!toggle[i]) {
clear_cursor();
cursor_pos = i;
flipit_toggle();
draw_cursor();
rb->lcd_update();
break;
}
}
break;
case FLIPIT_TOGGLE:
#ifdef FLIPIT_TOGGLE_PRE
if (lastbutton != FLIPIT_TOGGLE_PRE)
break;
#endif
/* toggle the pieces */
if (!flipit_finished()) {
flipit_toggle();
draw_cursor();
rb->lcd_update();
}
break;
case FLIPIT_LEFT:
move_cursor(-1, 0);
break;
case FLIPIT_RIGHT:
move_cursor(1, 0);
break;
/*move cursor though the entire field*/
#ifdef FLIPIT_SCROLLWHEEL
case FLIPIT_PREV:
case FLIPIT_PREV|BUTTON_REPEAT:
if ((cursor_pos)%5 == 0) {
move_cursor(-1, -1);
}
else {
move_cursor(-1, 0);
}
break;
case FLIPIT_NEXT:
case FLIPIT_NEXT|BUTTON_REPEAT:
if ((cursor_pos+1)%5 == 0) {
move_cursor(1, 1);
}
else {
move_cursor(1, 0);
}
break;
#endif
case FLIPIT_UP:
#ifdef FLIPIT_UP_PRE
if (lastbutton != FLIPIT_UP_PRE)
break;
#endif
move_cursor(0, -1);
break;
case FLIPIT_DOWN:
move_cursor(0, 1);
break;
default:
if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
#if defined(FLIPIT_SOLVE_PRE) || defined(FLIPIT_STEP_PRE) || \
defined(FLIPIT_TOGGLE_PRE) || defined(FLIPIT_UP_PRE)
if (button != BUTTON_NONE)
lastbutton = button;
#endif
}
}
/* called function from outside */
enum plugin_status plugin_start(const void* parameter)
{
int i, rc;
(void)parameter;
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(LCD_WHITE);
rb->lcd_set_foreground(LCD_BLACK);
#endif
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
#endif
rb->splash(HZ, "FlipIt!");
/* print instructions */
rb->lcd_clear_display();
rb->lcd_setfont(FONT_SYSFIXED);
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
rb->lcd_putsxy(2, 8, "[STOP] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[MODE] shuffle");
rb->lcd_putsxy(2, 38, "[PLAY] solution");
rb->lcd_putsxy(2, 48, "[REC] step by step");
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
rb->lcd_putsxy(2, 8, "Long [SELECT] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[S-LEFT] shuffle");
rb->lcd_putsxy(2, 38, "[S-PLAY] solution");
rb->lcd_putsxy(2, 48, "[S-RIGHT] step by step");
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
rb->lcd_putsxy(2, 8, "[POWER] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[REC] shuffle");
rb->lcd_putsxy(2, 38, "[PLAY..] solution");
rb->lcd_putsxy(2, 48, "[PLAY] step by step");
#elif CONFIG_KEYPAD == GIGABEAT_PAD
rb->lcd_putsxy(2, 8, "[POWER] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[MENU] shuffle");
rb->lcd_putsxy(2, 38, "[VOL+] solution");
rb->lcd_putsxy(2, 48, "[VOL-] step by step");
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
rb->lcd_putsxy(2, 8, "[POWER] to stop");
rb->lcd_putsxy(2, 18, "[REW] toggle");
rb->lcd_putsxy(2, 28, "[PL-LEFT] shuffle");
rb->lcd_putsxy(2, 38, "[PL-RIGHT] solution");
rb->lcd_putsxy(2, 48, "[PL-UP] step by step");
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
rb->lcd_putsxy(2, 8, "[BACK] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[MENU] shuffle");
rb->lcd_putsxy(2, 38, "[VOL+] solution");
rb->lcd_putsxy(2, 48, "[VOL-] step by step");
#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == SANSA_C200_PAD)
rb->lcd_putsxy(2, 8, "[POWER] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[REC-LEFT] shuffle");
rb->lcd_putsxy(2, 38, "[REC-RIGHT] solution");
rb->lcd_putsxy(2, 48, "[REC-SEL] step by step");
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
rb->lcd_putsxy(2, 8, "[REC] to stop");
rb->lcd_putsxy(2, 18, "[PLAY] toggle");
rb->lcd_putsxy(2, 28, "[MODE] shuffle");
rb->lcd_putsxy(2, 38, "[MENU..] solution");
rb->lcd_putsxy(2, 48, "[MENU] step by step");
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
rb->lcd_putsxy(2, 8, "[POWER] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[VOL+] shuffle");
rb->lcd_putsxy(2, 38, "[PREV] solution");
rb->lcd_putsxy(2, 48, "[NEXT] step by step");
#elif (CONFIG_KEYPAD == SAMSUNG_YH92X_PAD) || \
(CONFIG_KEYPAD == SAMSUNG_YH820_PAD)
rb->lcd_putsxy(2, 8, "Long [REW] to stop");
rb->lcd_putsxy(2, 18, "[PLAY] toggle");
rb->lcd_putsxy(2, 28, "[REW] shuffle");
rb->lcd_putsxy(2, 38, "Long [FFWD] solution");
rb->lcd_putsxy(2, 48, "[FFWD] step by step");
#endif
#ifdef HAVE_TOUCHSCREEN
rb->lcd_putsxy(2, 8, "[BOTTOMLEFT] to stop");
rb->lcd_putsxy(2, 18, "[CENTRE] toggle");
rb->lcd_putsxy(2, 28, "[TOPRIGHT] shuffle");
rb->lcd_putsxy(2, 38, "[BOTTOMLEFT] solution");
rb->lcd_putsxy(2, 48, "[BOTTOMRIGHT] step by step");
#endif
rb->lcd_update();
rb->button_get_w_tmo(HZ*3);
rb->lcd_clear_display();
draw_info_panel();
for (i=0; i<20; i++) {
spots[i]=1;
draw_spot(i);
}
rb->lcd_update();
rb->sleep(HZ*3/2);
rb->srand(*rb->current_tick);
rc = flipit_loop();
return rc;
}