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Most calls to splashf() use str(IDNUM), those can be safely moved to ID2P(IDNUM) now. Those will follow. This change effectively makes splash() a simple wrapper around splashf() so just make it into a #define instead.. Change-Id: I820e74e34cb4be3f523b25ce3f5dcc341bdba3e4
53 lines
2.1 KiB
C
53 lines
2.1 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Kevin Ferrare
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _GUI_SPLASH_H_
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#define _GUI_SPLASH_H_
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#include "screen_access.h"
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#include "gcc_extensions.h"
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/*
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* Puts a splash message centered on all the screens for a given period
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* - ticks : how long the splash is displayed (in rb ticks)
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* - fmt : what to say *printf style
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*/
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extern void splashf(int ticks, const char *fmt, ...) ATTRIBUTE_PRINTF(2, 3);
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/*
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* Puts a splash message centered on all the screens for a given period
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* - ticks : how long the splash is displayed (in rb ticks)
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* - str : what to say, if this is a LANG_* string (from ID2P)
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* it will be voiced
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*/
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#define splash(__ticks, __str) splashf(__ticks, __str)
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/* set a delay before displaying the progress meter the first time */
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extern void splash_progress_set_delay(long delay_ticks);
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/*
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* Puts a splash message centered on all the screens with a progressbar
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* - current : current progress increment
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* - total : total increments
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* - fmt : what to say *printf style
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* updates limited internally to 20 fps - call repeatedly to update progress
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*/
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extern void splash_progress(int current, int total, const char *fmt, ...) ATTRIBUTE_PRINTF(3, 4);
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#endif /* _GUI_ICON_H_ */
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