/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Stepan Moskovchenko * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ int initSynth(struct MIDIfile * mf, char * filename, char * drumConfig); signed short int synthVoice(struct SynthObject * so); static inline void synthSample(int * mixL, int * mixR) { register int dL=0; register int dR=0; register short sample=0; register struct SynthObject *voicept=voices; struct SynthObject *lastvoice=&voices[MAX_VOICES]; while(voicept!=lastvoice) { if(voicept->isUsed==1) { sample = synthVoice(voicept); dL += (sample*chPanLeft[voicept->ch])>>7; dR += (sample*chPanRight[voicept->ch])>>7; } voicept++; } *mixL=dL; *mixR=dR; /* TODO: Automatic Gain Control, anyone? */ /* Or, should this be implemented on the DSP's output volume instead? */ return; /* No more ghetto lowpass filter.. linear intrpolation works well. */ } static inline struct Event * getEvent(struct Track * tr, int evNum) { return tr->dataBlock + (evNum*sizeof(struct Event)); }