/* auto-generated by genhelp.sh */ /* DO NOT EDIT! */ const char help_text[] = "#Chapter 7: Twiddle " "\n" "Twiddle is a tile-rearrangement puzzle, visually similar to Sixteen " "(see chapter 6): you are given a grid of square tiles, each " "containing a number, and your aim is to arrange the numbers into " "ascending order. " "\n" "In basic Twiddle, your move is to rotate a square group of four " "tiles about their common centre. (Orientation is not significant " "in the basic puzzle, although you can select it.) On more advanced " "settings, you can rotate a larger square group of tiles. " "\n" "I first saw this type of puzzle in the GameCube game `Metroid " "Prime 2'. In the Main Gyro Chamber in that game, there is a puzzle " "you solve to unlock a door, which is a special case of Twiddle. I " "developed this game as a generalisation of that puzzle. " "\n" "\n#7.1 Twiddle controls " "\n" "To play Twiddle, click the mouse in the centre of the square group " "you wish to rotate. In the basic mode, you rotate a 2x2 square, " "which means you have to click at a corner point where four tiles " "meet. " "\n" "In more advanced modes you might be rotating 3x3 or even more at a " "time; if the size of the square is odd then you simply click in the " "centre tile of the square you want to rotate. " "\n" "Clicking with the left mouse button rotates the group anticlockwise. " "Clicking with the right button rotates it clockwise. " "\n" "You can also move an outline square around the grid with the cursor " "keys; the square is the size above (2x2 by default, or larger). " "Pressing the return key or space bar will rotate the current square " "anticlockwise or clockwise respectively. " "\n" "(All the actions described in section 2.1 are also available.) " "\n" "\n#7.2 Twiddle parameters " "\n" "Twiddle provides several configuration options via the `Custom' " "option on the `Type' menu: " "\n" "- You can configure the width and height of the puzzle grid. " "\n" "- You can configure the size of square block that rotates at a " "time. " "\n" "- You can ask for every square in the grid to be distinguishable " "(the default), or you can ask for a simplified puzzle in which " "there are groups of identical numbers. In the simplified puzzle " "your aim is just to arrange all the 1s into the first row, all " "the 2s into the second row, and so on. " "\n" "- You can configure whether the orientation of tiles matters. If " "you ask for an orientable puzzle, each tile will have a triangle " "drawn in it. All the triangles must be pointing upwards to " "complete the puzzle. " "\n" "- You can ask for a limited shuffling operation to be performed " "on the grid. By default, Twiddle will shuffle the grid so much " "that any arrangement is about as probable as any other. You can " "override this by requesting a precise number of shuffling moves " "to be performed. Typically your aim is then to determine the " "precise set of shuffling moves and invert them exactly, so that " "you answer (say) a four-move shuffle with a four-move solution. " "Note that the more moves you ask for, the more likely it is that " "solutions shorter than the target length will turn out to be " "possible. " "\n" ; const char quick_help_text[] = "Rotate the tiles around themselves to arrange them into order.";