/* auto-generated by genhelp.sh */ /* DO NOT EDIT! */ const char help_text[] = "#Chapter 25: Tents " "\n" "You have a grid of squares, some of which contain trees. Your aim is " "to place tents in some of the remaining squares, in such a way that " "the following conditions are met: " "\n" "- There are exactly as many tents as trees. " "\n" "- The tents and trees can be matched up in such a way that each " "tent is directly adjacent (horizontally or vertically, but not " "diagonally) to its own tree. However, a tent may be adjacent to " "other trees as well as its own. " "\n" "- No two tents are adjacent horizontally, vertically _or " "diagonally_. " "\n" "- The number of tents in each row, and in each column, matches the " "numbers given round the sides of the grid. " "\n" "This puzzle can be found in several places on the Internet, and was " "brought to my attention by e-mail. I don't know who I should credit " "for inventing it. " "\n" "\n#25.1 Tents controls " "\n" "Left-clicking in a blank square will place a tent in it. Right-\n" "clicking in a blank square will colour it green, indicating that you " "are sure it _isn't_ a tent. Clicking either button in an occupied " "square will clear it. " "\n" "If you _drag_ with the right button along a row or column, every " "blank square in the region you cover will be turned green, and no " "other squares will be affected. (This is useful for clearing the " "remainder of a row once you have placed all its tents.) " "\n" "You can also use the cursor keys to move around the grid. Pressing " "the return key over an empty square will place a tent, and pressing " "the space bar over an empty square will colour it green; either key " "will clear an occupied square. Holding Shift and pressing the cursor " "keys will colour empty squares green. Holding Control and pressing " "the cursor keys will colour green both empty squares and squares " "with tents. " "\n" "(All the actions described in section 2.1 are also available.) " "\n" "\n#25.2 Tents parameters " "\n" "These parameters are available from the `Custom...' option on the " "`Type' menu. " "\n" "_Width_, _Height_ " "\n" "Size of grid in squares. " "\n" "_Difficulty_ " "\n" "Controls the difficulty of the generated puzzle. More difficult " "puzzles require more complex deductions, but at present none " "of the available difficulty levels requires guesswork or " "backtracking. " "\n" ; const char quick_help_text[] = "Place a tent next to each tree.";