/* auto-generated by genhelp.sh */ /* DO NOT EDIT! */ const char help_text[] = "#Chapter 13: Same Game " "\n" "You have a grid of coloured squares, which you have to clear by " "highlighting contiguous regions of more than one coloured square; " "the larger the region you highlight, the more points you get (and " "the faster you clear the arena). " "\n" "If you clear the grid you win. If you end up with nothing but single " "squares (i.e., there are no more clickable regions left) you lose. " "\n" "Removing a region causes the rest of the grid to shuffle up: blocks " "that are suspended will fall down (first), and then empty columns " "are filled from the right. " "\n" "Same Game was contributed to this collection by James Harvey. " "\n" "\n#13.1 Same Game controls " "\n" "This game can be played with either the keyboard or the mouse. " "\n" "If you left-click an unselected region, it becomes selected " "(possibly clearing the current selection). " "\n" "If you left-click the selected region, it will be removed (and the " "rest of the grid shuffled immediately). " "\n" "If you right-click the selected region, it will be unselected. " "\n" "The cursor keys move a cursor around the grid. Pressing the Space or " "Enter keys while the cursor is in an unselected region selects it; " "pressing Space or Enter again removes it as above. " "\n" "(All the actions described in section 2.1 are also available.) " "\n" "\n#13.2 Same Game parameters " "\n" "These parameters are available from the `Custom...' option on the " "`Type' menu. " "\n" "_Width_, _Height_ " "\n" "Size of grid in squares. " "\n" "_No. of colours_ " "\n" "Number of different colours used to fill the grid; the more " "colours, the fewer large regions of colour and thus the more " "difficult it is to successfully clear the grid. " "\n" "_Scoring system_ " "\n" "Controls the precise mechanism used for scoring. With the " "default system, `(n-2)^2', only regions of three squares or more " "will score any points at all. With the alternative `(n-1)^2' " "system, regions of two squares score a point each, and larger " "regions score relatively more points. " "\n" "_Ensure solubility_ " "\n" "If this option is ticked (the default state), generated grids " "will be guaranteed to have at least one solution. " "\n" "If you turn it off, the game generator will not try to guarantee " "soluble grids; it will, however, still ensure that there are at " "least 2 squares of each colour on the grid at the start (since a " "grid with exactly one square of a given colour is _definitely_ " "insoluble). Grids generated with this option disabled may " "contain more large areas of contiguous colour, leading to " "opportunities for higher scores; they can also take less time to " "generate. " "\n" ; const char quick_help_text[] = "Clear the grid by removing touching groups of the same colour squares.";