/* auto-generated by genhelp.sh */ /* DO NOT EDIT! */ const char help_text[] = "#Chapter 23: Loopy " "\n" "You are given a grid of dots, marked with yellow lines to indicate " "which dots you are allowed to connect directly together. Your aim is " "to use some subset of those yellow lines to draw a single unbroken " "loop from dot to dot within the grid. " "\n" "Some of the spaces between the lines contain numbers. These numbers " "indicate how many of the lines around that space form part of the " "loop. The loop you draw must correctly satisfy all of these clues to " "be considered a correct solution. " "\n" "In the default mode, the dots are arranged in a grid of squares; " "however, you can also play on triangular or hexagonal grids, or even " "more exotic ones. " "\n" "Credit for the basic puzzle idea goes to Nikoli [10]. " "\n" "Loopy was originally contributed to this collection by Mike Pinna, " "and subsequently enhanced to handle various types of non-square grid " "by Lambros Lambrou. " "\n" "[10] http://www.nikoli.co.jp/en/puzzles/slitherlink.html (beware of " "Flash) " "\n" "\n#23.1 Loopy controls " "\n" "Click the left mouse button on a yellow line to turn it black, " "indicating that you think it is part of the loop. Click again to " "turn the line yellow again (meaning you aren't sure yet). " "\n" "If you are sure that a particular line segment is _not_ part of the " "loop, you can click the right mouse button to remove it completely. " "Again, clicking a second time will turn the line back to yellow. " "\n" "(All the actions described in section 2.1 are also available.) " "\n" "\n#23.2 Loopy parameters " "\n" "These parameters are available from the `Custom...' option on the " "`Type' menu. " "\n" "_Width_, _Height_ " "\n" "Size of grid, measured in number of regions across and down. For " "square grids, it's clear how this is counted; for other types of " "grid you may have to think a bit to see how the dimensions are " "measured. " "\n" "_Grid type_ " "\n" "Allows you to choose between a selection of types of tiling. " "Some have all the faces the same but may have multiple different " "types of vertex (e.g. the _Cairo_ or _Kites_ mode); others " "have all the vertices the same but may have different types of " "face (e.g. the _Great Hexagonal_). The square, triangular and " "honeycomb grids are fully regular, and have all their vertices " "_and_ faces the same; this makes them the least confusing to " "play. " "\n" "_Difficulty_ " "\n" "Controls the difficulty of the generated puzzle. " "\n" ; const char quick_help_text[] = "Draw a single closed loop, given clues about number of adjacent edges.";