/* auto-generated by genhelp.sh */ /* DO NOT EDIT! */ const char help_text[] = "#Chapter 21: Light Up " "\n" "You have a grid of squares. Some are filled in black; some of the " "black squares are numbered. Your aim is to `light up' all the empty " "squares by placing light bulbs in some of them. " "\n" "Each light bulb illuminates the square it is on, plus all squares " "in line with it horizontally or vertically unless a black square is " "blocking the way. " "\n" "To win the game, you must satisfy the following conditions: " "\n" "- All non-black squares are lit. " "\n" "- No light is lit by another light. " "\n" "- All numbered black squares have exactly that number of lights " "adjacent to them (in the four squares above, below, and to the " "side). " "\n" "Non-numbered black squares may have any number of lights adjacent to " "them. " "\n" "Credit for this puzzle goes to Nikoli [9]. " "\n" "Light Up was contributed to this collection by James Harvey. " "\n" "[9] http://www.nikoli.co.jp/en/puzzles/akari.html (beware of Flash) " "\n" "\n#21.1 Light Up controls " "\n" "Left-clicking in a non-black square will toggle the presence of a " "light in that square. Right-clicking in a non-black square toggles a " "mark there to aid solving; it can be used to highlight squares that " "cannot be lit, for example. " "\n" "You may not place a light in a marked square, nor place a mark in a " "lit square. " "\n" "The game will highlight obvious errors in red. Lights lit by other " "lights are highlighted in this way, as are numbered squares which do " "not (or cannot) have the right number of lights next to them. " "\n" "Thus, the grid is solved when all non-black squares have yellow " "highlights and there are no red lights. " "\n" "(All the actions described in section 2.1 are also available.) " "\n" "\n#21.2 Light Up parameters " "\n" "These parameters are available from the `Custom...' option on the " "`Type' menu. " "\n" "_Width_, _Height_ " "\n" "Size of grid in squares. " "\n" "_%age of black squares_ " "\n" "Rough percentage of black squares in the grid. " "\n" "This is a hint rather than an instruction. If the grid generator " "is unable to generate a puzzle to this precise specification, it " "will increase the proportion of black squares until it can. " "\n" "_Symmetry_ " "\n" "Allows you to specify the required symmetry of the black squares " "in the grid. (This does not affect the difficulty of the puzzles " "noticeably.) " "\n" "_Difficulty_ " "\n" "`Easy' means that the puzzles should be soluble without " "backtracking or guessing, `Hard' means that some guesses will " "probably be necessary. " "\n" ; const char quick_help_text[] = "Place bulbs to light up all the squares.";