/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "sim-ui-defines.h" #include "window-sdl.h" #include "lcd-sdl.h" #include "misc.h" #include "panic.h" extern SDL_Surface *lcd_surface; #ifdef HAVE_REMOTE_LCD extern SDL_Surface *remote_surface; #endif SDL_Texture *gui_texture; SDL_Surface *sim_lcd_surface; SDL_mutex *window_mutex; SDL_Window *sdlWindow; static SDL_Renderer *sdlRenderer; static SDL_Surface *picture_surface; static bool new_gui_texture_needed = true; static bool window_adjustment_needed; double display_zoom = 1; static void get_window_dimensions(int *w, int *h) { if (background) { *w = UI_WIDTH; *h = UI_HEIGHT; } else { #ifdef HAVE_REMOTE_LCD if (showremote) { *w = SIM_LCD_WIDTH > SIM_REMOTE_WIDTH ? SIM_LCD_WIDTH : SIM_REMOTE_WIDTH; *h = SIM_LCD_HEIGHT + SIM_REMOTE_HEIGHT; } else #endif { *w = SIM_LCD_WIDTH; *h = SIM_LCD_HEIGHT; } } } #if defined(__APPLE__) || defined(__WIN32) static void restore_aspect_ratio(int w, int h) { float aspect_ratio = (float) h / w; int original_height = h; int original_width = w; if ((SDL_GetWindowFlags(sdlWindow) & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN)) || display_zoom) return; SDL_GetWindowSize(sdlWindow, &w, &h); if (w != original_width || h != original_height) { SDL_DisplayMode sdl_dm; h = w * aspect_ratio; if (SDL_GetCurrentDisplayMode(0, &sdl_dm) || h <= sdl_dm.h) SDL_SetWindowSize(sdlWindow, w, h); } } #endif static void rebuild_gui_texture(void) { SDL_Surface *gui_surface; int prev_w, prev_h, x, y, w, h, depth = LCD_DEPTH < 8 ? 16 : LCD_DEPTH; Uint32 flags = SDL_GetWindowFlags(sdlWindow); get_window_dimensions(&w, &h); SDL_RenderGetLogicalSize(sdlRenderer, &prev_w, &prev_h); SDL_RenderSetLogicalSize(sdlRenderer, w, h); if ((gui_texture = SDL_CreateTexture(sdlRenderer, SDL_MasksToPixelFormatEnum(depth, 0, 0, 0, 0), SDL_TEXTUREACCESS_STREAMING, w, h)) == NULL) panicf("%s", SDL_GetError()); /* Did background change? */ if ((flags & SDL_WINDOW_RESIZABLE) && !(flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN)) && prev_w && prev_w != w) { SDL_GetWindowSize(sdlWindow, &x, NULL); /* Maintain LCD's size */ float ratio = (float) x / prev_w; SDL_SetWindowSize(sdlWindow, w * ratio, h * ratio); /* move LCD back into previous position */ SDL_GetWindowPosition(sdlWindow, &x, &y); if (background) { x -= (UI_LCD_POSX * ratio); y -= (UI_LCD_POSY * ratio); } else { x += (UI_LCD_POSX * ratio); y += (UI_LCD_POSY * ratio); } SDL_SetWindowPosition(sdlWindow, x > 0 ? x : 0, y > 0 ? y : 0); } if (background && picture_surface && (gui_surface = SDL_ConvertSurface(picture_surface, sim_lcd_surface->format, 0))) { SDL_UpdateTexture(gui_texture, NULL, gui_surface->pixels, gui_surface->pitch); SDL_FreeSurface(gui_surface); } sdl_gui_update(lcd_surface, 0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); #ifdef HAVE_REMOTE_LCD sdl_gui_update(remote_surface, 0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, background ? UI_REMOTE_POSX : 0, background? UI_REMOTE_POSY : LCD_HEIGHT); #endif } void sdl_window_render(void) { if (new_gui_texture_needed) { new_gui_texture_needed = false; if (gui_texture) SDL_DestroyTexture(gui_texture); rebuild_gui_texture(); } else { SDL_RenderClear(sdlRenderer); SDL_RenderCopy(sdlRenderer, gui_texture, NULL, NULL); SDL_RenderPresent(sdlRenderer); } } bool sdl_window_adjust(void) { int w, h; if (!window_adjustment_needed) return false; window_adjustment_needed = false; get_window_dimensions(&w, &h); if (!(SDL_GetWindowFlags(sdlWindow) & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN)) && display_zoom) { SDL_SetWindowSize(sdlWindow, display_zoom * w, display_zoom * h); } #if defined(__APPLE__) || defined(__WIN32) int logical_w, logical_h; SDL_RenderGetLogicalSize(sdlRenderer, &logical_w, &logical_h); if (logical_w == w && logical_h == h) /* background unchanged */ restore_aspect_ratio(w, h); #endif display_zoom = 0; sdl_window_render(); return true; } void sdl_window_adjustment_needed(bool destroy_texture) { window_adjustment_needed = true; new_gui_texture_needed = destroy_texture; /* For MacOS and Windows, we're on a main or display thread already, and can immediately adjust the window. On Linux, we have to defer the update, until it is handled by the main thread later. */ #if defined (__APPLE__) || defined(__WIN32) sdl_window_adjust(); #endif } void sdl_window_setup(void) { int width, height; int depth = LCD_DEPTH < 8 ? 16 : LCD_DEPTH; Uint32 flags = SDL_WINDOW_ALLOW_HIGHDPI; #if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA)) /* Fullscreen mode for maemo app */ flags |= SDL_WINDOW_FULLSCREEN; #else if (display_zoom == 1) flags |= SDL_WINDOW_RESIZABLE; #endif if (!(picture_surface = SDL_LoadBMP("UI256.bmp"))) background = false; get_window_dimensions(&width, &height); if ((sdlWindow = SDL_CreateWindow(UI_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width * display_zoom, height * display_zoom , flags)) == NULL) panicf("%s", SDL_GetError()); if ((sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, SDL_RENDERER_PRESENTVSYNC)) == NULL) panicf("%s", SDL_GetError()); /* Surface for LCD content only. Needs to fit largest LCD */ if ((sim_lcd_surface = SDL_CreateRGBSurface(0, #ifdef HAVE_REMOTE_LCD SIM_LCD_WIDTH > SIM_REMOTE_WIDTH ? SIM_LCD_WIDTH : SIM_REMOTE_WIDTH, SIM_LCD_HEIGHT > SIM_REMOTE_HEIGHT ? SIM_LCD_HEIGHT : SIM_REMOTE_HEIGHT, #else SIM_LCD_WIDTH, SIM_LCD_HEIGHT, #endif depth, 0, 0, 0, 0)) == NULL) panicf("%s", SDL_GetError()); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, display_zoom == 1 ? "best" : "nearest"); display_zoom = 0; /* reset to 0 unless/until user requests a scale level change */ window_mutex = SDL_CreateMutex(); }