/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2007 Mark Arigo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "button.h" #include "buttonmap.h" int key_to_button(int keyboard_button) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case SDLK_KP_4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP_6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP_8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP_2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_KP_3: new_btn = BUTTON_POWER; break; case SDLK_KP_1: new_btn = BUTTON_REC; break; case SDLK_KP_5: case SDLK_KP_ENTER: case SDLK_RETURN: new_btn = BUTTON_SELECT; break; case SDLK_KP_7: new_btn = BUTTON_VOL_DOWN; break; case SDLK_KP_9: new_btn = BUTTON_VOL_UP; break; } return new_btn; } struct button_map bm[] = { { SDLK_KP_7, 84, 7, 21, "Vol Down" }, { SDLK_KP_9, 158, 7, 20, "Vol Up" }, { SDLK_KP_1, 173, 130, 27, "Record" }, { SDLK_KP_5, 277, 75, 21, "Select" }, { SDLK_KP_4, 233, 75, 24, "Left" }, { SDLK_KP_6, 313, 74, 18, "Right" }, { SDLK_KP_8, 276, 34, 15, "Play" }, { SDLK_KP_2, 277, 119, 17, "Down" }, { SDLK_KP_3, 314, 113, 19, "Menu" }, { 0, 0, 0, 0, "None" } };