* Track mute state, only call hw if actual change is needed
* Don't unmute in audiohw_postinit()
* sample rate tracking fixes
* erosq: Don't start up muted
Change-Id: I004f787a4b7ea73c16b6ec9818ec29a12c89f46b
* If AUDIOHW_MUTE_ON_PAUSE, no meaningful change
* Unconditionally unmute on playback start
* xduoox3ii: Mute on sample rate change
* rocker/xduoo: Stay muted after startup
This avoids the nasty "pop" on startup, without doing
the full mute-on-pause stuff that causes unacceptable
dropouts on the X3ii.
Change-Id: I2e3ee0bb8094e288f37a0acada86a80016ce5cac
* HOME_DIR is now either "/" or special "<HOME>"
* target-specific "home dir path" is defined solely by PIVOT_ROOT
* PIVOT_ROOT path is now defined in toplevel config files
* Make Samsung YP-R0/R1 and SONY_NWZ use PIVOT_ROOT too
* Do not prepend PIVOT_ROOT path if the path already has it!
* Do not play these games for __PCTOOL__ builds
Change-Id: I3d51ad902a5f9cafe45ba15ba654f30f1ec6113a
The Q and K have a slightly different case, but the hardware under the
shell is completely identical.
These models are rebadged versions:
* Hifiwalker H2 (== Q)
* AGPTek H3 (== K)
* Surfans F20 (== K)
Other notes:
* Significant improvements in the shared Hiby-platform launcher/loader
* SD card can theoretically be hot-swapped now
* Support external USB mass storage!
* Some consolidation of Hiby-platform targets
* Some consolidation of plugin keymaps
Todo/known issues:
* Keymaps need to be gone over properly
* Convert to HAVE_SCROLLWHEEL?
Change-Id: I5a8a4f22c38a5b69392ca7c0a8ad8c4e07d9523c
Split WM1A/WM1Z because they don't have the same KAS. On newer devices, the KAS
is actually 64 bytes, not 60. The strange thing is that "get_dnk_nvp kas" returns
60 bytes whereas "get_dnk_prop kas" returns 64, not sure why.
Change-Id: I944d3d838209ba58388439af0cdf5d7c74f1f7fc
Most credit goes to: Roman Skylarov
Additional integration and refactoring by myself.
*** COMPLETELY UNTESTED ***
Change-Id: Ia64c36d92e0214c6b15f7a868df286f8113ea27b
It doesn't work properly and interferes with the power button in the keymap.
Rework WPS keymap a bit to make single-tap power emulate lock.
Change-Id: I9d9b9b4adcea3764e6e427f484e051c9bab9d13b
Unsure why this is happening, but now we detect and recover errors at
startup.
Also clean up the mismash of printf(), DEBUGF(), etc in favor of panicf() for the really serious stuff and logf() for everything else.
Change-Id: I9aaa620d55d556645c9a6d108541b987983b32a8
Note: PCM mix buffer sizes are _way_ too small for these high bitrates
(We really need to make the mixer stuff use dynamic buffer sizes based
on the bitrate. Maybe pre-allocate a max size based on upper bitrate limit,
but use only part of it at lower bitrates? So we can have sane latency..)
Change-Id: Id7b4afd73dba7f1ffb84b2e1c016859fae5d6835
* xduoo x3ii/x20: Better line out support
* less granular volume settings (too many steps before)
* Better handling of swiching sample rates
* Log actual sample rate in debug menu
Most credit goes to Roman Stolyarov
Additional integration [re]work by myself
Change-Id: I63af3740678cf2ed3170f61534e1029c81826bb6
* Kill LCD when turning off the backlight
* Fix logic errors in lcd_enable() calls
* Use ioctls instead of sysfs to twiddle lcd enable
Change-Id: I6864ff63d87b747ac48719b0f4ba2de00333a1d3
Can be disabled at runtime by setting hold switch.
Boosts sysbench sequential write performance by 34-58%
Change-Id: I060c9d7dddc1b448f18aa46af8f8aff046e07843
* DMA Bulk IN (ie our TX) results in sequential transfers 33-68% faster.
* DMA Bulk OUT (ie RX) is mostly stripped out due to complete brokenness.
* Interrupt and control endpoints remain PIO-driven.
Other improvements:
1) Use consistent endpoint references (no magic numbers)
2) Greatly enhanced logging
3) DMA support can be compiled out completely
4) Setting lockswitch will disable all DMA operations at runtime
5) Much more robust error checking and recovery
Change-Id: I57b82e655e55ced0dfe289e379b0b61d8fe443b4
Fixes deficiencies with the button system on the X3
The x3 has an interesting button layout.
Multiple key presses are NOT supported unless
[BUTTON_POWER] is one of the combined keys
As you can imagine this causes problems as the power button takes
precedence in the button system and initiates a shutdown if the
key is held too long
instead of BUTTON_POWER use BUTTON_PWRALT in combination with other keys
IF using as a prerequsite button then BUTTON_POWER should be used
Multiple buttons are emulated by button_read_device but there are a few
caveats to be aware of:
Button Order Matters!
different keys have different priorities, higher priority keys 'overide'
the lower priority keys
VOLUP[7] VOLDN[6] PREV[5] NEXT[4] PLAY[3] OPTION[2] HOME[1]
There will be no true release or repeat events, the user can let off the
button pressed initially and it will still continue to appear to be
pressed as long as the second key is held
Tree scrolling is PLAY+NEXT or PLAY+PREV
Change-Id: I88dfee1c70a6a99659e8227f5becacc50cc43910
Group commands for a bit more speed
bitdelay was not being inlined
lower bitdelay to 12 cycles
Clean-up magic numbers
Change-Id: Ifeb57a5532807a598f1ec5e1c55f03e4aa1e133f