allow the skin engine to read text files and return a particular line
you then can use ss on that string to allow display of strings from the file
(Playername comes to mind)
able to be used as conditional
%?ft(filename)<Found|Not Found>
if (selected) line of file is empty the tag is treated as #COMMENT
scroll timeouts now persist thru trackchange
bugfix:
%t(n)%?x<text|text>
would ignore the specified timeout defaulting to 2 seconds
playername.txt generated at boot if it doesn't exist contents: 'RockBox!'
Change-Id: I961910e01be052ef902f77e6d92fc3e367ffe9d0
Move some elements around to save 720 bytes in the skin engine with cabbie
saves some code manipulating the skin_helpers arrays in skin_engine
eliminate conditionals checking for pre/post process functions
using a dummy fn(), consolidate pre/post process into a single function
adding a bool preprocess to indicate stage
Change-Id: Id2df4706b73e9025c7300be135dc02e135e587fe
img may have already been loaded, in which case
bm.data will intentionally have been set to NULL
(see NOTE in load_skin_bmp)
Also see commit 01cbb79 and previous fix 35f9a5b
Change-Id: I581ed63836f30a6b669b3d1fd5886fc1b3664386
cfg_vals aren't needed for most settings
F_TABLE_SETTING, F_CHOICE_SETTING, F_BOOL_SETTING
can use cfg_vals but only a few custom settings use it otherwise
for these settings we define F_HAS_CFGVALS and use the setting union instead (as these all use UNUSED)
noticed that settings_dumper missed most cfg values so didn't show text setting values
saves ~300 bytes
Change-Id: Ie504c8cfe2a6cf471117c3afe5cf9a770a7f1784
In verbose mode it will log valid the strings found, otherwise it will
only complain when we encounter a missing string.
Unfortunately a missing string is not inherently a problem, due to
conditional expressions. So all we can do is complain in checkwps
or if wps debugging is turned on.
Meanwhile, this is the first step in actually enumerating the translated
strings used by themes.
Change-Id: Ia93b333085e825d5b085c4d372ad8e13aa3e3ba1
Auto-created regions associated with a progress bar did not have
a label which could result in an out of bounds read when looking
up touch regions by label. Fix by initializing the label to NULL.
Change-Id: Ic12d697a6a5a45dad977f307471b91db9e607bd5
EQ settings are actually an array of 3 ints. I added a skin parameter
token that allows specifying which array element to use.
So instead of this now-incorrect syntax:
%St(0,0,-,-,image,eqbar.bmp,vertical,setting,eq band 1 gain)
You would use:
%St(0,0,-,-,image,eqbar.bmp,vertical,soffset,2,setting,eq peak filter 1)
(the 'gain' is the third element in the eq setting array, thus soffset 2)
Change-Id: Ibda712ab87759efb45420566c967742bcefb513b
sprintf, strcpy, memccpy can all just go thru path_append
with the added benefit of some path sanitizing too
Change-Id: I33510b56a364b8b3a0b06f2ff14b76491f6e3870
Looks like this was a regression introduced in 01cbb79.
The duplicate img uses an existing buflib handle for
the data, but still didn't have access to the dimensions
from the bitmap struct.
Test case: DancePuffDuo theme for Sansa E200. Only one
dancepuff was displayed. Thank you to goatikins for
reporting the issue.
Change-Id: I32c3ebd1f00738f7db52e7a66f98c4ab3489ee4a
Backdrop images loaded using %X(filename) already had
dithering enabled, but images loaded using the %x tag
in viewports annotated with %VB did not.
Change-Id: I9c6d11d8e7ab41a53eb9e453d78ae0dc58cb947b
Now that all users have replaced setting IDs with direct pointers,
find_setting() and friends don't need to return an ID value.
Change-Id: I8c5c31bb68d3bca5350d43538335265a55fd5517
Accept a pointer to struct settings_list instead of an index in the
settings array. Refactor the skin engine's touchregion_setup_setting()
to avoid the use of indices.
Change-Id: I784a5e49205da6874b8b419dd5413f722ad45b67
The viewport field in albumart is unnecessary, but for a different
reason than eg. the progressbar was. The skin engine draws images
by going over a global list of images shared between all viewports.
Prior to drawing a viewport, every image is marked "not displayed."
When an image display tag is encountered during rendering this mark
is set to the index of the subimage to be displayed.
The albumart is handled similarily, by setting a handle to -1 and
then updating it when the %Cd tag is encountered. The albumart is
not drawn unless the handle is set to >= 0 by the %Cd tag. So we
don't need to track or check viewports at all, because only the
viewport that contains the %Cd tag will ever draw the albumart.
Change-Id: Ibc0233d168012759325d3c16dc317de9ad3dcf6c
Yet again, no need to store the viewport because we already know
it -- and this time the render code is obviously relying on that
assumption.
Change-Id: Id5eb7cd9999fbe1efccd54bd8f0fd3c8a3011c8e
Again, we don't need to store the viewport in the progressbar
struct because it's known at render time.
Change-Id: I12514ceaace7c897194b18929364340871ef4635
We already know the viewport at render time (I think... at least
this seems to be the case for themes I tested) so there's no need
to store a pointer to the viewport.
Change-Id: I75fa2262e96c6f735e6b5da33cd4ca9ac68cd2ee
The function isn't used except for the skin engine's %Vf/%Vb tags,
so inline it there and remove the separate function.
Change-Id: Ia207321877234bc3679457c820a4292ae53f3520
replace applicable calls to strlcpy with calls to strmemccpy
which null terminates on truncation
in theory the strmemccpy calls should be slightly faster since they
don't traverse the rest of the source string on truncation
but I seriously doubt there is too much of that going on in the code base
Change-Id: Ia0251514e36a6242bbf3f03c5e0df123aba60ed2
Several places in the codebase implemented an ad-hoc form of pinning;
they can be converted to use buflib pinning instead.
Change-Id: I4450be007e80f6c9cc9f56c2929fa4b9b85ebff3
allow buflib_free to check for invalid or already freed handles
within the function -- remove all the invalid handle guards thru core_free
Change-Id: Ibdcbc82760fc93b674c42283fca420d94907df8e
The %Vs(color) tag doesn't set the text style properly and causes
the background to not be cleared when rendering lines. For static
text this is rarely a problem, but for scrolling text it'll cause
the text to "smear" once it starts scrolling.
Fix this by setting STYLE_DEFAULT, so the background gets redrawn
when the line scrolls.
Bug report: https://forums.rockbox.org/index.php/topic,54320.0.html
Change-Id: I835c806005ea40fd6bac3692e52a9c325581a293
UBSan reports an avalanche of unaligned pointer bugs stemming from
hardcoded 4-byte alignments used in certain places. Use sizeof(long)
instead to align to the machine word size.
Change-Id: I28e505212462c5268afa24e95df3a103ac3e2213
fix bugs introduced in the switch over to using string_option
instead of if else strcmp trees,
embedded album art should work again
skin parser had an error for 'noborder' and 'nobar'
Change-Id: I957d81e5fa8467b33bbd93d63c4428c36100acca
CheckWPS doesn't catch errors involving translated strings
Instead of breaking old themes when the langids no long exist
return "<ERR>"
Change-Id: I0d744cd48bb5a27e735fce3f6f740450d1f6a55a
The old way of padding out bars was to just create a bigger touch
region, the intent being to make it easier to touch the end of a
bar. Unfortunately, this didn't even accomplish that, and caused
an annoying offset between the bar graphics and the touch point.
New method is to account for padding explicitly and clamp touches
in the padding region so they are within the proper touch region.
Change-Id: Id39e571fc1b033a4da94f0eb1143a2fc276bab03
Pretty subtle problem; looks like the skin core was relying on a
destructor to actually help initialize things.
Change-Id: Ieb4b9e4f11377dec7be61d13759590fc5f4bc921