by checking string len we can cache the USB hid mode strings
I guess if the user doesn't have enough glyphs they might still
might not get the whole thing but this appears to work with
50 glyphs and the referenced russian language selected
remove call to GUI_EVENT_ACTIONUPDATE it is now counterproductive
Change-Id: Ica96ed39c7d002fde2d1888e78d2ea18e7c1d61a
consolidate the logic for PERCENT tags to a single function
is_default() check is redundant in parse_albumart_load()
static bool isdefault(struct skin_tag_parameter *param)
{
return param->type == DEFAULT;
}
Change-Id: I7391224499624db7a95a2630f96e33827d1e7542
Investigating this issue I found that when
SBS and WPS share the same fonts the refcount prevents
the soon to be unused font from unloading
by the time the fnt is unloaded its already too late because the WPS
load failed.
What appears to work is freeing the fonts used by the skin items ahead
of time via skin_reset_buffers() in a separate loop instead of in the
loop used to load the skin files
Change-Id: Ib118163185d48b67b7c96e436bfb6fab8db546a9
when calling splash, splash_progress repeatedly text rearranges and
the width changes leaving artifacts on the screen from the previously
displayed prompt
save the max width seen between calls to ensure the splash
prompt is never more narrow.
Height could be stored in a
similar manner but I deemed it unnecessary as typically the
text gets longer and the prompt increases in height
while the reflow causes the prompt to get more narrow.
keep track of the current activity and reset the max_width
when activities change (except bootloader)
Change-Id: I3303bd9135ab1d7bcf28bd5c28d0ab5346bf2697
Discovered this in the sim with car adapter mode: on
when charger gets disconnected the device is paused
if you have a different screen up the scrolling elems
get redrawn incorrectly over the current screen
to fix check the activity is the WPS, FM, or RECORDING before allowing redraw
Change-Id: Ie3618347fde446fe0b78b9d3c67261ca63ffee1c
Stops “Error accessing playlist control file” message
after returning from USB mode, due to control file
fd being closed
Change-Id: Ic4ecb276ef32f8dc24fe7e540742161b50934c73
remove nvram and use the existing settings framework for it
add a crc check to the user_settings data to see if we need to save
the user setting file or if we can just save the status file (resume.cfg)
move volume to the system_status struct so we don't write the whole settings file
over volume changes
allow user to still export volume with save sound settings
allow the user to also export pitch and speed
name the file .resume.cfg
Rename all the SYSTEM_STATUS save file variables to TLAs to save space and
discourage tinkering
Cleanup DEBUG_AVAIL_SETTINGS output
when saving user_settings it calls status_save as well this cause the resume
file to be written twice. instead remove the callback for status_save
when setting_save is called
remove header text when saving .resume.cfg
convert status_save() to status_save(bool force)
add SYSTEM_STATUS_UPDATE_TICKS
for ATA device set this to 5 minutes
since we arlready wait for the disk to be up before saving
we don't want to miss our window
for all other every 15 minutes
that way if the battery is too low by the time shutdown comes around you
don't lose much progress
Change-Id: I27214ffd6e5d5494ee5ca83b14f04a41ba426ad7
Revisit this after discussion with chris_s on IRC and forum
Pitch menu now changes icon when pitch has been changed
uses NVRAM to save the pitch settings unconditionally
Manual updated
Change-Id: Idcb4c2b7fe42f7a203dc4bfc46285657f370d0fd
if you run yesno screens back to back or another screen with
wait_for_release you may never see the release
instead clear anything in the queue but release events
Change-Id: I1b1e42cbb44f2fdfed441ab1f217b6ea4fe07492
the manual states the following:
%V(0,0,-,-,-) %VB
Use %x(filename, 0, 0) to draw a backdrop image (If you want one!)
Then add %V(0,0,-,-,-)
if you forget then it causes display corruption
due to the uninitialized background buffer
instead make a copy of the current screen into the blank backdrop
so we won't be showing garbled data on the screen
Change-Id: I3f0df131d36537e91688e104c9445a604f657362
Positive values included a leading space, which
meant they weren't displayed center-aligned in
themes anymore.
Change-Id: Ibe75e9b81a2989c87630dd3ea78e4b90c6c74502
no functional changes.
remove some checks for screen when SCREEN_REMOTE
is not present
pack the skin_backdrop struct and use the space to remove
the static bool first_go variable
Change-Id: I17a96749d4995dd8124f3be4dd95bba58ee54b6d
should be no functional changes
looking at the blame for this file shows the buffer was made
static originally due to stack overflow.
Removing static buffer in favor of using the skin buffer
directly shouldn't cause a regression.
Change-Id: I941ed675c5ba8799bea678af61c196eb453a4788
add function get_temp_mp3entry() to return a valid mp3entry from scratch_mem
UNBUFFERED_ID3
or if playback hasn't been started used statically allocated mp3entry
NEXTTRACK_ID3
Change-Id: I3909fb585e0f5ad590f917ce827e991440f1fe75
I think with the recent refactoring we should be able to put mp3entry
on the stack
it should be moved up a level anyway
Change-Id: Idd2af598c48545e3dbc774279b5d2b264012805e
rather than a function call for each qs item along with the data
for those calls in the switch for get_token_value()
it makes more sense to just have the qs_token function
handle all of the logic
Change-Id: I3b3072496611fc2c536eec33c7cdf9fb2ec67ee0
clean-up the switch a bit by putting rtc code in its own function
move the id3 tags to the default branch and only read id3
if its actually needed
Change-Id: I0a6fe9aea646defcfdda731c4c963977173c4133
%ss did not check for the size of the resulting string before
copying it to the buffer
%ft has a search text mode
Change-Id: I1321681c249251aafe0e39bcc510b9e81f0cd0d3
%ft(filename,search_text)
finds a line beginning with search_text strips search_text and returns
the remainder of the line
Change-Id: I06fe029b89aa60e4dbf34c039d180c75213519a4
if no params are given these three supply a default
it wasn't being applied since it was guarded by the else{}
Change-Id: I2966fd7d8daa695d8b214461749c93b3e7883e51
this is fallout from allowing a scroll item redisplay timeouts
prior to eb3e5eb '[Feature] skinengine subline timeout hide line for n seconds'
the behavior could be seen sparingly
after we now have an alternator front and center with the next track scroll
unfortunately this results in strings never scrolling to completion
fix:
if the current line hasn't changed and we are not doing a
full screen refresh, don't invalidate the scroll viewport
(the scroll engine will still handle the user data changing
if that actually occurred)
Change-Id: I10d4b8a05caa28de617dc6454520ce5426d69532
rather than reset the scrolling lines in list_draw()
when scroll_all = true
allow the scroller to take care of stopping lines
after the offset is known
this pretty much entirely the debug menus
Change-Id: I7069e0634d32b5ad8f92c294c5caf85373a7d480
unless lcd_update() is called the sim doesn't update scrolling
you CANNOT call it from the scroll thread its simply ignored
I suspect this has something to do with where the call to render
originates as thi is the only thing I can think of besides
a call to disable the render
see demos/rb_info > paths -- observe the lack of scrolling
see any menu in a plugin that exceeds screen width
Change-Id: Ic14dee4a34de29479d739e6a280d6cf1cc283719
Playlist Viewer falls back to splashf if there is not
enough plugin buffer space left for running the
view_text plugin .
Change-Id: I418731018b03f396270b68e5e2d2e69635df1af0
this causes a bunch of flashing on track change for me and I never get to read enough
of the filename before it picks up the id3 data anyway
Change-Id: I36e9b5dd03510b796b652e3116800992bea73869
the skin engine calls the tags for each conditional to check them since %ft
erases it's var if the file doesn't exist %?ft is likely only being called
to check existance of a file or line of a file
this patch allocates 2 bytes to satisify the conditional if the line exists
Change-Id: Ic74bf5fec9a5d9b6724692c49a0997bfa4cff48d
checkwps doesn't have current_tick
mp3_encoder had a divide by zero if the file wasn't encoded correctly or wrong file was passed
fix gcc warning in huffman encoder
move text for small screens
Change-Id: I9d09353e184e760ae31d1a1cd434d2790eacb7ca
builds on top of the file text patch to add hide timeouts to
subline text tags
this allows you to specify both a show time and hide time
for these elements
%t(show, hide)
also removes the 327 second limit for timeouts whne this form is used
Change-Id: If4598dcc24d0c7be4380e7595b7d91c7eba3a728
allow the skin engine to read text files and return a particular line
you then can use ss on that string to allow display of strings from the file
(Playername comes to mind)
able to be used as conditional
%?ft(filename)<Found|Not Found>
if (selected) line of file is empty the tag is treated as #COMMENT
bugfix:
%t(n)%?x<text|text>
would ignore the specified timeout defaulting to 2 seconds
bugfix: cabbiev2.128x160x16.wps was missing %Sx()
for translation on 'Next Track:'
playername.txt generated at boot if it doesn't exist contents: 'Rockbox!'
Change-Id: I04ea4fd411f74c7c6e672657949aa520c2f86f95
allow the skin engine to read text files and return a particular line
you then can use ss on that string to allow display of strings from the file
(Playername comes to mind)
able to be used as conditional
%?ft(filename)<Found|Not Found>
if (selected) line of file is empty the tag is treated as #COMMENT
scroll timeouts now persist thru trackchange
bugfix:
%t(n)%?x<text|text>
would ignore the specified timeout defaulting to 2 seconds
playername.txt generated at boot if it doesn't exist contents: 'RockBox!'
Change-Id: I961910e01be052ef902f77e6d92fc3e367ffe9d0