Press 0-3 to to adjust current zoom level
to 50% (0), 100% (1), 200% (2), or 300% (3).
Press 4 to switch between "best" (linear)
and nearest pixel sampling.
Change-Id: Id10d361659855a0ad9c97e6b341f498f72709ef5
SDL 2 lets us take advantage of a fixed logical resolution,
where the renderer scales content up or down automatically.
Relative mouse motion is also affected by renderer scaling
by default (see SDL_HINT_MOUSE_RELATIVE_SCALING).
If window zoom has been enabled from the command line,
set scaling quality to "nearest pixel sampling" instead
of "best" to allow pixel peeping.
Change-Id: I4e5c19d36b55c985c26ac5ae64c4a6b8dd9b308d
Tested on Linux, MacOS, and Windows.
On MacOS and Windows, we constrain the window's aspect
ratio by adjusting the size when responding to resize
events.
On Linux, I've not found a way to do so, that doesn't
result in fairly stuttery behavior and weird jumpy
behavior of the resize handle, possibly depending
on your window manager. So, black bars are displayed
around the content.
Maybe someone, at some point, finds a way.
(SDL3 seems to have SDL_SetWindowAspectRatio)
When the window is in fullscreen, black bars are
display necessarily, of course, on all systems,
unless the player GUI has exactly the same aspect
ratio as the screen...
Change-Id: I535e6617497611ea57a4c19e08e552f990859cfe
SDL_AUDIO_ALLOW_SAMPLES_CHANGE was added in 2.0.6, just
ignore it if we're compiling against an old version
Change-Id: Ia317fe9780b9e39b9fa1f882ada845011d4e8e60
This lets us _demand_ a sane audio configuration that doesn't require
us to convert sample formats.
(Windows always seems to want us to supply 32-bit floating point)
Change-Id: I19113363b33ae99be33afceec50a319c182e9b29
Event handling must happen on the main
thread for MacOS.
Not sure if button_queue_wait is the
best place for doing the SDL event
polling, but seems to work ok.
Change-Id: If928282df84bdd74e24a48afd7dbc4c4bfcc49e2
Tested on MacOS Sequoia (Apple Silicon) with the
latest Xcode command line tools, gcc 14
(Homebrew GCC 14.2.0_1) and sdl2 (Homebrew 2.30.9)
Make sure 'gcc' (and 'gcc-ar') is in your PATH
ahead of the Xcode-provided "gcc"(clang). E.g.
by setting up symlinks in /usr/local/bin that
point to gcc-14 and gcc-ar-14.
Notes:
- The appropriate bmp from uisimulator/bitmaps
has to be manually copied to your build folder
and renamed to UI256.bmp, if you want the sim
background to be displayed
Change-Id: I559f33d2165065f913f30c016b85906af380fb81
* volume_partition() wasn't defined for hosted targets
* wrap the "special" volume stuff in HAVE_MULTIDRIVE
Change-Id: Icbea256ab6438e1f7e45d361ed61724feec7ef0b
The flag would apparently make hardware accelerated
rendering mandatory. SDL2 will still attempt to use
hardware acceleration, if the flag is missing.
Change-Id: Icfdcad90591d2a5003a1540f2a669c7e54dcfc3b
* Create new 'sector_t' type alias:
* uint64_t for all targets with HAVE_LBA48 or HAVE_SDUC
* unsigned long for the everything else
* Alter all storage APIs to use sector_t instead of 'unsigned long'
* Alter Volume/Partition/storage info structures to use sector_t
* Disk cache converted to sector_t
* ATA Core:
* convert to using sector_t for sector addresses and drive sizes
* Always fill out upper 16 bits of LBA48 addresses
* IDENTIFY INFO is fixed at 512 bytes, not SECTOR_SIZE
* USB mass storage:
* convert to using sector_t for sector addesses and drive sizes
* Implement READ_16/WRITE_16 for LBA48 addresses
* Convert FAT code to use sector_t for all sector references
* output_dyn_value() now accepts int64_t instead of 'int'
* Corrected "rockbox info" to work for (MULTIVOLUME & !MULTIDRIVE)
* Better reporting of disk and (logical+physical) sector sizes in debug info
* Detect SDUC cards and report on storage debug_info screen
To-do: SDUC
* Refactor SD core to remove duplicate code in every driver
* Card probe and init state machine
* Implement core SDUC support
* SD2.0 needs to be 2.0+ (fixed for jz47xx and x1000)
* Host and Card ID (ACMD41)
* 32-bit addressing for all read/write/erase operations (CMD22)
* ADD SDUC to target device drivers, defining HAVE_SDUC as appropriate
Change-Id: Ib0138781a0081664d11511037685503df1b93608
* xDuoo X3 fix some warnings due to an incorrect #ifdef
* stub storage_removeable() and storage_present() for non-HOTSWAP builds
* sim_trigger_external() is gated by HOTSWAP, not MULTIDRIVE
Change-Id: I38f14fdfeba13957899c378051d49afc2e8245e5
* Query variable info _before_ mmaping the framebuffer
* Sanity-check the resolution/bitdepth, and if it doens't match
try to set it to what we want.
This is functionally a no-op.
Change-Id: I087ff81775d8f63bf7846b7fef19f6fc36c1cc84
* Distinct error codes for all failures
* Corrected some comments and error messages
The ypr0/r1 target should be switched over to the generic lcd-linuxfb
driver, but that will come later.
Change-Id: Idc3867a96db7e431847473708712f88dd2725a96
This reverts commit 0c737d3b2e.
Reason for revert: Not really a concern as open_stream returns an independent buffer since g#566
Change-Id: Idbd2f4a7cc2ea6362b7714629469eeb7b3d19b3b
leading slashes in directory components to path_append
makes a path with a leading slash absolute and discards
the basepath
Change-Id: I65253080c0ca4278b559894104ab25ab199a3100
sprintf, strcpy, memccpy can all just go thru path_append
with the added benefit of some path sanitizing too
Change-Id: I33510b56a364b8b3a0b06f2ff14b76491f6e3870
When the sd card is mounted into the root namespace the database
picks up files through both paths
previously we hid the mounted drive but this causes issues with users
databases when the drive letter changes
Adds a way to keep track of volumes mounted in the root namespace
Hides the enumerated volume in root
Database:
we can just parse the root directory ('/') and get to any mounted
volume but we can also enumerate a volume in the root directory
when this occurs it leads to multiple entries since the files can
be reached through multiple paths ex, /Foo could also be /SD1/Foo
Instead we will attempt to rewrite the root with any non-hidden volumes
failing that just leave the paths alone
Change-Id: I7bdba8cfaf63902d2a3852d28484bcf8ca317ebd
This was introduced by adding multivolume support to the hibyplayer units,
and might affect other things, if so a more general fix might be needed.
Change-Id: Ia9c1b6b1eb50e67221ce440d30d6770daaeac74e
Gate buflib_get_data() checking, debug printing, and buflib
integrity checks behind individual defines in buflib.h, and
turn them all off by default. If needed, they can be turned
on manually when compiling.
The buflib debug menu is only available if debug printing is
enabled, so after this commit it will no longer be included
in normal builds -- it isn't very useful to end users.
Change-Id: Iab25b7852bc7c5592ce04c9c45762046a87d5bc3
Instead of putting "#ifdef LCD_STRIDEFORMAT" at every usage of the
macro it's simpler to have config.h define LCD_STRIDEFORMAT to the
default of horizontal stride when the target leaves it unspecified.
Change-Id: Ib187012aad65ac678dbd837b1464a83bad722411
This looks like it was copy-pasted blindly from elsewhere and it
wouldn't even compile, since hosted RoLo is completely different
from native RoLo.
Change-Id: I4074f5323dcbdae85db8a04f222c858e9a228432
Give iBasso DX50/DX90 empty adc-target.h headers like all
the other hosted targets to avoid special cases.
Change-Id: Iaae15642fdec4ff18bc9ac01245753135128f676