Notably, this enables "Group".
This also includes some changes to the Rockbox frontend:
- Removes extraneous underline from Extensive Help text.
- Implements a workaround for an upstream breaking change that removes
the BLITTER_FROMSAVED flag. We depend on this for mouse mode. This
is apparently the only place this flag was ever used. Note that I've
hardcoded an arbitrary negative value for BLITTER_FROMSAVED instead
of -1, for the reason Ben Harris mentioned in his commit removing it
from the upstream source tree.
- Adds an implicit clip() to the game region when drawing a
puzzle. This fixes a bug in Untangle where dragging a point off
screen leads to ugly lines outside the play area.
- Implements "Quick Help" for unfinished plugins (but not "Extensive
Help").
- Documents the need to disable unfinished plugins in resync.sh (weak
symbols on win32).
Change-Id: Ic318a5db4b15acb437a3f951fbc9b7919c6fa652
This brings the puzzles source in sync with Simon's branch, commit fd304c5
(from March 2024), with some added Rockbox-specific compatibility changes:
https://www.franklinwei.com/git/puzzles/commit/?h=rockbox-devel&id=516830d9d76bdfe64fe5ccf2a9b59c33f5c7c078
There are quite a lot of backend changes, including a new "Mosaic" puzzle.
In addition, some new frontend changes were necessary:
- New "Preferences" menu to access the user preferences system.
- Enabled spacebar input for several games.
Change-Id: I94c7df674089c92f32d5f07025f6a1059068af1e
Frontends now have a way to retrieve the backend cursor position with some
changes I've submitted upstream. With this information, we can now follow
the cursor around in "interaction mode" while zoomed in, eliminating (most)
need for mode switching.
Also does some cleanup of the frontend code.
Change-Id: I1ba118f67564a3baed95435f5619b73cfa3ae87a
This brings the code to upstream commit 3ece3d6 (I've made my own Rockbox-
specific changes on top of that).
Changes include using C99 `bool' throughout, and minor logic fixes for some
puzzles.
Change-Id: Ie823e73ae49a8ee1de411d6d406df2ba835af541
They all work now :). I merged in part of Chris Boyle's Android port of
Puzzles to give the front end a way to know what keys the back end needs.
This also re-syncs to the latest upstream sources.
Change-Id: Ie0409bbb32f617ae5abf4f81be3b45d1552db9bb
This brings a various small changes to the drawing and input code,
as well as a brand new "mouse mode", where input goes to a virtual
mouse cursor. Only Loopy has this mouse mode enabled by default,
while other games have it hidden away under the debug menu. Some
changes by me to Palisade were required to make it playable; those
are included here as well. Right now, sgt-net is pushing the c200v2's
upper limit on size and may have to be dropped in a future commit.
Change-Id: I495d2a2125462c2985aec1ffbc54bbe3fe5133bd
This brings puzzles up-to-date with upstream revision
2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made
by me, including cursor-only Untangle and some compilation fixes
remain. Upstream code has been moved to its separate subdirectory and
future syncs can be done by simply copying over the new sources.
Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
2017-04-29 18:24:42 -04:00
Renamed from apps/plugins/puzzles/palisade.c (Browse further)