Commit graph

7 commits

Author SHA1 Message Date
Jens Arnold
1b14167861 Centralise compile-time configuration.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19121 a1c6a512-1295-4272-9138-f99709370657
2008-11-16 17:49:37 +00:00
Jens Arnold
9a0224fd28 Fix comments.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19102 a1c6a512-1295-4272-9138-f99709370657
2008-11-12 18:20:25 +00:00
Jens Arnold
d1b19be423 Various speedups: (1) Put actual decoding functions into IRAM on PP5002. (2) Put the insane filter buffer into IRAM on coldfire and PP502x (just for completeness, as long as there's no better use). (3) Use the ARMv6 'ssat' instruction for saturation on Gigabeat S.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18701 a1c6a512-1295-4272-9138-f99709370657
2008-10-03 21:40:32 +00:00
Jens Arnold
2640bdb262 APE codec: Assembler optimised vector math routines for coldfire. -c2000 is now usable at 130% realtime (was 107%), -c3000 is near realtime (93%, was 64%). -c1000 doesn't change.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15194 a1c6a512-1295-4272-9138-f99709370657
2007-10-18 22:37:33 +00:00
Dave Chapman
601ede7f9c C optimisations to the predictor decoding - create a single function for decoding stereo streams, and reorganise to minimise the number of variables used. My -c1000 test track now decodes at 93% realtime on PortalPlayer (was 78%), 187% on Coldfire (was 170%) and 447% on Gigabeat (was 408%).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13608 a1c6a512-1295-4272-9138-f99709370657
2007-06-10 08:55:16 +00:00
Dave Chapman
7b1d90a851 Seeking and resume support for Monkey's Audio
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13597 a1c6a512-1295-4272-9138-f99709370657
2007-06-08 22:35:26 +00:00
Dave Chapman
520274219a Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13562 a1c6a512-1295-4272-9138-f99709370657
2007-06-05 16:58:29 +00:00