We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* font manipulation, caching, rendering, and generation
* on-screen keyboard
* FAT filesystem (parsing and generating utf16 LFNs)
* WIN32 simulator platform code
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Appears to work on:
* hosted linux, native, linux simulator in both 16/32-bit modes.
Needs testing on:
* windows and macos simulator (16bit+32bit)
Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8
We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* on-screen keyboard
* font manipulation, caching, rendering, and generation
* VFAT code parses and generates utf16 dirents
* WIN32 simulator reads and writes utf16 filenames
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Known bugs:
* Native players in 32-bit unicode mode generate mangled filename
entries if they include UTF16 surrogate codepoints. Root cause
is unclear, and may reside in core dircache code.
Needs testing on:
* windows simulator (16bit+32bit)
Change-Id: I193a00fe2a11a4181ddc82df2d71be52bf00b6e6
I've found this algorithm produces clearer results when rendering
some fonts at small point sizes.
Change-Id: If87d82731ad324405195b25baad78fe54e92c142
Reviewed-on: http://gerrit.rockbox.org/412
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
Tested: Purling Nayuki <cyq.yzfl@gmail.com>
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
When operating with binary files on Windows it is necessary to explicitly open
them in binary mode to prevent unwanted effects.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29699 a1c6a512-1295-4272-9138-f99709370657
- Move variable declarations to the top of blocks to be compatible with C89
compilers (like MSVS).
- Remove unnecessary Windows includes.
- Paths on Windows usually use backslash as path delimiter so accept that as
well.
- Rename some variables to avoid shadowing functions (like index()).
No functional changes.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29698 a1c6a512-1295-4272-9138-f99709370657
This enables Rockbox to render anti-aliased fonts using an alpha blending method.
The input font bitmaps are 4bit, i.e. 4x larger, but the metadata size stays the same.
A tool, convttf, for converting ttf fonts directly to the Rockbox fnt format is provided.
It has a useful help output, but the parameter that works best is -c1 or -c2 (2 for larger font sizes).
Flyspray: FS#8961
Author: Initial work by Jonas Hurrelmann, further work by Fred Bauer, Andrew Mahone, Teruaki Kawashima and myself.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29523 a1c6a512-1295-4272-9138-f99709370657