We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* font manipulation, caching, rendering, and generation
* on-screen keyboard
* FAT filesystem (parsing and generating utf16 LFNs)
* WIN32 simulator platform code
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Appears to work on:
* hosted linux, native, linux simulator in both 16/32-bit modes.
Needs testing on:
* windows and macos simulator (16bit+32bit)
Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8
We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* on-screen keyboard
* font manipulation, caching, rendering, and generation
* VFAT code parses and generates utf16 dirents
* WIN32 simulator reads and writes utf16 filenames
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Known bugs:
* Native players in 32-bit unicode mode generate mangled filename
entries if they include UTF16 surrogate codepoints. Root cause
is unclear, and may reside in core dircache code.
Needs testing on:
* windows simulator (16bit+32bit)
Change-Id: I193a00fe2a11a4181ddc82df2d71be52bf00b6e6
The main usecase of this is so the morse cheat sheet does not look broken (with cut characters) when we are using a different/larger sysfont. All is adjusted automatically thanks to the SYSFONT_WIDTH and SYSFONT_HEIGHT constants.
Long pushs are now represented as vertical long bars, while short pushs are represented into short bars (centered in the middle). The long pushs bars are not larger anymore, so spacing is consistent everytime for all long+short order different combos thus looking cleaner and more readable.
The code was also a bit refactored to be more easily understandable in the future by using clear variable names to describe the magic values.
- Tested with mini2g: no regression, can still show all characters no problem within the limited screen space that is available on this device
- Tested with ipod6g by configuring the same default font as erosq (14-Rockboxmix) which is larger than the default sysfont: looks really good ! Way more readable than before
- Tested with 4gmono: no regression
Change-Id: Ida8b37ac7bd0bb5f0d314b5dea7657aa41bf2650
This improvement allows to show all characters even on a tiny screen
like the screen of the iPod Minis
Change-Id: Ibffd4f562d8bf9b3859528bbea59ca4f9190c4fd
Sansa Clip and Clip+ have a split monochrome screen
some versions have a dead line of pixels
having text split at this line makes it hard to read
move text picker below this split on these devices
Change-Id: I1ebcb4c4c7b1ea950f38e35fed06ed85437a657f
This reverts commit ebebef5566.
Reason for revert: I don't want to get too deep into this till I come back to the keyboard rewrite (hopefully)
Change-Id: Ia273f1a19a042be2dd0f1ee46690c03f2865cd95
replace applicable calls to strlcpy with calls to strmemccpy
which null terminates on truncation
in theory the strmemccpy calls should be slightly faster since they
don't traverse the rest of the source string on truncation
but I seriously doubt there is too much of that going on in the code base
Change-Id: Ia0251514e36a6242bbf3f03c5e0df123aba60ed2
don't stop playback to alloc viewports for the keyboard
For the moment it doesn't make much difference
each vp takes about 40 bytes (double that in the sim?)
so not the end of the world 120 extra bytes
Change-Id: I482d7e3061cf9fb8065dc28bf62a6f830770f3c7
allows items to be moved around with less code changes
remove scrolling I was not overly impressed with it
add test_kbd plugin
Change-Id: Ic183c7221bda9405891632704f3a7bbfd79bfe83
In absolute pointing mode the keyboard is virtually unusable since
the keys are too tiny (just 8x6). There are other issues too: for
example putting the keys on top doesn't make sense on touchscreens
and there is a lot of empty space in between keys that serves no
real purpose.
Until these issues can be addressed properly simply force 3x3 mode
when in the keyboard.
Change-Id: I3ea95ae479372f5b5f86ffcc2dbde10a03663820
Allows user to decide whether scrolling lists will wrap around
to the opposite end after the first or last item has been reached.
Change-Id: I22156812cf4c857ddc4b6c48c1cef013b1985260
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device
[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr
while remote lcds may compile (and work in the sim) its not been tested on targets
[FIXED] backdrops need work to be screen agnostic
[FIXED] screen statusbar is not being combined into the main viewport correctly yet
[FIXED] screen elements are displayed incorrectly after switch to void*
[FIXED] core didn't restore proper viewport on splash etc.
[NEEDS TESTING] remote lcd garbled data
[FIXED] osd lib garbled screen on bmp_part
[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport
[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer
[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing
[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage
[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags
Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.
Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
rb core allows you to load custom keyboard layouts
this patch adds the ability to load a keyboard layout in a buffer
the custom layout is temporary and does not overwrite the current layout
use like so:
unsigned short kbd[64];
unsigned short *kbd_p = kbd;
if (!kbd_create_layout("ABCD1234\n", kbd, sizeof(kbd)))
kbd_p = NULL;
rb->kbd_input(buf,sizeof(buf), kbd_p);
Change-Id: I7be2bd4a1b4797a147fa70228a9749dc56ac052a
On Windows 64-bit, the size of long is 32-bit, thus any pointer to long cast is
not valid. In any case, one should use intptr_t and ptrdiff_t when casting
to integers. This commit attempts to fix all instances reported by GCC.
When relevant, I replaced code by the macros PTR_ADD, ALIGN_UP from system.h
Change-Id: I2273b0e8465d3c4689824717ed5afa5ed238a2dc
seems more logical to me, and is more consistent, since
"SAMSUNG_YH92X_PAD" is already used in the tex files.
Change-Id: Ie9a9d850ea86155a7dcf86c88a22a420a10a3837
In sansa clip + with virtual keyboard you can write/rename a stuff and move
your cursor in the filename field. But while your cursor reaches the end/start
of filename it just blocks the movement of cursor and beeps if you enabled the
"Voice Menu" feature. This patch swaps over cursor to the start/end of filename
instead of just blocking movement.
Change-Id: I37450df062df60ef4c0d747c13e448d0adbde05b
Reviewed-on: http://gerrit.rockbox.org/503
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
When a global pointer is not declared as constant, gcc will put it in
memory. Getting the address of the string it points to requires loading
the address of the pointer and then loading the pointer. When the pointer
is declared constant, the address of the string is loaded directly.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31345 a1c6a512-1295-4272-9138-f99709370657
* try to keep the layout when font is changed or when the buffer is fully used.
* don't waste the buffer by filling by spaces.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27370 a1c6a512-1295-4272-9138-f99709370657
This is to a) to cleanup firmware/common and firmware/include a bit, but also b) for Rockbox as an application which should use the host system's c library and headers, separating makes it easy to exclude our files from the build.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25850 a1c6a512-1295-4272-9138-f99709370657
* remove hangul thing from struct keyboard_parameters.
* add new structure to hold state of edting and to be passed to functions.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24411 a1c6a512-1295-4272-9138-f99709370657
This will enable to use morse input on targets that doesn't have enough key for both the keyboard and morse input in one context.
Enable morse input on archosondio as an example.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24250 a1c6a512-1295-4272-9138-f99709370657
Hopefully the only user visible changes are:
- fm and recording screens go by the statusbar setting (sbs or inbuilt)
- plugins go back to using the theme as they should for menus and lists
- splash screens might get cut a bit... entirely theme and splash dependant.. if there is a problematic one we can look at it later.
- hopefully nothing more than very minor screen flickerings... let me know exactly where they are so they can be fixed
New GUI screen rules:
* Screens assume that the theme (sbs+ui viewport+ maybe background image) are always enabled. They may be disabled on a per display basis, but MUST be re-enabled on exit
* Screens must not be coded in a way that requires a statusbar of any type.. the inbuilt bar will be removed shortly.
ALWAYS RESPECT THE USERS SETTINGS unless the screen requires the full display to fit.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23904 a1c6a512-1295-4272-9138-f99709370657
* Remember last used text input mode (keyboard or morse input) in settings.
* Add setting "Use Morse Code Input" under Settings -> General Settings -> System.
Now it is possible for some of targets without button combo for changing input mode to use morse input by changing the setting. it's not possible for them to change input mode during in the keyboard screen of course.
There are still targets without morse input mode.
Flyspray: FS#10338
Author: myself, David Johnston
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23567 a1c6a512-1295-4272-9138-f99709370657