Commit graph

4147 commits

Author SHA1 Message Date
Franklin Wei
575bd890e7 work around little bugs in puzzles
Change-Id: I80d72a6bb0189eb842385aa622506d5efe319053
2016-12-18 12:51:40 -05:00
Franklin Wei
90f1370bbf Add circle drawing/filling to xlcd
Change-Id: I5d28ade42145d9d82babcf62c0db7948927cafec
2016-12-18 18:35:52 +01:00
Franklin Wei
c6996ab731 add missing file to puzzles
Change-Id: I63b80718f48eede54c3312d9e66c77bfd2472a79
2016-12-18 12:24:33 -05:00
Franklin Wei
1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00
Franklin Wei
16e22b5b9f Add tentative new element names, IUPAC approval expected around November
Change-Id: I40adb1adb27894b15d3bc3a2388bd2059e75636e
2016-12-04 18:05:51 +01:00
Franklin Wei
e7d952db07 remove debug macro
Change-Id: I1bf6ecc5bb5275fd4addd3fdb62a89df441afe81
2016-11-19 13:41:46 -05:00
Franklin Wei
05733649bc XWorld: some fixes
Fixes sound on most platforms, original root cause was bad menu code
as well as DMA callbacks taking too long. Worked around with smaller
chunk sizes. Permanent fix would include moving mixing out of the
callback. Rewrites input with code from rockboy/doom. Cherry-picks a
change from Gregory Montoir's `rawgl' to patch the code wheel
screen. Finally, adds a motion blur filter on select targets.

Change-Id: I8df549c923c5075800c6625c36c8202e53de1d27
2016-11-19 19:17:14 +01:00
Frank Gevaerts
2a2800b528 pdbox: fix bug shown by new gcc warning
Change-Id: Ife308a3090f9bc62f2e98d2d979fdf393c22054d
2016-10-12 16:52:49 +02:00
Sebastian Leonhardt
e6687c11f2 Rockboy: revert FS#11745 patch
William Shipley sent this patch via mailing list. Original Message:
  "There was a patch to rockboy in 2010 that fixed a problem where
  the bottom tile row would be rendered at the top.

  Here's the relevant issue from that time:
  http://www.rockbox.org/tracker/11745

  Note that Stummi openly admits it was a hack, not a true fix.

  Sometime in the 6 years since, the root cause was fixed. Currently,
  rockboy on the Clip+ and other 64px models shows the top of the gb
  screen along the bottom of the display.

  I confirmed that reversing this patch fixes the issue on my own
  Clip+"

I don't have any of the mentioned targets, so someone else has to test.

Change-Id: Id29b78c4ece0af53ba1280029c18b76808a21da2
2016-10-03 18:16:47 +02:00
Frank Gevaerts
4f7f7f286d Fix misleading indentation as pointed out by the new gcc warning
Change-Id: Ia9c0b09ffb57dccbc7d13fce3b3a8a7d46b84857
2016-08-12 15:33:28 +02:00
Michael Giacomelli
838780109e test_mem: print clock speed in MHz so it fits on smaller screens.
Change-Id: I81383c115bd9abac44ffc2ecdd8807855c80cf0e
2016-08-03 20:26:54 +02:00
Frank Gevaerts
0f89b041c0 Fix endianness handling for sha1 (used by the otp plugin)
Change-Id: I408d88d984f9026539c2d1bc2a9608243802c152
2016-06-28 13:33:50 +02:00
Franklin Wei
30d7ead6af One-Time Password client (HOTP and TOTP)
* Implements RFC 4226 (HOTP) and RFC 6238 (TOTP)

* Adds sha1.c to apps/plugins/lib (orignally tools/hmac-sha1.c)

* See manual entry for more information

Change-Id: Ia4a4031b29f97361b541e71438aa7f3ea82212f2
2016-06-05 14:25:09 -04:00
Michael Giacomelli
ee7dfb526e Manually unboost if not using boost in test_codec
Right now GUI boost interfers with test_codec running unboosted
by varying the CPU frequency.  This at least makes it more consistent
if run without user input.

Change-Id: I121615098d6bd72ccd13c4e665cc2e4d45d7b58c
2016-05-14 23:11:52 +02:00
Sebastian Leonhardt
45a02dcf81 Plugin 2048: Optimize for 128x96 screen
Change-Id: I47c2d857fbf9e53696e005b075d8a6f041738fe3
2016-04-07 11:52:09 +02:00
Boris Gjenero
134e5914a1 Align test_disk buffer for DMA.
Some targets can only use storage DMA if the memory location is storage
aligned. The required alignment can be more strict than word alignment,
which was used previously. This change ensures that aligned transfers
in test_disk can use DMA.

Change-Id: I605b4d57f9e9c04920587017032f14449645693a
2016-04-01 19:57:44 +02:00
Boris Gjenero
26697d0891 Fix FS#12981 JPEG decoding problem when entropy data starts with FF
This changes JPEG fill and invalid byte handling to be like
mozjpeg, and bases entropy data start on SOS marker location.

Thanks to Stefan Waldmann and Dean Tersigni for reporting.

Change-Id: I3c79cc6ac8d714fdc75c12b57ba427d611c99519
Chaange-Id: Ibc7c17d38d5be63642bdaf6adfd6acc2a6cf4450
2016-04-01 19:29:41 +02:00
Frank Gevaerts
8d50cdca37 lua: don't include rockbox-specific libc headers for the button helper tool.
This fixes the "implicit declaration of function 'printf'" warning

Change-Id: I97d247bcab26ddba4d22e0fd19af45fdb47b8cce
2016-03-18 15:52:22 +01:00
Frank Gevaerts
2292782839 A better fix than b58b9c2.
I misunderstood the code a bit when I committed b58b9c2. The
read_char_no_whitespace() probably have to be done.

Change-Id: I024420149a04dbeed4d714795282bb7f88a8e1da
2016-03-13 23:01:35 +01:00
Frank Gevaerts
b58b9c26c9 Remove clearly broken error checking, as pointed out by newer gcc.
Note that the error checking is probably useful if done correctly,
but I have no way to test this, so just removing the offending code
is the only way forward. Thanks to the fairly creative bug, the code
did nothing at all anyway.

Change-Id: Ifeef57202f31e842ca1befa331f8b34e1c76757c
2016-03-13 22:52:45 +01:00
Sebastian Leonhardt
e6cd53ad53 Replace SAMSUNG_YH920_PAD with YH92X
seems more logical to me, and is more consistent, since
"SAMSUNG_YH92X_PAD" is already used in the tex files.

Change-Id: Ie9a9d850ea86155a7dcf86c88a22a420a10a3837
2016-01-25 09:23:09 +01:00
Sebastian Leonhardt
166da9add8 Plugin 2048: optimize small tiles
Change 12x12 and 22x22 sized tiles to hand-optimized ones
with better readibility :)
Tile values >= 1024 are abbreviated to "1k", "2k" etc.

Change-Id: I15f4649b20442b71027a3b1564bc51c7e72105ce
2016-01-11 20:13:25 +01:00
Sebastian Leonhardt
87229a49b2 Plugin Frotz: Match keymap and manual
Change source to match manual description:
use UP key to open virtual keyboard.

Change-Id: I5c6ffc356db42f305c918053c31a9595bf0dc3ac
2016-01-09 19:46:21 +01:00
Sebastian Leonhardt
5e91ec1401 Samsung YH820/92x keymap bugfixes
This patch fixes some (mostly small) plugin issues with the "big"
YH-keymap patch (a507b). Only one fix affects the main keymaps
(virtual keyboard "DONE" now exits after long key /release/ instead
of long button /press/).

Change-Id: Id34f925ebfa97ae4974cd9405fbe1fee4f597833
2015-12-27 18:14:41 +01:00
Szymon Dziok
5b7c9d40e7 fix yellow.
Change-Id: I3fb322f28b23e4b7a27a71e66c50887d298de554
2015-11-16 00:34:57 +01:00
Sebastian Leonhardt
a507bb2837 YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
2015-11-15 23:46:39 +01:00
Sebastian Leonhardt
f01fb3ca59 Fix chessbox keymap handling
Let's give the defined, yet unused keymaps some sense :)

Change-Id: I372217351f7edc35c69c8c29fba782d32c895d5b
2015-09-30 16:13:55 +02:00
Sebastian Leonhardt
729e7130a0 Snake2: add 128x96x16 bitmaps
These fit by pure chance exactly the YH820 screen :)

Change-Id: I0f7a7f5d14aa0497da5ddf63cf1f95a2c4989460
2015-09-28 23:19:19 +02:00
Sebastian Leonhardt
072d3cb268 Fix Pong button handling
* allow button combos for QUIT (fixes MPIO_HD300)
* allow quitting during PAUSE mode

Change-Id: Iaf8ffc65cdcfe6c1d25bfbad3e38764eea2664cc
2015-09-25 10:23:37 +02:00
Sebastian Leonhardt
d552ff2648 Chip8: implement missing key
KEYA is defined for Fuze+ (even in the manual),
but wasn't implemented yet.

Change-Id: Ib0a93544926c15893b1cce967db931f3b515422c
2015-09-25 10:22:53 +02:00
Sebastian Leonhardt
59928e6cf5 Shopper: slightly improve plugin and manual
* improve manual (hopefully fixes fs#11988). Parts of the
  description are taken from fs#10820.
* move ACTION_STD_CONTEXT from alternate select to alternate
  menu action, as not all targets have ACTION_STD_MENU
* add menu entries for "Quit" and "Quit without saving"

Change-Id: Iec86a1608756a899f9f9d7ec7d479838dfd1d95f
2015-09-24 23:15:24 +02:00
Franklin Wei
d8ee5fcfc4 2048: Cleanup
- more whitespace to enhance readability
 - better/fixed/more comments ;)
 - some minor optimizations
 - general code cleanup

Change-Id: I2b5f69aba0f83f989abb2c636920646e4315583f
2015-04-19 17:48:12 +02:00
Christ van Willegen
ea334cf650 Rename 'expanded' to 'expended'. Was this a typo?
Change-Id: I2feaee4225f04e3b93f8ccde555090437238ee0f
2015-04-19 12:23:22 +02:00
Sebastian Leonhardt
06e76a375b Chopper game improvement
This tiny patch gives the player a bit time to
overlook the terrain and move the thumb to the
action button.

Change-Id: I63a4347c5bdafdd354f8c95b2bcdc64e046133a5
2015-04-11 00:27:44 +02:00
Christ van Willegen
926829cba3 Re-seed the random generator for each new game.
Change-Id: I1b814e8475798830d204b4838d98b8b671d93e02
2015-04-08 09:45:02 +02:00
Thomas Jarosch
079d7fbb8b Revert "PictureFlow: Add move callback for buflib allocations"
It's not needed as picture flow has it's own buffer.

This reverts commit 9076b433d1.

Detailed explanation from Thomas Martiz (thanks!):

buflib buffers can be passed to yielding functions just fine. Problems
only arise if the are concurrent allocations, for example if two threads
allocate from the same context simultaneously or if the callee does it's
own allocations. This can't happen in the pictureflow case, it has it's
own context and a single thread allocating from it.

Therefore the problem isn't yield() itself, but possible concurrent
buflib_alloc() calls that result from the thread switch. This is because
compaction only ever happens on allocation (and not in a backgroud
thread or so).
2015-03-01 18:23:17 +01:00
Frank Gevaerts
272b558639 Lamp plugin: Allow toggling the button light using "select".
Change-Id: I0f276a74010ef463ebdb0eb0cc00fc50123966f0
2015-02-22 12:22:40 +01:00
Thomas Orgis
8aa72f07f4 Enhancement of the metronome plugin:
- square sine tick and tock sounds (more annoying, more useful;-)
- optical indication of tics on display
- unification of mode of operation for SWCODEC and HWCODEC (tested on simulator)
  Both playback and display drawing happen in main loop, always.
- operating in two modes now:
-- 1. classic dumb metronome
--- active when openened as application without file to open
--- the usual functionality with tapping and bpm change
--- controls indicated on display
-- 2. track mode with programmable series of parts
--- active when started as viewer for a .tempo file
--- differing meters (4/4, 3/4, 6/8, etc.)
--- patterns (tick/tock/silence on each beat)
--- smooth tempo changes in those tracks

This version had lots of testing regarding metronome accuracy,
resulting in the realization that PLL A and PLL B differ
on the Clip+, causing drift. There is still drift when the timer
intervall is too small, so I settled on 2 ms as compromise.

This is the final version, after adding documentation and extensive
help from Sebastian Leonhardt testing it on slower hardware (YH820),
where it works up to 650 actual bpm with display indication.

Latest change: Documentation nitpicks.

Change-Id: I764c8252526db188352385c5462f9453d882beb9
2015-02-03 22:41:40 +01:00
Udo Schläpfer
dbabd0d9c3 iBasso DX50/DX90: Major code cleanup and reorganization.
Reorganization

- Separated iBasso devices from PLATFORM_ANDROID. These are now standlone
  hosted targets. Most device specific code is in the
  firmware/target/hosted/ibasso directory.
- No dependency on Android SDK, only the Android NDK is needed.
  32 bit Android NDK and Android API Level 16.
- Separate implementation for each device where feasible.

Code cleanup

- Rewrite of existing code, from simple reformat to complete reimplementation.
- New backlight interface, seperating backlight from touchscreen.
- Rewrite of device button handler, removing unneeded code and fixing memory
  leaks.
- New Debug messages interface logging to Android adb logcat (DEBUGF, panicf,
  logf).
- Rewrite of lcd device handler, removing unneeded code and fixing memory leaks.
- Rewrite of audiohw device handler/pcm interface, removing unneeded code and
  fixing memory leaks, enabling 44.1/48kHz pthreaded playback.
- Rewrite of power and powermng, proper shutdown, using batterylog results
  (see http://gerrit.rockbox.org/r/#/c/1047/).
- Rewrite of configure (Android NDK) and device specific config.
- Rewrite of the Android NDK specific Makefile.

Misc

- All plugins/games/demos activated.
- Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa.

Includes

- http://gerrit.rockbox.org/r/#/c/993/
- http://gerrit.rockbox.org/r/#/c/1010/
- http://gerrit.rockbox.org/r/#/c/1035/

Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight
interface and new option for hold switch, touchscreen, physical button
interaction.

Rockbox needs the iBasso DX50/DX90 loader for startup, see
http://gerrit.rockbox.org/r/#/c/1099/

The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If
/mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit
gracefully and the loader will restart Rockbox on USB disconnect.

Tested on iBasso DX50.
Compiled (not tested) for iBasso DX90.
Compiled (not tested) for PLATFORM_ANDROID.

Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
2015-02-02 21:57:55 +01:00
Marcin Bukat
9ffd9327e3 Fix red/yellow
Change-Id: Ie01251af2cd843979b5fdefcfa541ba377d13bd7
2015-01-12 12:02:24 +01:00
Marcin Bukat
89ba7e818c Get rid of stupid _backlight_* function names
_remote_backlight_* and _buttonlight_* are cleaned as well

Change-Id: I73653752831bbe170c26ba95d3bc04c2e3a5cf30
2015-01-12 11:09:27 +01:00
Thomas Jarosch
2a3e1628a5 Limit more variables to file scope
Change-Id: I30219d626316776eb73b4205d63376fa3dbc6361
2015-01-11 21:40:51 +01:00
Franklin Wei
2d41866d5a Remove playback control from XWorld, fix comments a bit
XWorld grabs the audio buffer when it starts, so there can be no playback, making the playback control menu useless :P

Change-Id: Ia4e2c207f41619ef9b028917130d6dbf7dfba054
2015-01-08 23:45:37 +01:00
Amaury Pouly
dc127f213c Clarify usb_powered() and fix some code.
Either by mistake or because its meaning changed, usb_powered() doesn't mean
what the name suggest, so clarify its meaning by renaming it to usb_powered_only.
So use of usb_powered() are replaced by usb_inserted() when it makes more sense.

Change-Id: I112887e2d8560e84587bee5f55c826dde8c806d8
Reviewed-on: http://gerrit.rockbox.org/1097
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2015-01-08 16:45:32 +01:00
Thomas Jarosch
fdd4aef340 Make thirty functions static to reduce binary size
If any of those functions should be (unused) API functions,
they can easily be turned back once really needed.

Detected using a new cppcheck check that
uses the internal symbol database to catch
functions that are only used in the current file.

Change-Id: Ic2b1e5b8020b76397f11cefc4e205f3b7ac1f184
2015-01-05 18:44:36 +01:00
Thomas Jarosch
9076b433d1 PictureFlow: Add move callback for buflib allocations
If we don't provide a callback to buflib_alloc(),
the buffer is always movable (to reduce fragmentation).

Since we pass our buffer to functions that call yield(),
this could lead to memory corruption on buflib compaction.

Change-Id: Id1fad1822479d692551c55cb8bc87cea7b78f759
2015-01-01 23:49:41 +01:00
Franklin Wei
b0277e4b6d XWorld: fix some typos in keymaps.h
Happy New Year!

Change-Id: I228e4b9af9561eb70f75ebb57e333c78065873df
Reviewed-on: http://gerrit.rockbox.org/1093
Reviewed-by: Thomas Jarosch <tomj@simonv.com>
Tested: Thomas Jarosch <tomj@simonv.com>
2015-01-01 17:28:22 +01:00
Franklin Wei
193c5df75d XWorld: cleanup
- Comment keymaps.h
 - Tie XWORLD_DEBUG into ROCKBOX_HAS_LOGF to ease debugging
 - Fix up the manual a little bit

Change-Id: I12cfb58001199036cd67dbaa27f164e6790a199d
Reviewed-on: http://gerrit.rockbox.org/1084
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-28 02:48:42 +01:00
Benjamin Brown
ce94c3ed86 Fix for DX50 xworld keymaps.h
Change-Id: I6bf564cf009d935ebb1d7fb77ccb2eab8c87d2c7
Reviewed-on: http://gerrit.rockbox.org/1083
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-12-24 12:00:00 +01:00
Benjamin Brown
339bea4b6e Fixes more red for xworlds keymaps
A temporary fix for keymaps.h, the logic needs rewritten

Change-Id: Ic8c81a5f01620ffc409cf6220b2916c0ec428dbe
Reviewed-on: http://gerrit.rockbox.org/1082
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-12-24 11:45:20 +01:00