when battery_bench is run
exports a file in the rockbox directory called 'battery_levels.default'
if the user wants their own levels they can rename the file battery_levels.cfg
and it will be loaded at boot
some minimal error checking is performed prior to using the values
added manual entry
Change-Id: Ia0126faced0c7229fcf8385a1bcb584b5a9dc378
GCC 9.5 issues a -Wmisleading-indentation warning due to an extra
semicolon at the end of the while loop. It does seem unintentional
since the loop is a busy wait, so remove the semicolon.
Change-Id: I83b8676cbf38434b8148c43906c6bba9c16d036e
Only affected status display, charging is handled entirely by hardware.
Introduced in f3026cd0 (2024-11-02)
Change-Id: I08c7c442fb3bddf18e5a0d33dac963c24d3c9182
The "charging" status is apparently "charging needed" as it
is asserted even when power is not being supplied. So first check
to see if USB is connected, and if so, then check the "charging" status.
Change-Id: I3050f187e0b6c9d97d25d80015b413cd02e5c3b2
On PATA, we'd cap our transers at UDMA2 if the device reported that an
80 pin cable wasn't detected, but SATA devices do not perform this test.
So alter the check to only apply on PATA devices, so that SATA devices
can run at full UDMA speeds.
Change-Id: Id7aa25f2a702c0af73d707395439d69da1e04719
On these older iPods, power was not being shut down completely, which led to a backfeed situation leading to decreased battery life and some stability issues.
This was particuarly apparent when using SD card adapters that do not
respect the ATA power management commands (ie all of them), as they never enter a low-power state on their own.
With this change, there are reports of battery life exceeding 20 hours of continuous playback (~30% increase with CF cards, 3x improvement with SD cards) and appears to resolve intermittent wakeup stability issues with SD adapters.
Change-Id: I46cfff7a59bb18a448989812303f30869df24d2d
in testing of three ways of doing this
current: ((_ctype_+1)[(unsigned char)(c)]&_N)
alt1(this patch): (((unsigned int) (c) - '0') < 10)
alt2: ((unsigned int)(c ^ 0x30) < 10)
alt1 and alt2 are the same in terms of speed and instructions (on arm v7) but alt2 has one more
instruction on mips
(across several archs in godbolt mips, armv7v8, x86) and on ARM7 (clipzip) device about 9% faster
less false positives for both alt1 and 2 when you start supplying more than 8bits
not sure if that matters in practice though
I tried similar with isxdigit but could only get to within 1 instruction of the ctype implementation
although it negated the array lookup I saw no discernable speed difference on device
https://godbolt.org/z/qGvh4hqnG
Change-Id: I5c9e8fd3915709853e0e33427038e20a068058b6
Responding to the bug report posted by iPodVT:
https://forums.rockbox.org/index.php/topic,55180.msg255292
- An active sleep timer that runs out will now cause the
player to shut down regardless of playback state
- When playback state is paused or stopped, once the
idle timer has run out, player will shut down, regardless
of any running sleep timer
Change-Id: I33de682a63ed1db76174eb2394ef5568f37cc677
characters less than the first diacritic in the symbol table (0x300)
return false after checking the MRU table
we gain some performance by eliding the function call all together if less than first diacritic
Change-Id: I02c14e350eb168eca808523affad443cd43888b4
remove nvram and use the existing settings framework for it
add a crc check to the user_settings data to see if we need to save
the user setting file or if we can just save the status file (resume.cfg)
move volume to the system_status struct so we don't write the whole settings file
over volume changes
allow user to still export volume with save sound settings
allow the user to also export pitch and speed
name the file .resume.cfg
Rename all the SYSTEM_STATUS save file variables to TLAs to save space and
discourage tinkering
Cleanup DEBUG_AVAIL_SETTINGS output
when saving user_settings it calls status_save as well this cause the resume
file to be written twice. instead remove the callback for status_save
when setting_save is called
remove header text when saving .resume.cfg
convert status_save() to status_save(bool force)
add SYSTEM_STATUS_UPDATE_TICKS
for ATA device set this to 5 minutes
since we arlready wait for the disk to be up before saving
we don't want to miss our window
for all other every 15 minutes
that way if the battery is too low by the time shutdown comes around you
don't lose much progress
Change-Id: I27214ffd6e5d5494ee5ca83b14f04a41ba426ad7
Use AXP2101's egauge battery percent level if available (hw4 units).
If not available (_battery_level() will return -1 on hw1-hw3 units),
fall back to voltage battery level.
Also fix logic in axp2101_battery_status()
Change-Id: Ic300418532dae6f7772fff8bf5e2b32516f3b973
Revisit this after discussion with chris_s on IRC and forum
Pitch menu now changes icon when pitch has been changed
uses NVRAM to save the pitch settings unconditionally
Manual updated
Change-Id: Idcb4c2b7fe42f7a203dc4bfc46285657f370d0fd
if you run yesno screens back to back or another screen with
wait_for_release you may never see the release
instead clear anything in the queue but release events
Change-Id: I1b1e42cbb44f2fdfed441ab1f217b6ea4fe07492
If I'm interpreting the git history correctly,
the config file for Zen Vision was at some point
inadvertently replaced with one for the
Zen Vision:M.
This deletes the currently unused creativezv.h,
and moves its contents into zenvision.h.
The config files appear to be identical except for
CREATIVE_ZV vs CREATIVE_ZVM define, different
keypads (CREATIVEZVM_PAD vs CREATIVEZV_PAD) and
BOOTFILE_EXT (zv vs zvm), a different model name
and number, as well as different LCD dimensions
and DPI.
The buttonmap still seems to require adjustment.
Change-Id: I9a5e65df750db21be5f5a1ed7a80a50706237781
last patch limited this to the 6G but the ipod Video has similar reports
I have a feeling there are others and enabling this unconditionally shouldn't hurt
the other devices
Change-Id: Ie4077299550ee028c32d746e5fe6c60b707f052e
Improve ADC behavior, add correct conversion
for die temperature, add readout of EGauge to debug screen.
Add delay to give ADC time to get a good reading. Initial reading
may still be 1-3% optimistic, which is probably ok.
EGauge appears to be pretty good, but no great need to convert
to using it either.
Change-Id: Iab9d50e2427f656ad0875f9a623b03545fc69881
I pushed the wrong version of the function it was an experiment
on resetting haystack past the searched string but it is missing the
rest of the logic and therefore misses strings that should match
Change-Id: I23391d2e753840bfeaab8e26d9987198272fe7b8
strlcpy returns the length of the string that would have been copied
had there been sufficient space basepath_max might still be
larger than buf_size yet smaller than len
which would result in a null terminator being written past buf[buf_size-1]
Change-Id: I43e8ba9f72ea35bfe4f759ecd102c2e4bd26eb75
This enables smooth resizing of the window using a
fixed aspect ratio, instead of snapping into the
correct aspect ratio only when the resize operation
has finished, by using an SDL event filter that gets
events delivered during the resize operation
(whereas SDL_PollEvent blocks until done on macOS).
Change-Id: Ie6614e4b6f49a24469c5ee6a69721c9fbd440dae
On Windows, we need to prevent the event thread
from drawing at the same time as the main thread,
when window is being adjusted.
Change-Id: I2b4e4a50fec427e53e310593850e2a556a594b31
probably doesn't make much of a difference
for our use case but should prevent creation
of temp buffers
Change-Id: Ie2cbefcbd7b8f94bed340f08bf71f764a32ed1ea
No need to create a new texture for every
rendered frame, unless the scaling method
has been adjusted.
We also don't need to upload the (unchanged)
player interface to GPU memory repeatedly.
+ Remove unused lcd_display_redraw &
having_new_lcd variables
Change-Id: I5bff6aa2d54347a3f2c3afba8d8d7eb9e39f77f7
Press 0-3 to to adjust current zoom level
to 50% (0), 100% (1), 200% (2), or 300% (3).
Press 4 to switch between "best" (linear)
and nearest pixel sampling.
Change-Id: Id10d361659855a0ad9c97e6b341f498f72709ef5
SDL 2 lets us take advantage of a fixed logical resolution,
where the renderer scales content up or down automatically.
Relative mouse motion is also affected by renderer scaling
by default (see SDL_HINT_MOUSE_RELATIVE_SCALING).
If window zoom has been enabled from the command line,
set scaling quality to "nearest pixel sampling" instead
of "best" to allow pixel peeping.
Change-Id: I4e5c19d36b55c985c26ac5ae64c4a6b8dd9b308d
Tested on Linux, MacOS, and Windows.
On MacOS and Windows, we constrain the window's aspect
ratio by adjusting the size when responding to resize
events.
On Linux, I've not found a way to do so, that doesn't
result in fairly stuttery behavior and weird jumpy
behavior of the resize handle, possibly depending
on your window manager. So, black bars are displayed
around the content.
Maybe someone, at some point, finds a way.
(SDL3 seems to have SDL_SetWindowAspectRatio)
When the window is in fullscreen, black bars are
display necessarily, of course, on all systems,
unless the player GUI has exactly the same aspect
ratio as the screen...
Change-Id: I535e6617497611ea57a4c19e08e552f990859cfe