Plugging in USB on the recording screen closes recording, but the input
stays selected: the screen switches it back to playback only when it
ends, which is after USB mode, at the unplug. On a Samsung YP-CP3,
whose codec passes the microphone or FM radio through to the
headphones while recording, the input could be heard all through USB
mode. Switch to playback before entering it.
Tested on a YP-CP3.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Change-Id: I194d5e120cc39685aa43cea4741e826a86ed2c65
Both decoders rejected extended sequential JPEGs (SOF1), which are
baseline files in all but name when they have 8-bit samples, and
16-bit quantization tables, which libjpeg writes for very low
quality settings unless told to force baseline.
Accept SOF1 with 8-bit samples, and read 16-bit table entries. The
core loader keeps its tables in 16 bits and scales them for the IDCT,
so it rejects entries over 8191; libjpeg's largest at quality 1 is
4950. Files using more than two Huffman tables are still rejected.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Change-Id: I705a61402b4a0ab252995f8559b7ff2f68b05d72
Both decoders treated every 3-component image as YCbCr, so RGB JPEGs
(as written by cjpeg -rgb, and by some Adobe software) came out with
wrong colours.
Decide the colour space as libjpeg does: a JFIF marker means YCbCr;
otherwise the transform flag of an Adobe APP14 marker decides (0 is
RGB); otherwise component IDs 'R', 'G', 'B' mean RGB.
Core loader: on colour targets R, G and B are stored in place in the
row buffer and the YUV conversion is skipped. Greyscale builds now
also decode G and B for RGB and combine them into luma per block,
which needs every component to be one block per MCU; other RGB
layouts are rejected there.
Plugin: RGB needs one block per MCU for every component, otherwise it
is rejected (colour targets fall back to jpegp). Colour builds convert
the R, G and B planes to YCbCr in place after decoding, so display and
greyscale view modes are unchanged; greyscale builds combine R, G and
B into luma per block as the core does.
Code size on the e200: core loader +351 bytes, plugin decoder +603
bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Change-Id: Ib24a0b7690ca4c00b3ac01b2f511309efeac5975
When all three components share 1x2 or 2x1 sampling there is no chroma
subsampling, but each interleaved MCU holds two blocks per component.
The core loader assumed one chroma block per MCU, so these files (the
folder.jpg in the original report) decoded to garbage and have been
rejected since chroma sampling is validated.
Lay out the MCU generically in fix_headers(): each component's H x V
blocks in turn, with a per-block position that places chroma blocks
with the same offsets as luma. The MCU size and decode buffer now come
from the luma sampling in colour builds too, and the chroma IDCT scale
from the luma:chroma sampling ratio, which is unchanged for 1x1
chroma. The unused subsample_x/y fields are removed.
All other layouts decode byte-identically to before at every scale.
The new layouts decode byte-identically to the same image encoded as
4:4:4. Code size drops by 108 bytes on the e200 and struct jpeg by
20 bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Change-Id: I63a894d6609e56f3553a902afd6278ce70e04637
Both JPEG decoders accepted several baseline layouts they cannot decode
and produced garbage without an error:
- chroma with sampling factors other than 1x1 (the MCU layout is chosen
from luma alone, so any other chroma layout desynchronises)
- files written as more than one scan, where the first scan does not
hold every component (it was decoded as if it were interleaved)
- scans whose components are not in frame order
- a height of 0 in SOF, to be defined later by a DNL marker
Reject these in process_markers(). The imageviewer then falls back to
the jpegp decoder on colour targets, which handles all of them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Change-Id: Ia3373f2b934eef6e3f354b4d064faf2d89868050
Both JPEG decoders ignored the Tq selector in the frame header and
always dequantized luma with table 0 and chroma with table 1. Files
with a single shared table multiplied chroma by an empty table, and
files with separate Cb and Cr tables used the wrong one for Cr.
imageviewer/jpeg: build one dequantization table per component (3
instead of 2, +256 bytes) from the table it selects. tab_membership is
no longer used and is removed.
Core loader: the raw tables are pre-scaled in place for the IDCT, and
luma and chroma can use different IDCT scales. fix_quant_tables() now
maps each component to a table slot, copying a table that luma and
chroma share at different scales to a slot no component uses (there are
4 slots and at most 3 components, so one is always free), and rewrites
quanttable_select to that slot. No extra memory.
Selectors above 3 are rejected.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Change-Id: If04c61fb0fef95da11d98d9918ea7225d8a440b0
Both JPEG decoders ignored the DC/AC table selectors in the SOS header
and always decoded luma with tables 0 and chroma with tables 1, the
layout libjpeg writes by default. Files where all components share
table 0, or where the slots are assigned differently, decoded to noise.
Look up each component's tables from its selectors instead. Baseline
JPEG only allows tables 0 and 1, which both decoders already hold, so
this needs no extra memory; selectors above 1 are rejected. In the core
loader tab_membership is no longer used and is removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Change-Id: Ie1ec407ddecf1256fef410b1256b97af412fb194
A single-component (grayscale) scan is non-interleaved, so its MCU is
one 8x8 block regardless of the sampling factors in the frame header
(T.81 A.2.2). Some encoders write H=2,V=2 for the lone component, which
sent both the imageviewer plugin decoder and the core loader down the
4:2:0 path: 6 blocks per 16x16 MCU, the image treated as colour, and
the entropy data overrun.
Force 1x1 sampling for single-component frames when parsing SOF0 so
these images use the 4:4:4 layout with one block per MCU. Also add the
missing else in fix_headers() in the core loader, matching the plugin.
Tested on a Sansa e200 with both the plugin and the core loader, and
the plugin in the e200 simulator and built for PC and for ARM (qemu).
Fixes FS#13749.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Change-Id: Iac2f925aab8cd602930470dca5da7dfb44e15961
Most of the churn here occurs because 'filesize' is one of
the redefined filesystem functions, but some of the structs
used by the native FS code also include a 'filesize' member
variable which gets renamed by the macro in some but not all
source files.
It's easier to rename 'filesize()' to 'ffilesize()' rather
than try to clean up the macro mess or renaming the struct
members.
There is weirdness with root_realpath() which now breaks on
native builds because it was assumed to be unprefixed there.
dir_get_info() was unprefixed everywhere but this just seems
inconsistent; make it follow the FS_PREFIX() convention too.
Change-Id: Ic3700c6234ea45f32679c1a8429d70fdb8f4088a
On large touchscreens the software keyboard can now run in "point mode". Keys are laid out finger-sized and tapped directly instead of being navigated with a cursor. Targets opt in with HAVE_KBD_POINT_MODE.
Key size is derived from LCD_DPI so a key is about 5mm across whatever the panel density, falling back to a fixed size where DPI is unknown.
A phone-style default layout in the UI font, across three flip pages of eight lines. Page two is page one shifted (i.e caps). Page three completes Latin-1 and adds additional accented letters common to the other European locales.
Space is drawn as an icon, since the UI font has no glyph for it.
Change-Id: Ibe2e305b3c22b1f9152358cf3864b9445b67b463
Co-Author: Claude Opus 4.8
Commit d1be73c ("keyboard.c Use viewports, move text box pos")
moved the picker and edit line into dedicated viewports. Under an
RTL UI language these viewports get VP_FLAG_ALIGN_RIGHT, so
lcd_putsxy mirrors every call; with the per-character cell drawing
this reversed the picker grid and the edit line (Hebrew shown
reversed, Latin filenames backwards, wrong caret).
- Clear the alignment flag on the keyboard own viewports so the
picker grid and cell layout are no longer mirrored.
- Draw the edit line as a single string so the bidi engine reorders
mixed Hebrew/Latin correctly, and use the full line width.
- Compute the caret from the bidi (LTR-base) visual layout so it
lands at the insertion point, including mixed Hebrew+Latin text.
- Pick the edit-line direction and invert the left/right cursor
keys based on the text first strong character.
Change-Id: I79f1c444bc9121fd5018ad5f6f4148afe2c1a3e1
* pcm_play_data
* pcm_play_stop
* pcm_play_stop_int
* pcm_is_playing
* pcm_set_frequency
* pcm_get_frequency
* pcm_apply_settings
Now, the only user of these functions are the mixer and recording layers
that provide a higher-level API to plugins and the main [playback]
application.
Outside of the PCM core, pcm_apply_settings() was only used immediately
following a call to mixer_set_frequency(), so the latter function
now always calls the former.
Change-Id: I61c3144dc156b9de9b7963160b525c6d10c6ad4b
Someone opened a bug, its not a bug but it is annoying
these are the smallest screens so the 18 character width ends up
wasting lines that could be displaying characters
this layout repeats some but should be more ergonomic
Change-Id: I2ed4c0887477aac49821c4edb6f3bf174e38d36e
We were passing a utf8 byte sequence into a function expecting
the actual codepoint value.
...This bug has been around approximately forever.
Change-Id: I3f1d8b2508e7fc830ad9ed10bca3c3329c96851c
We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* font manipulation, caching, rendering, and generation
* on-screen keyboard
* FAT filesystem (parsing and generating utf16 LFNs)
* WIN32 simulator platform code
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Appears to work on:
* hosted linux, native, linux simulator in both 16/32-bit modes.
Needs testing on:
* windows and macos simulator (16bit+32bit)
Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8
We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* on-screen keyboard
* font manipulation, caching, rendering, and generation
* VFAT code parses and generates utf16 dirents
* WIN32 simulator reads and writes utf16 filenames
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Known bugs:
* Native players in 32-bit unicode mode generate mangled filename
entries if they include UTF16 surrogate codepoints. Root cause
is unclear, and may reside in core dircache code.
Needs testing on:
* windows simulator (16bit+32bit)
Change-Id: I193a00fe2a11a4181ddc82df2d71be52bf00b6e6
It was actually defined but not actually mapped in.
Also shut up a warning in the peakmeter code when not using a color
display.
Both caught by -Wunused-const-variable
Change-Id: Ie2403c0cd77e6fdf3468fd45115a1e0f228238e8
The main usecase of this is so the morse cheat sheet does not look broken (with cut characters) when we are using a different/larger sysfont. All is adjusted automatically thanks to the SYSFONT_WIDTH and SYSFONT_HEIGHT constants.
Long pushs are now represented as vertical long bars, while short pushs are represented into short bars (centered in the middle). The long pushs bars are not larger anymore, so spacing is consistent everytime for all long+short order different combos thus looking cleaner and more readable.
The code was also a bit refactored to be more easily understandable in the future by using clear variable names to describe the magic values.
- Tested with mini2g: no regression, can still show all characters no problem within the limited screen space that is available on this device
- Tested with ipod6g by configuring the same default font as erosq (14-Rockboxmix) which is larger than the default sysfont: looks really good ! Way more readable than before
- Tested with 4gmono: no regression
Change-Id: Ida8b37ac7bd0bb5f0d314b5dea7657aa41bf2650
remove nvram and use the existing settings framework for it
add a crc check to the user_settings data to see if we need to save
the user setting file or if we can just save the status file (resume.cfg)
move volume to the system_status struct so we don't write the whole settings file
over volume changes
allow user to still export volume with save sound settings
allow the user to also export pitch and speed
name the file .resume.cfg
Rename all the SYSTEM_STATUS save file variables to TLAs to save space and
discourage tinkering
Cleanup DEBUG_AVAIL_SETTINGS output
when saving user_settings it calls status_save as well this cause the resume
file to be written twice. instead remove the callback for status_save
when setting_save is called
remove header text when saving .resume.cfg
convert status_save() to status_save(bool force)
add SYSTEM_STATUS_UPDATE_TICKS
for ATA device set this to 5 minutes
since we arlready wait for the disk to be up before saving
we don't want to miss our window
for all other every 15 minutes
that way if the battery is too low by the time shutdown comes around you
don't lose much progress
Change-Id: I27214ffd6e5d5494ee5ca83b14f04a41ba426ad7
This improvement allows to show all characters even on a tiny screen
like the screen of the iPod Minis
Change-Id: Ibffd4f562d8bf9b3859528bbea59ca4f9190c4fd
Annoyingly, this makes all of the '.S' files we compile get treated as
divided syntax, so we need to make the syntax in them explicit.
Change-Id: I56a3916b7b24c84a1214a5d6bc4ed4d651f002cf
Commits 5aa0fc3 and 32f1418 (g#4451, g#4452) changed the
amount of space that was allocated for loading bitmaps
used to display album art.
Testing revealed that the size of the JPEG decode buffer
can reach up to (38 * 1024)B in some cases.
When the limit is reached, additional space is required
by the resize_on_load function.
Change-Id: If93b45754a4f5948b6160f659182e4618e01912e
You could only add single files to playlists
from the database browser before. This
enables adding any database selection to
a new or existing playlist.
Change-Id: I811c7167641c589944bb2afc18dcc1d299a7b979
Sansa Clip and Clip+ have a split monochrome screen
some versions have a dead line of pixels
having text split at this line makes it hard to read
move text picker below this split on these devices
Change-Id: I1ebcb4c4c7b1ea950f38e35fed06ed85437a657f
This reverts commit ebebef5566.
Reason for revert: I don't want to get too deep into this till I come back to the keyboard rewrite (hopefully)
Change-Id: Ia273f1a19a042be2dd0f1ee46690c03f2865cd95
1) Adds way to pop activity without refreshing the skin at
the same time.
Activities are sometimes popped in immediate succession,
or one activity is popped before another one is pushed right
away. This can lead to the UI appearing glitchy, due to an
activity only appearing for a split-second, which is especially
noticeable with complex skins that change the dimensions
of the UI viewport depending on the current activity
To fix this, prevent superfluous skin updates
* when switching between:
- WPS and browser
- WPS and Playlist Catalogue
- WPS and playlist
- WPS and Settings/System/Plugins
* when accessing Track Info or when displaying
bookmarks using the context menu on the WPS
* when switching from QuickScreen to Shortcuts Menu
2) The playlist viewer activity was pushed & popped
redundantly by playlist_view.
----
NB:
Behavior has remained unchanged in all instances of the
code where pop_current_activity() has been replaced by
pop_current_activity(ACTIVITY_REFRESH_NOW).
Change-Id: I56b517b8c9dba823a9fed3a3f558d7469dcea9fd
replace applicable calls to strlcpy with calls to strmemccpy
which null terminates on truncation
in theory the strmemccpy calls should be slightly faster since they
don't traverse the rest of the source string on truncation
but I seriously doubt there is too much of that going on in the code base
Change-Id: Ia0251514e36a6242bbf3f03c5e0df123aba60ed2
Drop wps_internals.h from skin_engine.h. The WPS and to a lesser
extent the radio screen are too tightly integrated to drop their
dependency on wps_internals.h, unfortunately. Skinned lists, for
obvious reasons, also need access to the internals.
Change-Id: I00a55aa423900f9ad22edccbe2fc1910af380e38
allow buflib_free to check for invalid or already freed handles
within the function -- remove all the invalid handle guards thru core_free
Change-Id: Ibdcbc82760fc93b674c42283fca420d94907df8e
Removing the "list_wrap" argument is actually pretty easy.
In practice, almost all lists are using LIST_WRAP_UNLESS_HELD
behavior so we can make that the default. A couple of lists
disable wraparound with LIST_WRAP_OFF; this is now achieved
by setting the list "wraparound" flag to false when setting
up the list. LIST_WRAP_ON was unused and is of questionable
value, so it has been removed entirely.
This makes list wraparound behavior a property of the list,
controlled solely by the "wraparound" flag. The result is a
simpler list API and implementation, without changing the
behavior of any lists.
Change-Id: Ib55d17519e6d92fc95ae17b84ab0aaf4233bcb5a