%vs(label, touch, -) will reset the timeout for the variable without
changing the variables value.
Change-Id: Idba03f454a82ac7460bb53a4de3aa6903656c585
Unfortunately this doesn't seem to be the only problem with skinned
lists. Fixing this still doesn't make them work right.
Change-Id: Ibf80eb2a4fa4eb392e2f3ea9744aec68c6181961
Use these tags to stop having multiple conditionals.. e.g:
OLD: %?C<%?Ia<something>>
NEW: %?and(%C, %Ia)<something>
Change-Id: Ia3bbe4611cf808e87dcd1b1147181461fa08294a
Previously it applied to the whole file and you couldn't skip betweenn the
subtracks. Now it behaves consistently with real seperated tracks.
Change-Id: Ic1730ace142a05d9726b8c9afd67e94823651b60
Change the none action return value so the various action layers don't get confused by ACTION_TOUCHSCREEN return codes which shouldn't be happening (i.e when a long press region overlaps a short press region whihc has the none action)
Change-Id: I63db2c0b49597ada2c5ebd0ef98e99aeef4f522a
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application)
to break powermgmt.c's assumption about the ability to read battery voltage.
There's now additionally percentage (android) and remaining time measure
(maemo). No measure at all also works (sdl app). If voltage can't be measured,
then battery_level() is king and it'll be used for power_history and runtime
estimation.
* Implement target's API in the simulator, i.e. _battery_voltage(), so it
doesn't need to implement it's own powermgmt.c and other stubs. Now
the sim behaves much more like a native target, although it still
changes the simulated battery voltage quickly,
* Other changes include include renaming battery_adc_voltage() to
_battery_voltage(), for consistency with the new target functions and
making some of the apps code aware that voltage and runtime estimation
is not always available.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657
Now all threads need to ack the connection like on real target, dircache is unloaded and playback stops accordingly.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31009 a1c6a512-1295-4272-9138-f99709370657
If the tag being checked returns a number as a string (i.e %pv) but doesnt set the intval try to convert the string to a number so the comparisson operators work
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31003 a1c6a512-1295-4272-9138-f99709370657
Massive thanks to Michael Chicoine and other testers for finding the early bugs.
This removes all skin memory limitations
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30991 a1c6a512-1295-4272-9138-f99709370657
This allows to directly draw generated and builtin images using lcd_bmp(bm_xxx);
Also fixes builtin list icons on non-mono targets, as they didn't have the
format field set.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30971 a1c6a512-1295-4272-9138-f99709370657
cppcheckout reported:
[apps/gui/skin_engine/skin_tokens.c:1553] -> [apps/gui/skin_engine/skin_tokens.c:1553]: (style) Same expression on both sides of '||'.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30964 a1c6a512-1295-4272-9138-f99709370657
You can now use 32bit icons in lists and skins
(except album art, but can be added if wanted). The code also shows how
to free the unused alpha channel data if the bitmap doesn't actually contain
such information.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30939 a1c6a512-1295-4272-9138-f99709370657
This new APIs wrap around lcd_[mono|transparent]_bitmap/_part calls and
handle all kinds bitmaps. The intended use is to draw bitmaps that
come from read_bmp_fd/_file.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30936 a1c6a512-1295-4272-9138-f99709370657