Notably, this enables "Group".
This also includes some changes to the Rockbox frontend:
- Removes extraneous underline from Extensive Help text.
- Implements a workaround for an upstream breaking change that removes
the BLITTER_FROMSAVED flag. We depend on this for mouse mode. This
is apparently the only place this flag was ever used. Note that I've
hardcoded an arbitrary negative value for BLITTER_FROMSAVED instead
of -1, for the reason Ben Harris mentioned in his commit removing it
from the upstream source tree.
- Adds an implicit clip() to the game region when drawing a
puzzle. This fixes a bug in Untangle where dragging a point off
screen leads to ugly lines outside the play area.
- Implements "Quick Help" for unfinished plugins (but not "Extensive
Help").
- Documents the need to disable unfinished plugins in resync.sh (weak
symbols on win32).
Change-Id: Ic318a5db4b15acb437a3f951fbc9b7919c6fa652
This brings the puzzles source in sync with Simon's branch, commit fd304c5
(from March 2024), with some added Rockbox-specific compatibility changes:
https://www.franklinwei.com/git/puzzles/commit/?h=rockbox-devel&id=516830d9d76bdfe64fe5ccf2a9b59c33f5c7c078
There are quite a lot of backend changes, including a new "Mosaic" puzzle.
In addition, some new frontend changes were necessary:
- New "Preferences" menu to access the user preferences system.
- Enabled spacebar input for several games.
Change-Id: I94c7df674089c92f32d5f07025f6a1059068af1e
This adds a resync.sh script that handles most of the resyncing process:
copying new sources, regenerating help, and staging for commit. I also took
this opportunity to make the process more efficient and consistent by only
selecting the types of files that we care about and ignoring any
autogenerated temporary files that may be in the upstream tree.
Change-Id: Ib0803462684b8ae3b40eec3742944e5bdb28508e
This includes an upstream change to the Galaxies help text. `genhelp.sh'
no longer leaves temporary files sitting around, and the self-test feature
of lz4tiny.c works again.
Change-Id: I787f4cb3c258baade31638d6be18f95b7aa0705e
The help text is now processed to generate a style array to pass to the
display_text library in addition to the text itself. The help text is still
compressed using LZ4, and still fits on the c200v2.
Change-Id: I7a3a664f90f67a1a018956c72d2b62d92b8ffd17
This is only really needed to save a few bytes on the c200v2, but
since it adds negligible overhead, so it's implemented for all
targets.
A stripped down version of the LZ4 reference implementation is found
in lz4tiny.c.
Change-Id: Ib914ba71c84e04da282328662c752e533912e197
It used to be that each puzzle had a complete copy of the entire
puzzles manual and the "quick help" text for every single puzzle. This
was obviously a waste, so now each puzzle only has the sections of the
manual that apply to it, saving about 100KB or so per puzzle. This
also has the added benefit of shrinking binary size enough to allow
full help support on the c200v2, which has been enabled.
Change-Id: I76c799635de058e4a48e0c18b79537857af7cf85
- embeds the upstream halibut documentation for plugin use
- currently every plugin has a copy of the help text, but in the
future a centralized system using overlays might be better
Change-Id: Idb6eb9accc2fa786a4c6bc2b704e7cf5fd3f78dd