Commit graph

10 commits

Author SHA1 Message Date
Franklin Wei
be5457b5eb puzzles: resync with Simon's upstream e00cb46 from 25 Sep 2025.
Notably, this enables "Group".

This also includes some changes to the Rockbox frontend:

- Removes extraneous underline from Extensive Help text.

- Implements a workaround for an upstream breaking change that removes
  the BLITTER_FROMSAVED flag. We depend on this for mouse mode. This
  is apparently the only place this flag was ever used. Note that I've
  hardcoded an arbitrary negative value for BLITTER_FROMSAVED instead
  of -1, for the reason Ben Harris mentioned in his commit removing it
  from the upstream source tree.

- Adds an implicit clip() to the game region when drawing a
  puzzle. This fixes a bug in Untangle where dragging a point off
  screen leads to ugly lines outside the play area.

- Implements "Quick Help" for unfinished plugins (but not "Extensive
  Help").

- Documents the need to disable unfinished plugins in resync.sh (weak
  symbols on win32).

Change-Id: Ic318a5db4b15acb437a3f951fbc9b7919c6fa652
2025-10-01 00:49:19 -04:00
Franklin Wei
1f7ea715db puzzles: resync to ee5e327 (Simon's 1c1899e) and update documentation.
Updates URLs of relevant upstream repos to longer-lived Github URLs instead
of my personal site.

Change-Id: I08bba5c12193c999f252b4ea70ae40c9d1a3552d
2024-08-08 23:49:33 -04:00
Franklin Wei
09aa8de52c puzzles: resync with upstream
This brings the puzzles source in sync with Simon's branch, commit fd304c5
(from March 2024), with some added Rockbox-specific compatibility changes:

https://www.franklinwei.com/git/puzzles/commit/?h=rockbox-devel&id=516830d9d76bdfe64fe5ccf2a9b59c33f5c7c078

There are quite a lot of backend changes, including a new "Mosaic" puzzle.
In addition, some new frontend changes were necessary:

- New "Preferences" menu to access the user preferences system.
- Enabled spacebar input for several games.

Change-Id: I94c7df674089c92f32d5f07025f6a1059068af1e
2024-07-22 21:44:08 -04:00
Franklin Wei
40b6897f4f puzzles: tooling to automate the resyncing process
This adds a resync.sh script that handles most of the resyncing process:
copying new sources, regenerating help, and staging for commit. I also took
this opportunity to make the process more efficient and consistent by only
selecting the types of files that we care about and ignoring any
autogenerated temporary files that may be in the upstream tree.

Change-Id: Ib0803462684b8ae3b40eec3742944e5bdb28508e
2020-12-07 02:11:36 -05:00
Franklin Wei
dd3a8e0898 puzzles: remove dependency on gamedesc.txt
This should allow syncing with fully clean upstream source trees.

Change-Id: Ie476a4d2ef72a411150cacc2bd45265170670e1d
2020-06-25 18:45:26 +00:00
Franklin Wei
b29611fe2c puzzles: update help text, make generation and testing cleaner
This includes an upstream change to the Galaxies help text. `genhelp.sh'
no longer leaves temporary files sitting around, and the self-test feature
of lz4tiny.c works again.

Change-Id: I787f4cb3c258baade31638d6be18f95b7aa0705e
2018-04-24 19:06:30 -04:00
Franklin Wei
77641d59a7 puzzles: add formatting to help viewer
The help text is now processed to generate a style array to pass to the
display_text library in addition to the text itself. The help text is still
compressed using LZ4, and still fits on the c200v2.

Change-Id: I7a3a664f90f67a1a018956c72d2b62d92b8ffd17
2018-03-17 22:54:21 -04:00
Franklin Wei
bf25f3e6e7 puzzles: compress extensive help text
This is only really needed to save a few bytes on the c200v2, but
since it adds negligible overhead, so it's implemented for all
targets.

A stripped down version of the LZ4 reference implementation is found
in lz4tiny.c.

Change-Id: Ib914ba71c84e04da282328662c752e533912e197
2017-08-16 11:40:37 -04:00
Franklin Wei
552a271c6f puzzles: remove redundant help content
It used to be that each puzzle had a complete copy of the entire
puzzles manual and the "quick help" text for every single puzzle. This
was obviously a waste, so now each puzzle only has the sections of the
manual that apply to it, saving about 100KB or so per puzzle. This
also has the added benefit of shrinking binary size enough to allow
full help support on the c200v2, which has been enabled.

Change-Id: I76c799635de058e4a48e0c18b79537857af7cf85
2017-06-03 13:45:07 -04:00
Franklin Wei
001860ce78 puzzles: full help system
- embeds the upstream halibut documentation for plugin use

- currently every plugin has a copy of the help text, but in the
  future a centralized system using overlays might be better

Change-Id: Idb6eb9accc2fa786a4c6bc2b704e7cf5fd3f78dd
2017-05-16 16:45:39 -04:00