Fix FS#13832
If the remote is already plugged in when Rockbox boots, it stays dead
until you replug it. These remotes only send their identify packet
once at power-up, so we never see it and then throw away all button
events because lingo 0x02 was never negotiated. The OF doesn't care,
so accept ContextButtonStatus from unidentified devices too. Stray
bytes received before iap_setup() also made iap_getc() return false,
which the serial driver takes as "sync found" and locks autobaud onto
the wrong bitrate.
The ghost clicks come from the repeatbtn handshake. A held button
resends its down event every 30-100ms and each one re-armed
iap_repeatbtn, which stalls handling of the following packet. So
during a long press packets pile up, the event queue overflows, and
the leftovers replay as keypresses after you let go. Skipping fires
on button release which is why next/prev showed it the worst. Now
repeatbtn is only re-armed when the button state actually changes,
and iap_handlepkt() drains whatever complete packets are in the RX
buffer rather than relying on one queued event per packet.
While at it, fix two more things found along the way: the button
state is now written in one go (the temporary BUTTON_NONE could be
picked up by the button tick mid-update), and iap_rxlen is
decremented when a frame is received so the overflow check actually
does something.
Tested on ipodmini2g with an A1018 remote.
Change-Id: Ie18512e47d642fe6957fc010eaf79b6d2af4c070
Enable HAVE_LCD_FLIP for the Clip Zip and implement lcd_set_flip()
in the LCD driver, making the Display -> Flip Display setting work.
This lets the player be used upside down, e.g. clipped to clothing
with the control buttons pointing up and screen on the bottom.
Defining HAVE_LCD_FLIP also activates the existing button remap in
button_flip() (firmware/drivers/button.c) for this target: while the
display is flipped, LEFT/RIGHT, UP/DOWN and the volume keys are all
swapped to match the new orientation, so the whole device is usable
upside down, not just readable.
The flip is done in hardware by reversing the controller's GRAM write
direction and mirroring the write window in lcd_setup_rect, so partial
updates keep working and there is no per-frame cost. Both panel
variants are handled: the type 0 WiseChip/SEPS114A via MEMORY_WRITE/READ
(1Dh, 0x02), and the type 1 Visionox/LD7134 via the Graphic RAM Writing
Direction register (05h, 0x03). The direction register is written in
lcd_enable(), so it is set while the panel is powered and is re-applied
after display standby; lcd_set_flip() cycles the panel off and on so a
change to the setting takes effect immediately.
For the simulator, which has no real LCD controller, lcd_set_flip() is
implemented in the SDL LCD driver (lcd-bitmap.c) as a software mirror of
the framebuffer, so the flip is visible in theme previews; the generic
uisimulator stub is guarded out when HAVE_LCD_FLIP is defined.
Tested on real type 1 / LD7134 hardware in both orientations: display
content, button remapping and album art are all correct, and test_fps
shows partial updates run at full speed when flipped (1/4 frame 325 fps,
matching the non-flipped rate). The type 0 / SEPS114A path uses the same
approach; the 0x02 direction value was confirmed to flip a type 0 panel
by William Wilgus during review.
Change-Id: I99ef13949102b344826e72d1d90c71e2271448a6
Stack overflow in splash_progress called from
tagtree_subentries_do_action with stack protector
enabled on mips
Change-Id: Ia71e0493e279af0531ae792d41442198555664f6
this commit is a combination of the following changes, which
significantly refactors usb core and class drivers.
1. unify usb buffers of each class driver to reduce iram usage
currently, many class drivers allocate their own buffer to receive
control out data, which is a waste of iram.
share one common buffer for that usage to address the issue.
2. simplify control request handling by implicitly receiving write
request data packets
change 1 above fixed the data destination. therefore, having the core
receive the data allows us to reduce the class driver's work and
simplifies the api.
3. enhance usb core's control request handling and unify the legacy
driver api
in order to implement change 2, both the legacy and new driver apis
should be supported. so that, using the designware driver as a
reference, the new driver api functionality is move into usb core.
this simplifies the usb device drivers by requiring them to implement
only the functionalities equivalent to the legacy api.
tested with ipodvideo(arc) and erosqnative(designware)
Change-Id: I3627daa90278751f599e2108ec150ec3f8f6c524
-New countdown timer plugin with pause, overtime support
-Add full name to credits and manual entry
-Make status strings translatable
Change-Id: I1437b2e5ac5ede292bdab8d36e58b81326ea2ba3
* pcm_play_data
* pcm_play_stop
* pcm_play_stop_int
* pcm_is_playing
* pcm_set_frequency
* pcm_get_frequency
* pcm_apply_settings
Now, the only user of these functions are the mixer and recording layers
that provide a higher-level API to plugins and the main [playback]
application.
Outside of the PCM core, pcm_apply_settings() was only used immediately
following a call to mixer_set_frequency(), so the latter function
now always calls the former.
Change-Id: I61c3144dc156b9de9b7963160b525c6d10c6ad4b
move target-specific pcm operations into builtin_pcm_sink.
in subsequent commits, another pcm_sink is added, and it becomes
possible to switch between them.
Change-Id: I8f8b9661e01d6e6472f34224ddc3760856778457
I added the setting keep_directory which automatically updates
the last directory visited and restores it on next boot
--added manual entry
Change-Id: I0ffe6531d591d693806ce0bf56fe22b99e3315e9
Due to the unicode data tables, this is a pretty large library,
adding ~340K to the binary size (ie a 50% increase on some targets)
Note that nothing in-tree actually _uses_ utf8proc yet. The plan:
1) In the metadata parser, fully normalize+compose all strings.
2) When looking up font glyphs, if we do not find an exact
match for the codepoint, try to decompose and render the result.
3) Normalize all filenames as we read them, ie before we store them
in lists or compare filenames/pathnames.
4) Use utf8proc for casefolding-aware sorting (on native devices)
Change-Id: I2252cee3e7891d12ff37867231aa2c20353f857b
pcm_play_data -> mixer_channel_play_data
pcm_set_frequeny -> mixer_set_frequency
pcm_play_stop -> audio_stop at startup / mixer_channel_stop at shutdown
pcm_is_playing -> mixer_channel_status
All of these have been removed from the plugin API. Updated API docs to
clarify role of audio_stop() vs mixer_channel_stop()
Todo: get rid of pcm_play_[un]lock().
Change-Id: I8800c131b51f064ee923a4c6e42aa405d33851fc
lrcplayer currently automatically scrolls the lyrics for you, as it assumes that there is sync information in the lyrics. In the case where there aren't (like for ID3V2 USLT tags), the plugin will automatically assume timestamps and will scroll automatically.
This commit adds an option in the Display Menu to allow automatic scrolling to be disabled. When disabled, you can scroll the lyrics using the volume keys (like you would on the iPod's OS).
Change-Id: I87ef27fd2b84c97374bdfd0e47f4c00ddb4bc85e
I have a 1TB SD card that gets filesystem corruption when writing large
amounts of data when using Rockbox in USB storage mode. The card doesn't show
this behaviour when using the original firmware or when using an external SD
card writer.
This is on an Aigo Eros Q device. Same brand 512GB card does not exhibit this
behaviour.
Whether this specific SD card explicitly requires CMD23 or if there's a
problem with the controller's timing of auto-CMD12 in combination with this
card is currently unknown, but implementing it does solve the problem.
This change request implements CMD23 by first probing if SBC is supported by
the SD card and then using it instead of AUTO_CMD12.
Change-Id: Ib2dc8e179b0fab98ca59c348061cb7d5850884dd
add second argument to usb_acknowledge.
it can be used for more appropriate connection tracking that does not
rely on timeout in the future.
Change-Id: I8a44366b7c7a1f944524c4ba8ecd6d9673746a65
fixes:
- traverse_dir was called recursively using two
MAX_PATH local buffers => possible stack overflow
- The import function inserted additional, incorrect,
entries when the whole line buffer was filled
- "Dirs not found" message overlapped number
of folders when generating folder list
- Final number of scanned folders wasn't displayed
- Wouldn't stop inserting when maximum number
of files in playlist was already reached
- Prevent buffer overflow when importing
- Don't write to fd after opening failed
- Use whole buffer with read_line, instead
of subtracting 1. Remove hard coded sizes
- CRs don't need to be removed in import function
(already handled by read_line)
features:
- Use insert context for *much* faster insertion
of large # of folders, and nicer progress display
- Use UI viewport
- Add progress indicator when saving or loading
- Display number of folders in edit list title
- Go back to plugin's main menu from edit list
- Only ask to save changes if list is dirty
- Warn before erasing modified playlist
- Flag successfully created playlist as modified
- Make folder scan wait for dircache
- Shorten menu item names
- Put "Play Shuffled" menu item first
- Remember selection when returning from submenus
- Go to WPS after ACTION_TREE_WPS
- Exit menu when pressing Back
- Perform an initial scan, if no data file exists
yet, when "Play Shuffled" or "Edit" is selected
Change-Id: I7df76f8fb8387888ce491d8b74b01b481e9997d3
This new tag returns the position in the playlist as a percent. The main usecase for this is to use it as a bar tag, allowing themes to visually present playlist progress.
Change-Id: I0eb001e7458d97b8a0db39f3980d9c283bc8806b
According to wps code audio_pre_ff_rewind function should be called
before any rewinding. It stops playback and automatically resumes it
after audio_ff_rewind call
So, let's add audio_pre_ff_rewind to plugin's API
Lua scipts were tested:
```lua
-- has issue with rewinding
rb.audio("ff_rewind", 0)
```
```lua
-- no issue with rewinding
rb.audio("pre_ff_rewind")
rb.audio("ff_rewind", 0)
```
Change-Id: I2ad6b9c396760b2086bc0a28633a1c80c3512739
Original author Melissa Autumn (https://codeberg.org/oopsallnaps/rockbox-hibyos) with contributions from Marc Aarts.
Adaptation to Rockbox standards by Marc Aarts
Change-Id: I09e5af7ba0a75c648e4b9fd424badc2d3665c943
Sometimes OTP code expires soon and we can't use it. So, We have to
wait for new one. And it's really anoying, when devide stucking at this
time
Change-Id: Ic5e0105b6c051ad2ec2a2421068867be2e497683
Does not seem to affect UI usability, but allowable DSP loads will vary
based on device and playback sample rate.
To-Do (someday):
- Add dedicated DSP channel
- How to apply DSP settings to above new channel? (UI)
- How to lock out timestretch from being enabled?
Change-Id: Ia24d1055340354e2c32e6008e7e2b03a8e88867d
We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* font manipulation, caching, rendering, and generation
* on-screen keyboard
* FAT filesystem (parsing and generating utf16 LFNs)
* WIN32 simulator platform code
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Appears to work on:
* hosted linux, native, linux simulator in both 16/32-bit modes.
Needs testing on:
* windows and macos simulator (16bit+32bit)
Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8
* Added some missing strings and updated some others that made no sense
(were literal/poor translations).
* More usage of music-relevant terms.
* This translation fits a standard-internationally spoken Spanish,
supported with the use of DLE (Spanish language dictionary) of RAE
(Real Spanish Academmy)
Change-Id: Ie891520bcafe1e880e25dd42ce81393b1f10840d
We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* on-screen keyboard
* font manipulation, caching, rendering, and generation
* VFAT code parses and generates utf16 dirents
* WIN32 simulator reads and writes utf16 filenames
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Known bugs:
* Native players in 32-bit unicode mode generate mangled filename
entries if they include UTF16 surrogate codepoints. Root cause
is unclear, and may reside in core dircache code.
Needs testing on:
* windows simulator (16bit+32bit)
Change-Id: I193a00fe2a11a4181ddc82df2d71be52bf00b6e6
A bit of context, this device is a clone of the FunKey-S with a different form factor, hardware is mostly identical, the relevant difference is it has audio out (via usb-c, adapter to 3.5mm is included), this is the reason why the FunKey-SDK is needed for bulding.
This port is based on the old SDL 1.2 code because the device doesn't have SDL2 support. Alongside what was supported in the SDL 1.2 builds this port supports battery level, charging status and backlight control.
Change-Id: I7fcb85be62748644b667c0efebabf59d6e9c5ade
This keeps all the old descriptions etc that were there before.
Had to fix up the tools some more, honestly feels better to just
rewrite this crap in perl.
Change-Id: Ic15deae200c143ba5457423e12c81f871c0fef09