Saves 100+ bytes (50 of it in iram), saves a bit of power
Internal LCD clock decreased but with added efficiency of drawing routines
loses only around 2 Hz on the scanrate (~75Hz) while fps is slightly increased
Column offsets are now calculated outside the loops saving a few instructions
Passing a LCD_NOP command after lcd_update turns off Data/Cmd# gpio
saving a bit more power
Added a function lcd_write_cmd_triple() that allows 3 commands to be sent at once
when enabled with LCD_USE_FIFO_FOR_COMMANDS it sends them back to back without
checking FIFO status in between or sending to thhe D/C# Gpio.
Makes an assumption about the FIFO being large enough to
accept 3 commands after being emptied which should be the case on the
clipv1, clipv2, clipplus. I have only enabled it for the clip plus
as thats the only device I have to test it on.
On clip+ the SSP clock is now turned off when screen is off
Change-Id: Ib5fd24697bfe4ac8b8ee017361e789e4a7910d21
Sometimes I do want to update outside the screen boundaries and it was
messing it up; such things should not cause display problems.
Change-Id: Ic9deec609b19e5a1c603601b20c66599dd44f892
Change all lcd drivers to using a pointer to the static framebuffer
instead of directly accessing the static array. This will let us
later do fun things like dynamic framebuffer sizes (RaaA) or
ability to use different buffers for different layers (dynamic
skin backdrops!)
Change-Id: I0a4d58a9d7b55e6c932131b929e5d4c9f9414b06
The new controller framebuffer (different from what is in clipv1/clipv2 and some clip+) has 128 columns, the old has 132 columns and is centered on the screen.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27257 a1c6a512-1295-4272-9138-f99709370657