Commit graph

16 commits

Author SHA1 Message Date
Aidan MacDonald
653bca7ff4 make: allow building flat binary plugins on USE_ELF targets (attempt 2)
Looks like I forgot to test the hosted builds and for some
reason thought that make would expand objcopy recursively...

Change-Id: I61264eadcb1235660566f6a9f19f8718ebe14583
2026-02-04 16:45:25 +00:00
Solomon Peachy
1e2950cc6c Revert "make: allow building flat binary plugins on USE_ELF targets"
This reverts commit 91ec6f1e1e.

Reason for revert: Massive sea of red, looks like hosted + sim builds.

Change-Id: I98a3954d68ad2cc521e13c3683bf4a6f45f88b36
2026-02-04 08:49:19 -05:00
Aidan MacDonald
91ec6f1e1e make: allow building flat binary plugins on USE_ELF targets
From what I can see the Creative Zen Vision ports, which
were the only ones to set USE_ELF prior to the Echo R1 port,
do not work except for a bootloader and never even got to
the point of booting Rockbox. This explains why they build
codecs and plugins as ELF binaries, yet there is no code to
load ELF format codecs or plugins.

Anyhow, add a new setting, PLUGIN_USE_ELF, which controls
whether plugins & codecs are left as ELF or converted to
flat binaries. This makes it possible for the Echo R1 to
use the flat binary .rock format, and makes it possible to
have ELF plugins/codecs on targets with non-ELF main binaries.

Seeing as nothing needs ELF plugins/codecs right now, the
new default is to generate them as flat binaries unless
the target requests otherwise.

Change-Id: I9ffae669978de5cc7ad214cd50d97ad6e8938394
2026-02-04 07:32:43 -05:00
Solomon Peachy
eb03c7b4d0 build: Newer toolchains need a few tweaks to linker options.
Pull those fixes in now

Change-Id: I71c373ecc9d062ca997eb940c7d84a94e2d678aa
2025-09-07 15:40:44 -04:00
Solomon Peachy
e9b8413f49 Revert "Toolchains: Update to GCC 10.5.0"
I pushed the wrong working tree AGAIN

This reverts commit b92033f716.
2025-09-07 15:22:31 -04:00
Solomon Peachy
b92033f716 Toolchains: Update to GCC 10.5.0
All toolchain dependencies are circa the GCC 10.5.0 release:

  GCC 10.5.0, binutils 2.40, gmp 6.2.1, mpfr 4.1.1, mpc 1.3.1, isl 0.24

Native:

 * arm - mini2g, nano2g works
       - ipod6g hangs at logo display
 * mips - xduoox3 works
 * m68k - binaries untested

Hosted:

 * arm - samsungypr0 works
 * mips - xduoox3ii works
 * Android NDK - unchanged at GCC 4.9.4

Change-Id: Ic157255d76030e66325719e64331f553cb7c4363
2025-09-07 15:11:52 -04:00
Solomon Peachy
a60c09c24c Revert "Toolchains: Update to GCC 10.5.0"
This reverts commit 94712b34d4.
2025-08-20 16:09:54 -04:00
Solomon Peachy
94712b34d4 Toolchains: Update to GCC 10.5.0
All toolchain dependencies are circa the GCC 10.5.0 release:

  GCC 10.5.0, binutils 2.40, gmp 6.2.1, mpfr 4.1.1, mpc 1.3.1, isl 0.24

Native:

 * arm - mini2g, nano2g works
       - ipod6g hangs at logo display
 * mips - xduoox3 works
 * m68k - binaries untested

Hosted:

 * arm - samsungypr0 works
 * mips - xduoox3ii works
 * Android NDK - unchanged at GCC 4.9.4

Change-Id: Ic9c4ad487927d2ad4247c140f1a7db2740e5f316
2025-08-20 09:16:57 -04:00
Christian Soffke
1745b74576 Make simulator compile on MacOS
Tested on MacOS Sequoia (Apple Silicon) with the
latest Xcode command line tools, gcc 14
(Homebrew GCC 14.2.0_1) and sdl2 (Homebrew 2.30.9)

Make sure 'gcc' (and 'gcc-ar') is in your PATH
ahead of the Xcode-provided "gcc"(clang). E.g.
by setting up symlinks in /usr/local/bin that
point to gcc-14 and gcc-ar-14.

Notes:
- The appropriate bmp from uisimulator/bitmaps
  has to be manually copied to your build folder
  and renamed to UI256.bmp, if you want the sim
  background to be displayed

Change-Id: I559f33d2165065f913f30c016b85906af380fb81
2024-11-30 22:19:02 -05:00
Thomas Martitz
4b56ee048a Refactor and unify objcopy calls in the build system. Also now properly handles DEBUG builds on hosted targets to keep debug symbols if necessary.
Change-Id: I884031b79c6d49479e4d95752f35ced68872dd5d
2012-04-04 21:48:19 +02:00
Thomas Martitz
f269aa0060 build system: unify/simplify library handling a bit.
libs in $ROOT/lib now add to $(CORE_LIBS) and $(EXTRA_LIBS) and are
automatically linked by the core and codecs/plugins respectively.

Change-Id: Iff482c792a8c8142718f6a16a450c6e2f1497c9a
2012-03-26 22:27:40 +02:00
Magnus Holmgren
488f6229c0 libarm_support references code in libplugin, so put libarm_support first of the two when linking. There may be better solutions, but this fixes linking problems for me (on Cygwin).
Change-Id: I5b2c87d5986cf5cba6652aad4ece0647e1178474
2012-02-18 16:51:50 +01:00
Thomas Martitz
6d19275876 Hosted: Output map files after linking.
Change-Id: I5ac64d781aaa1aa2b3157589f8e689c0d946a39f
2012-01-21 18:39:19 +01:00
Thomas Martitz
cf333a61c7 Move supprt-arm.S to separate library.
Core, codecs and plugins link it separately so this gets rid of SOURCES trickery.
Don't build it for hosted targets.

Change-Id: If15ef90e93cd218a4352ae8e89eea95d3122452f
2012-01-21 18:39:19 +01:00
Teruaki Kawashima
e5b1a7d423 FS#6321: Universal Image Viewer
This unifies jpeg viewer, png viewer, and bmp viewer to one plugin, image viewer, so that you can navigate through different image formats.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28626 a1c6a512-1295-4272-9138-f99709370657
2010-11-21 13:47:56 +00:00
Teruaki Kawashima
5bd0823749 jpeg,png: Merge user interface code and plugin entry point of the two plugins (part of FS#6321).
* Created new directory, imageviewer/ and moved both jpeg/ and png/ under it.
- this still doesn't merge the two plugins. i.e. both jpeg.rock and png.rock will be made for color targets.
- I'm thinking to merge the two plugins to single image viewer later.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24272 a1c6a512-1295-4272-9138-f99709370657
2010-01-18 12:46:19 +00:00