* pcm_play_data
* pcm_play_stop
* pcm_play_stop_int
* pcm_is_playing
* pcm_set_frequency
* pcm_get_frequency
* pcm_apply_settings
Now, the only user of these functions are the mixer and recording layers
that provide a higher-level API to plugins and the main [playback]
application.
Outside of the PCM core, pcm_apply_settings() was only used immediately
following a call to mixer_set_frequency(), so the latter function
now always calls the former.
Change-Id: I61c3144dc156b9de9b7963160b525c6d10c6ad4b
move target-specific pcm operations into builtin_pcm_sink.
in subsequent commits, another pcm_sink is added, and it becomes
possible to switch between them.
Change-Id: I8f8b9661e01d6e6472f34224ddc3760856778457
I added the setting keep_directory which automatically updates
the last directory visited and restores it on next boot
--added manual entry
Change-Id: I0ffe6531d591d693806ce0bf56fe22b99e3315e9
Due to the unicode data tables, this is a pretty large library,
adding ~340K to the binary size (ie a 50% increase on some targets)
Note that nothing in-tree actually _uses_ utf8proc yet. The plan:
1) In the metadata parser, fully normalize+compose all strings.
2) When looking up font glyphs, if we do not find an exact
match for the codepoint, try to decompose and render the result.
3) Normalize all filenames as we read them, ie before we store them
in lists or compare filenames/pathnames.
4) Use utf8proc for casefolding-aware sorting (on native devices)
Change-Id: I2252cee3e7891d12ff37867231aa2c20353f857b
pcm_play_data -> mixer_channel_play_data
pcm_set_frequeny -> mixer_set_frequency
pcm_play_stop -> audio_stop at startup / mixer_channel_stop at shutdown
pcm_is_playing -> mixer_channel_status
All of these have been removed from the plugin API. Updated API docs to
clarify role of audio_stop() vs mixer_channel_stop()
Todo: get rid of pcm_play_[un]lock().
Change-Id: I8800c131b51f064ee923a4c6e42aa405d33851fc
lrcplayer currently automatically scrolls the lyrics for you, as it assumes that there is sync information in the lyrics. In the case where there aren't (like for ID3V2 USLT tags), the plugin will automatically assume timestamps and will scroll automatically.
This commit adds an option in the Display Menu to allow automatic scrolling to be disabled. When disabled, you can scroll the lyrics using the volume keys (like you would on the iPod's OS).
Change-Id: I87ef27fd2b84c97374bdfd0e47f4c00ddb4bc85e
I have a 1TB SD card that gets filesystem corruption when writing large
amounts of data when using Rockbox in USB storage mode. The card doesn't show
this behaviour when using the original firmware or when using an external SD
card writer.
This is on an Aigo Eros Q device. Same brand 512GB card does not exhibit this
behaviour.
Whether this specific SD card explicitly requires CMD23 or if there's a
problem with the controller's timing of auto-CMD12 in combination with this
card is currently unknown, but implementing it does solve the problem.
This change request implements CMD23 by first probing if SBC is supported by
the SD card and then using it instead of AUTO_CMD12.
Change-Id: Ib2dc8e179b0fab98ca59c348061cb7d5850884dd
add second argument to usb_acknowledge.
it can be used for more appropriate connection tracking that does not
rely on timeout in the future.
Change-Id: I8a44366b7c7a1f944524c4ba8ecd6d9673746a65
fixes:
- traverse_dir was called recursively using two
MAX_PATH local buffers => possible stack overflow
- The import function inserted additional, incorrect,
entries when the whole line buffer was filled
- "Dirs not found" message overlapped number
of folders when generating folder list
- Final number of scanned folders wasn't displayed
- Wouldn't stop inserting when maximum number
of files in playlist was already reached
- Prevent buffer overflow when importing
- Don't write to fd after opening failed
- Use whole buffer with read_line, instead
of subtracting 1. Remove hard coded sizes
- CRs don't need to be removed in import function
(already handled by read_line)
features:
- Use insert context for *much* faster insertion
of large # of folders, and nicer progress display
- Use UI viewport
- Add progress indicator when saving or loading
- Display number of folders in edit list title
- Go back to plugin's main menu from edit list
- Only ask to save changes if list is dirty
- Warn before erasing modified playlist
- Flag successfully created playlist as modified
- Make folder scan wait for dircache
- Shorten menu item names
- Put "Play Shuffled" menu item first
- Remember selection when returning from submenus
- Go to WPS after ACTION_TREE_WPS
- Exit menu when pressing Back
- Perform an initial scan, if no data file exists
yet, when "Play Shuffled" or "Edit" is selected
Change-Id: I7df76f8fb8387888ce491d8b74b01b481e9997d3
This new tag returns the position in the playlist as a percent. The main usecase for this is to use it as a bar tag, allowing themes to visually present playlist progress.
Change-Id: I0eb001e7458d97b8a0db39f3980d9c283bc8806b
According to wps code audio_pre_ff_rewind function should be called
before any rewinding. It stops playback and automatically resumes it
after audio_ff_rewind call
So, let's add audio_pre_ff_rewind to plugin's API
Lua scipts were tested:
```lua
-- has issue with rewinding
rb.audio("ff_rewind", 0)
```
```lua
-- no issue with rewinding
rb.audio("pre_ff_rewind")
rb.audio("ff_rewind", 0)
```
Change-Id: I2ad6b9c396760b2086bc0a28633a1c80c3512739
Original author Melissa Autumn (https://codeberg.org/oopsallnaps/rockbox-hibyos) with contributions from Marc Aarts.
Adaptation to Rockbox standards by Marc Aarts
Change-Id: I09e5af7ba0a75c648e4b9fd424badc2d3665c943
Sometimes OTP code expires soon and we can't use it. So, We have to
wait for new one. And it's really anoying, when devide stucking at this
time
Change-Id: Ic5e0105b6c051ad2ec2a2421068867be2e497683
Does not seem to affect UI usability, but allowable DSP loads will vary
based on device and playback sample rate.
To-Do (someday):
- Add dedicated DSP channel
- How to apply DSP settings to above new channel? (UI)
- How to lock out timestretch from being enabled?
Change-Id: Ia24d1055340354e2c32e6008e7e2b03a8e88867d
We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* font manipulation, caching, rendering, and generation
* on-screen keyboard
* FAT filesystem (parsing and generating utf16 LFNs)
* WIN32 simulator platform code
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Appears to work on:
* hosted linux, native, linux simulator in both 16/32-bit modes.
Needs testing on:
* windows and macos simulator (16bit+32bit)
Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8
* Added some missing strings and updated some others that made no sense
(were literal/poor translations).
* More usage of music-relevant terms.
* This translation fits a standard-internationally spoken Spanish,
supported with the use of DLE (Spanish language dictionary) of RAE
(Real Spanish Academmy)
Change-Id: Ie891520bcafe1e880e25dd42ce81393b1f10840d
We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* on-screen keyboard
* font manipulation, caching, rendering, and generation
* VFAT code parses and generates utf16 dirents
* WIN32 simulator reads and writes utf16 filenames
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Known bugs:
* Native players in 32-bit unicode mode generate mangled filename
entries if they include UTF16 surrogate codepoints. Root cause
is unclear, and may reside in core dircache code.
Needs testing on:
* windows simulator (16bit+32bit)
Change-Id: I193a00fe2a11a4181ddc82df2d71be52bf00b6e6
A bit of context, this device is a clone of the FunKey-S with a different form factor, hardware is mostly identical, the relevant difference is it has audio out (via usb-c, adapter to 3.5mm is included), this is the reason why the FunKey-SDK is needed for bulding.
This port is based on the old SDL 1.2 code because the device doesn't have SDL2 support. Alongside what was supported in the SDL 1.2 builds this port supports battery level, charging status and backlight control.
Change-Id: I7fcb85be62748644b667c0efebabf59d6e9c5ade
This keeps all the old descriptions etc that were there before.
Had to fix up the tools some more, honestly feels better to just
rewrite this crap in perl.
Change-Id: Ic15deae200c143ba5457423e12c81f871c0fef09
Google changed their site and the layout of downloaded SDK zips.
Also add a warning to configure if a r2x series NDK version is used, because those aren't supported - they no longer contain GCC, only clang.
Change-Id: I48a42c38c9b657ac6662162a39763aac73ec502a