We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* font manipulation, caching, rendering, and generation
* on-screen keyboard
* FAT filesystem (parsing and generating utf16 LFNs)
* WIN32 simulator platform code
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Appears to work on:
* hosted linux, native, linux simulator in both 16/32-bit modes.
Needs testing on:
* windows and macos simulator (16bit+32bit)
Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8
We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* on-screen keyboard
* font manipulation, caching, rendering, and generation
* VFAT code parses and generates utf16 dirents
* WIN32 simulator reads and writes utf16 filenames
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Known bugs:
* Native players in 32-bit unicode mode generate mangled filename
entries if they include UTF16 surrogate codepoints. Root cause
is unclear, and may reside in core dircache code.
Needs testing on:
* windows simulator (16bit+32bit)
Change-Id: I193a00fe2a11a4181ddc82df2d71be52bf00b6e6
A bit of context, this device is a clone of the FunKey-S with a different form factor, hardware is mostly identical, the relevant difference is it has audio out (via usb-c, adapter to 3.5mm is included), this is the reason why the FunKey-SDK is needed for bulding.
This port is based on the old SDL 1.2 code because the device doesn't have SDL2 support. Alongside what was supported in the SDL 1.2 builds this port supports battery level, charging status and backlight control.
Change-Id: I7fcb85be62748644b667c0efebabf59d6e9c5ade
- Show stats when finished
- Keep stats on screen until Cancel or Menu
button is pressed
- Limiting progress updates to 10fps results
in a big speedup
Change-Id: Iebffaead6e1212306edaa42aad925458d13a5f82
Even though ARMv7-M has a hardware divider, 64-bit division is
handled in software and needs a div0 handler. The libgcc routines
call __aeabi_{i,l}div0 so we alias those to __div0.
Change-Id: I5152c43d39e25e03f31404753f13978a614aca06
ARMv7-M has hardware division, so it doesn't require __div0
or any support functions for 32-bit division.
Change-Id: I840683a1a77d737f378899ca4bcf858216b81014
prev/next -> PLA_LEFT/RIGHT
volup/dn -> PLA_UP/DN
scrollwheel -> PLA_SCROLL_*
This will fix bubbles and any other plugin that is explicitly expecting
PLA_SCROLL_* events.
Change-Id: I9fd4c2e6bdd13e147b20e0f0f600e7e0b9a82842
remove nvram and use the existing settings framework for it
add a crc check to the user_settings data to see if we need to save
the user setting file or if we can just save the status file (resume.cfg)
move volume to the system_status struct so we don't write the whole settings file
over volume changes
allow user to still export volume with save sound settings
allow the user to also export pitch and speed
name the file .resume.cfg
Rename all the SYSTEM_STATUS save file variables to TLAs to save space and
discourage tinkering
Cleanup DEBUG_AVAIL_SETTINGS output
when saving user_settings it calls status_save as well this cause the resume
file to be written twice. instead remove the callback for status_save
when setting_save is called
remove header text when saving .resume.cfg
convert status_save() to status_save(bool force)
add SYSTEM_STATUS_UPDATE_TICKS
for ATA device set this to 5 minutes
since we arlready wait for the disk to be up before saving
we don't want to miss our window
for all other every 15 minutes
that way if the battery is too low by the time shutdown comes around you
don't lose much progress
Change-Id: I27214ffd6e5d5494ee5ca83b14f04a41ba426ad7
check file_exist(PITCH_CFG_FILE)
close fd when finished
If you already have a setting saved and you reenter the pitch plugin
with differing pitch settings you will be asked to restore your
default settings
update manual entry to be a clearer
Change-Id: Iaaaf08983a355f9848412d1c6b0bba25d6ea8f39
printcell_set_columns() can take a NULL pointer for the *pcs
it then uses default settings but those were contained within
the scope of the if(NULL) check.
Change-Id: I3147d1f4e3954fdcdb3adb74713f4c8a9a2c08ec
vp->width may exceed the actual available screen area which
prevents the sim from clipping properly
'
Change-Id: I487761b3e656d4a066960fb8dc7477cceb30aa57
Prevent switching to a fullscreen view when scanning
a directory, which could be a bit jarring, depending
on your theme of choice.
Also pop context menu activity immediately, without
refreshing, so it isn't redrawn when returning from
plugin.
Change-Id: I021e5880505e7f121163851ae732eb47509cc5d8
Also:
- Enables cpu boosting for Stats
(*much* faster on some players)
- Displays file size in Stats
Change-Id: I888ba054e1f8c2985fbf8dca36e11e6ef130e7ca
a plugin to view lastfm scrobbler logs
uses print cell to give a spreadsheet view of scrobbler logs
buffers the whole file if possible otherwise it reads entries from disk
rudimentary text searching for columns
include / exclude; all/any and case sensitive
Change-Id: Id9616e5796658952fba4ea747f596cb77d6f34c0
When displaying Track Info for multiple tracks,
the value for combined file sizes or length was
capped at 2 GiB / ~596h.
Limit has been raised by a factor of 1000.
Change-Id: I942c64e81864cba3f719c83a24912883fafeb70e
Replace the minimum version bound with a check on the size of
the API struct. The version only needs to be incremented for
ABI breaking changes. Additions to the API won't need to touch
the version number, resulting in fewer merge conflicts.
Change-Id: I916a04a7bf5890dcf5d615ce30087643165f8e1f
- Move multiple-id3 functionality into lib
- Extract retrieve_id3 function
In preparation for using these functions
from the Properties plugin.
Change-Id: I7252581340680e32df763f1f4b41646a055fe19e
After finishing a game of Xobox, background and
foreground were both the same color, making the
high score table invisible..
Change-Id: Iab4bad0e7d3f247a4b600ff9ec8e57207bc3832f
Now that all users have replaced setting IDs with direct pointers,
find_setting() and friends don't need to return an ID value.
Change-Id: I8c5c31bb68d3bca5350d43538335265a55fd5517
Use const char* pointers for list titles. Only one debug menu
actually modifies the title, and in that case it's legal to
cast away const because the title points to a known mutable
buffer on the stack.
Change-Id: Idb8ab307b9a6ec23a93d8420c5e19fafd9f59c30
Instead of putting "#ifdef LCD_STRIDEFORMAT" at every usage of the
macro it's simpler to have config.h define LCD_STRIDEFORMAT to the
default of horizontal stride when the target leaves it unspecified.
Change-Id: Ib187012aad65ac678dbd837b1464a83bad722411
results of an idea I discussed in IRC
changed the way the lookup in the remap file works..
entries consist of 3 int [action, button, prebtn]
context look up table is at the beginning
action_code contains the (context | CONTEXT_REMAPPED)
button_code contains the index of the first remapped action for the matched context
[0] CORE_CONTEXT_REMAP(ctx1) offset1=(3), count=(1)
[1] CORE_CONTEXT_REMAP(ctx2, offset2=(5), count=(1)
[2] sentinel, 0, 0
[3] act0, btn, 0
[4] sentinel 0, 0
[5] act1, btn, 0
[6] sentinel, 0, 0
Note:
last entry of each group is always the sentinel [CONTEXT_STOPSEARCHING, BUTTON_NONE, BUTTON_NONE]
contexts must match exactly -- re-mapped contexts run before the built in w/ fall through contexts
ie. you can't remap std_context and expect it to match std_context actions from the WPS context.
-- Done --
Code for reading core remap entries
-- Done --
import of core remap entires from disk
-- Done --
plugin to set new key mapping (the hard part)
The plugin is started and FULLY functional
you can add actions and contexts
you can change context, action, button, prebtn
delete keymap files
load keymapfiles
save user keymaps
test keymaps before applying them
loading keymaps to core still requires restart
-----------------------------------------------------------------------------------------------
Change-Id: Ib8b88c5ae91af4d540e1829de5db32669cd68203
make every item in a selection scroll when no columns are selected
otherwise title & currently selected column will be the only scrolling lines
Change-Id: I3bab480f47997b89a01563a69dc68e6633152cf5
when the scrollbar was on left and number of items was < nb_lines
the spacing between title and items was off by sb_width
selected item no longer draws separators when no colums are selected
Change-Id: If564261759721eb7bcf3b7b4ba58bf9c130771b0
allow the guts of gui_sync_list to be used with owner drawn items
WIP
printcell_helper--
goal: allow data to be displayed in a spreadsheet format with an easy to use interface
printcell_set_columns(gui_synclist, title, icon)
sets title and calculates cell widths
each column is identified by '$' character
ex 3 columns title = "Col1$Col2$Col3"
also accepts $*WIDTH$
ex 3 columns varying width title = "$*64$Col1$*128$Col2$Col3
printcell_enable(gui_synclist, enable)
sets the printcell function enabled
After setting the columns and enabling the printcell function
items can be added to the list like normal
column items are supplied delimited by '$'
ex item = "Item1$item2$item3"
they will be placed in cells defined by set_columns and scroll if the cell is too small
--Fixed for 1 bit & 2 bit displays
Change-Id: I49bd7903005d7a54e93af4379b0cdea63c860656
rb_info is just a test plugin
just some info from the running rockbox install
the real star here is the generator scripts to make actions_helper.c and button_helper.c
Change-Id: I23f7bbdae3f2cffca2490c4df40bb13b0b5d5064