This reverts commit 9d92d161d8.
Reason for revert: going to end up changing this might as well just revert
Change-Id: I914f61a5e79f80ff1bf40c06253c85dba25cc305
if playername.txt is modified its now splashed on device start-up
should be less confusing than having it in the WPS theme I hope..
Change-Id: Ifcec491f75a0c977a98d26292509f4ca62d79dac
Replaces the "Rockbox!" string in playername.txt with the player's model name, in case the file does not exist at boot.
Change-Id: I458b6b89d0d998d8cf889d01122b01cee42b21c5
M-profile cores manage interrupts differently from classic cores
and lack the FIQ. Split the interrupt management parts out into
separate headers but keep the endian swapping routines (which are
not profile-dependent) in the common system-arm header.
The initial part of the vector table is common to all Cortex-M
CPUs and is intended to be included by the target linker script,
with the vendor-specific part of the vector table appended to it.
Change-Id: Ib2ad5b9dc41db27940e39033cfef4308923db66d
when battery_bench is run
exports a file in the rockbox directory called 'battery_levels.default'
if the user wants their own levels they can rename the file battery_levels.cfg
and it will be loaded at boot
some minimal error checking is performed prior to using the values
added manual entry
Change-Id: Ia0126faced0c7229fcf8385a1bcb584b5a9dc378
remove nvram and use the existing settings framework for it
add a crc check to the user_settings data to see if we need to save
the user setting file or if we can just save the status file (resume.cfg)
move volume to the system_status struct so we don't write the whole settings file
over volume changes
allow user to still export volume with save sound settings
allow the user to also export pitch and speed
name the file .resume.cfg
Rename all the SYSTEM_STATUS save file variables to TLAs to save space and
discourage tinkering
Cleanup DEBUG_AVAIL_SETTINGS output
when saving user_settings it calls status_save as well this cause the resume
file to be written twice. instead remove the callback for status_save
when setting_save is called
remove header text when saving .resume.cfg
convert status_save() to status_save(bool force)
add SYSTEM_STATUS_UPDATE_TICKS
for ATA device set this to 5 minutes
since we arlready wait for the disk to be up before saving
we don't want to miss our window
for all other every 15 minutes
that way if the battery is too low by the time shutdown comes around you
don't lose much progress
Change-Id: I27214ffd6e5d5494ee5ca83b14f04a41ba426ad7
people don't like having to remember to run the TSR plugin so
lets meet them halfway
all tracks are added with timestamp, elapsed, length, trackname
added buffering for ATA devices
still needed:
-Done -- a plugin that parses for duplicates and reads the track info
to create the actual scrobbler log
(log can be truncated once dumped)
this should allow you to run the plugin at leisure
later I'd like to expand this logging to allow
track culling based on skipped songs..
remove the TSR plugin as hard disk no longer need to use it
Change-Id: Ib0b74b4c868fecb3e4941a8f4b9de7bd8728fe3e
allow the skin engine to read text files and return a particular line
you then can use ss on that string to allow display of strings from the file
(Playername comes to mind)
able to be used as conditional
%?ft(filename)<Found|Not Found>
if (selected) line of file is empty the tag is treated as #COMMENT
bugfix:
%t(n)%?x<text|text>
would ignore the specified timeout defaulting to 2 seconds
bugfix: cabbiev2.128x160x16.wps was missing %Sx()
for translation on 'Next Track:'
playername.txt generated at boot if it doesn't exist contents: 'Rockbox!'
Change-Id: I04ea4fd411f74c7c6e672657949aa520c2f86f95
allow the skin engine to read text files and return a particular line
you then can use ss on that string to allow display of strings from the file
(Playername comes to mind)
able to be used as conditional
%?ft(filename)<Found|Not Found>
if (selected) line of file is empty the tag is treated as #COMMENT
scroll timeouts now persist thru trackchange
bugfix:
%t(n)%?x<text|text>
would ignore the specified timeout defaulting to 2 seconds
playername.txt generated at boot if it doesn't exist contents: 'RockBox!'
Change-Id: I961910e01be052ef902f77e6d92fc3e367ffe9d0
Normally, we figure out the virual sector size from the filesystem info.
However, if there's no filesystem, we fall back to the hardware's
logical sector size.
Some device firmware (eg ipod5g/6g) need their partition tables set up
with larger-than-logical sector sizes; this way we can present the
"correct" sector size to maintain interoperability with the stock
firmware and make it so that the drive can still be properly partitioned
from within rockbox.
This patch adds support for DEFAULT_VIRT_SECTOR_SIZE. Nothing uses it yet.
Change-Id: Iae746a50ffc37c51abb2c9b82d3c4596f1fa7559
Generalize the fix in 2348779ae6 to apply to hosted as well as simulator
builds. Original regression introduced in c0ac043c6d
Change-Id: Ia786533cc318555e3bb842eb21a73a1f76888379
The SSD detection heuristic is flawed, and when it fails
(due to very crappy CF->SD adapters) we end up corrupting things.
So let's give up a slight amount of performance on the original hard
drives (which are aging out anyway) in favor of guaranteeing safety.
Change-Id: Id92583a6b9ae6ec543b91b3e0f8f28b57ac38cb0
If disk_mount_all() fails at startup, the device should enter USB mode,
so the storage can be repartitioned/reformatted. After
unmounting/ejecting, the device is rebooted. Unfortunately if the
storage is a RAM disk, the data won't persist after a reboot, so this
patch tries to mount the storage again, instead of just rebooting.
Change-Id: I421a9fd8ae536bee07d292f27d1da0615456df62
(This is a different implementation of the fix in g#5726, by Vencislav Atanasov)
The core problem is that the user is prompted to insert a USB cable
to fix the partitioning etc but the code that monitors for USB insertion
hasn't been started yet. Correct this.
If no USB support is present, reboot after 5 seconds if it's not a debug
build.
If USB support is present, want for insertion first, then do the
reboot-if-not-debug behavior.
Change-Id: I87827e7fe2fe9a02298918c6ebc4d8a9fb33d624
Instead of verifying the CRC before every access of the boot data,
verify the CRC once at startup and set a flag to indicate the boot
data is valid.
Also add a framework to support multiple boot protocol versions.
Firmware declares the maximum supported protocol version using a
version byte in the boot data header. The bootloader chooses the
highest version supported by it and the firmware when deciding
what boot protocol to use.
Change-Id: I810194625dc0833f026d2a23b8d64ed467fa6aca
nets about 5k on clipzip (less on mono, more on others)
to move rockboxlogo to .initdata section
Remove show_logo completely and move to main.c
remove plugin stub
give credits plugin its own copy
credit fallback is now show_info()
Change-Id: Id9ed787e605ed29e7ab1e7a74d3821cd0f840ed4
1) Tree_lists was only initialized when booting the player.
In cases where a skin used custom UI viewports of
different sizes, when switching between screens, such as
between root menu, QuickScreen, and tree browser, this
caused list titles to appear with a significant delay,
unless a GUI_EVENT_ACTIONUPDATE was sent.
Tree_lists is now initialized when entering dirbrowse
or when restoring/reloading the list.
This eliminates multiple redundant UI refreshes when
entering the tree browser, due to gui_synclist_draw not
being called twice anymore and by being able to omit
GUI_EVENT_ACTIONUPDATE.
Separate calls to gui_synclist_init_display_settings
have become unnecessary since it is already called
by gui_synclist_init.
2) The synclist is also re-initialized when returning
from the QuickScreen in the Playlist Viewer or
regular menus, or when returning from Settings
menus
Change-Id: I2884249eda55f782e97abad9dc19b3d9d1267fc9
Provide a function to remove the statefile so that external
users of this define can call that instead.
Change-Id: Id3e1e0564b25fe28bbc68c2e9365d8bf51e6e4f8
the loading track splash flashes and is ugly
add a function to display a progressbar along with the splash message
spruce up database commit message as well
Change-Id: I2749b958c1ee5dad2631a5f999a4b00ddca7f225
Updated version of the patch originally by user cockroach
UNTESTED
Ipods?, Iriver H10,
I do not own these players so YMMV
https://www.rockbox.org/tracker/task/13193
Change-Id: I7924837f582cc5c49ee68c186d6822f577f65147
results of an idea I discussed in IRC
changed the way the lookup in the remap file works..
entries consist of 3 int [action, button, prebtn]
context look up table is at the beginning
action_code contains the (context | CONTEXT_REMAPPED)
button_code contains the index of the first remapped action for the matched context
[0] CORE_CONTEXT_REMAP(ctx1) offset1=(3), count=(1)
[1] CORE_CONTEXT_REMAP(ctx2, offset2=(5), count=(1)
[2] sentinel, 0, 0
[3] act0, btn, 0
[4] sentinel 0, 0
[5] act1, btn, 0
[6] sentinel, 0, 0
Note:
last entry of each group is always the sentinel [CONTEXT_STOPSEARCHING, BUTTON_NONE, BUTTON_NONE]
contexts must match exactly -- re-mapped contexts run before the built in w/ fall through contexts
ie. you can't remap std_context and expect it to match std_context actions from the WPS context.
-- Done --
Code for reading core remap entries
-- Done --
import of core remap entires from disk
-- Done --
plugin to set new key mapping (the hard part)
The plugin is started and FULLY functional
you can add actions and contexts
you can change context, action, button, prebtn
delete keymap files
load keymapfiles
save user keymaps
test keymaps before applying them
loading keymaps to core still requires restart
-----------------------------------------------------------------------------------------------
Change-Id: Ib8b88c5ae91af4d540e1829de5db32669cd68203
Give iBasso DX50/DX90 empty adc-target.h headers like all
the other hosted targets to avoid special cases.
Change-Id: Iaae15642fdec4ff18bc9ac01245753135128f676
Import non-free firmware image from linux-firmware package.
Firmware loading works but is disabled at compile time because just
loading firmware without configuring device results in higher power
consumption without any benefit to end user.
Change-Id: I8fd252c49385ede1ea4e0f9b1e29adeb331ab8ae
Allows the ACTION_YESNO_ACCEPT action to be set
to a button release by ignoring certain system events.
Moving USB init in main.c to the last thing to prevent
getting stuck in the USB prompt, if enabled.
Also changing ACTION_YESNO_ACCEPT to button release on erosq
Change-Id: I5e7498521a13cb4e840223dd0b9c8633e99093bc
When a voice file is invalid or fails to load the voice system splash a
message 'Invalid Voice'
Now we supply a single voice file (currently only english is used)
the support for other languages is in but I haven't set it up to
look for anything but InvalidVoice_english.talk
Also adds a one time kill voice thread function
ie. it doesn't allow re-init after killing the voice thread & queue
Change-Id: I7b43f340c3cc65c65110190f0e0075b31218a7ac
Note: I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.
Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.
Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
Reorganization
- Separated iBasso devices from PLATFORM_ANDROID. These are now standlone
hosted targets. Most device specific code is in the
firmware/target/hosted/ibasso directory.
- No dependency on Android SDK, only the Android NDK is needed.
32 bit Android NDK and Android API Level 16.
- Separate implementation for each device where feasible.
Code cleanup
- Rewrite of existing code, from simple reformat to complete reimplementation.
- New backlight interface, seperating backlight from touchscreen.
- Rewrite of device button handler, removing unneeded code and fixing memory
leaks.
- New Debug messages interface logging to Android adb logcat (DEBUGF, panicf,
logf).
- Rewrite of lcd device handler, removing unneeded code and fixing memory leaks.
- Rewrite of audiohw device handler/pcm interface, removing unneeded code and
fixing memory leaks, enabling 44.1/48kHz pthreaded playback.
- Rewrite of power and powermng, proper shutdown, using batterylog results
(see http://gerrit.rockbox.org/r/#/c/1047/).
- Rewrite of configure (Android NDK) and device specific config.
- Rewrite of the Android NDK specific Makefile.
Misc
- All plugins/games/demos activated.
- Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa.
Includes
- http://gerrit.rockbox.org/r/#/c/993/
- http://gerrit.rockbox.org/r/#/c/1010/
- http://gerrit.rockbox.org/r/#/c/1035/
Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight
interface and new option for hold switch, touchscreen, physical button
interaction.
Rockbox needs the iBasso DX50/DX90 loader for startup, see
http://gerrit.rockbox.org/r/#/c/1099/
The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If
/mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit
gracefully and the loader will restart Rockbox on USB disconnect.
Tested on iBasso DX50.
Compiled (not tested) for iBasso DX90.
Compiled (not tested) for PLATFORM_ANDROID.
Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
Either by mistake or because its meaning changed, usb_powered() doesn't mean
what the name suggest, so clarify its meaning by renaming it to usb_powered_only.
So use of usb_powered() are replaced by usb_inserted() when it makes more sense.
Change-Id: I112887e2d8560e84587bee5f55c826dde8c806d8
Reviewed-on: http://gerrit.rockbox.org/1097
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source
can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port
was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port.
The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port.
Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did
was to separate the code for DX50 (&DX90) from the android target.
On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it.
What else I changed from Ilias sources besides the separation from the target "android":
* removed a dirty hack to keep backlight off
* changed value battery meter to voltage battery meter
* made all plugins compile (named target as "standalone") and added keymaps
* i added the graphics for the manual but did not do anything else for the manual yet
* minor optimizations
known bugs:
* timers are slowed donw when playback is active (tinyalsa related?)
* some minor bugs
Things to do:
* The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the
official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with
ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights.
Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go.
* All the wiki and manual
to build:
needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed
./tools/configure
select iBasso DX50 or iBasso DX90
make -j apk
the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed)
the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed)
The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There
is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary.
Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his
bitbucket page, using the CWM-OF and his installation script package.
Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0
Reviewed-on: http://gerrit.rockbox.org/941
Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
* Seal away private thread and kernel definitions and declarations
into the internal headers in order to better hide internal structure.
* Add a thread-common.c file that keeps shared functions together.
List functions aren't messed with since that's about to be changed to
different ones.
* It is necessary to modify some ARM/PP stuff since GCC was complaining
about constant pool distance and I would rather not force dump it. Just
bl the cache calls in the startup and exit code and let it use veneers
if it must.
* Clean up redundant #includes in relevant areas and reorganize them.
* Expunge useless and dangerous stuff like remove_thread().
Change-Id: I6e22932fad61a9fac30fd1363c071074ee7ab382
The code was broken in a subtle but crucial way: storage idle
callbacks are oneshot so after the first flush everything would
stay in the buffer forever and would never be written to the disk
thus resulting into many events being lost. This changed correctly
registers the idle callback each time the buffer is not empty.
Note that the idle storage code checks if a callback
has is in the queue already so we don't register twice.
Change-Id: Ifdf331d4b757e05b8a6902bf5926cbc7689f5109
* Remove explicit tracking of elapsed time of previous track.
* Remove function to obtain auto skip flag.
* Most playback events now carry the extra information instead and
pass 'struct track_event *' for data.
* Tweak scrobbler to use PLAYBACK_EVENT_TRACK_FINISH, which makes
it cleaner and removes the struct mp3entry.
Change-Id: I500d2abb4056a32646496efc3617406e36811ec5
Eliminates the pcmrec thread and keeps playback and recording engine
operation mutually-exclusive.
audio_thread.c contains the audio thread which branches to the
correct engine depending upon the request. It also handles the main
audio initialization.
Moves pcm_init into main.c just before dsp_init because I don't want
that one in audio_init in the new file.
(Also makes revision df6e1bc pointless ;)
Change-Id: Ifc1db24404e6d8dd9ac42d9f4dfbc207aa9a26e1
Logs information, errors, etc to disk using the register_storage_idle_func
mechanism to write to the disk when available. Currently, this is disabled
in normal builds, but can be enabled by adding ROCKBOX_HAS_LOGDISKF to the
config file. By default, it uses a 2KB buffer and drops text if the buffer
overflows.
The system includes a simple warning level mechanism that can be used to by
default exclude non-serious errors from logging on release builds.
Change-Id: I0a3d186a93625c7c93dae37b993a0d37e5a3a925
Reviewed-on: http://gerrit.rockbox.org/288
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Tested-by: Michael Giacomelli <mgiacomelli@gmail.com>
Reviewed-by: Michael Giacomelli <mgiacomelli@gmail.com>
It just cannot work anyways because init_tagcache is called before
audio_init. Besides, FS#12684 may be helped for now as well.
Change-Id: I2bb4f81f807bae509b220ee6656a6a109b5eb011