Allow independent sorting of playlists in the
playlist catalog, using the context menu.
You may want to usually sort playlists by their date
(modified), but sort audio tracks alphabetically.
This is now possible without having to constantly
adjust a setting.
The fact that 'Sort Files' applied to both the file
browser and playlist catalog seems more like a side
effect of the implementation, rather than behavior
that is wanted. Additionally, the 'By Type' sorting
makes no sense when only a single type is displayed.
Since many of the other File View settings don't
apply to the playlist catalog, hide the menu there.
Change-Id: Ic35038015d0860998ae117f472ce23ce3bc80cfa
Basically, this just replaces str(STRID) with ID2P(STRID).
The voiced version of these strings cannot not have any format
specifiers (enforced by the language tooling) and are instead more
generic.
As many of these are error conditions, it is doubly important for
them to be voiced in some way.
There are some places in the code that perform their own voicing
for splash messages (eg the shutdown code); those are left alone.
Change-Id: I7d51af351e8fa5c4beee42fbfc02719f1d6591b8
maxlen is set to MAX_FILENAME by all callers so lets just make that part of the deal
check the file exists before we set it
Change-Id: I3074f3164fcd4b8873b69612d5c1a51a39de4baf
the fmr file wasn't being detected on multivolume targets
the global preset list couldn't be cleared once set
empty global preset file wasn't detected properly either
Change-Id: I9c4b40ed0b6f3dbb0d38eb668fc74a512ea34062
remove nvram and use the existing settings framework for it
add a crc check to the user_settings data to see if we need to save
the user setting file or if we can just save the status file (resume.cfg)
move volume to the system_status struct so we don't write the whole settings file
over volume changes
allow user to still export volume with save sound settings
allow the user to also export pitch and speed
name the file .resume.cfg
Rename all the SYSTEM_STATUS save file variables to TLAs to save space and
discourage tinkering
Cleanup DEBUG_AVAIL_SETTINGS output
when saving user_settings it calls status_save as well this cause the resume
file to be written twice. instead remove the callback for status_save
when setting_save is called
remove header text when saving .resume.cfg
convert status_save() to status_save(bool force)
add SYSTEM_STATUS_UPDATE_TICKS
for ATA device set this to 5 minutes
since we arlready wait for the disk to be up before saving
we don't want to miss our window
for all other every 15 minutes
that way if the battery is too low by the time shutdown comes around you
don't lose much progress
Change-Id: I27214ffd6e5d5494ee5ca83b14f04a41ba426ad7
If you have say 1000 playlist entries and select the 1001 song in the directory
dirplay loads tracks 1-1000 shuffles them and track 1001 is never heard from again
Instead start at the file and loop through the directory mod dir len
Change-Id: Ieded5decdc1f7c44b1be8491dbd4f359ae21f79a
Hint: this is a good way to not wait on dirplay to load a ton of tracks
recent changes added first level folders to the plugin viewer
inserting a drive enumerates new folders into the namespace of the plugin viewer
filter these entries OUT
Change-Id: I53c383584511b54940f9dffec4737107a69f6673
path_append throws away the basepath if currdir starts with a slash
I thought I had this fixed but it was just getting covered up
instead step past all the slashes and use that for our append dir
Change-Id: I170a2af99455cea09e6e695dfb89fdd42733bd4b
now you can run your lua files without having to add the viewer to
the shortcut or if you want a bmp file to be displayed when you start
the device that can be done as well
Change-Id: Ia56b566789623a2ca78d9e4583086db6e2cd689b
add sorting directories as files
move picross files to a hidden folder
use directory for lua_scripts, sgt_puzzles
make plugin browser able to handle 1st level directories
Change-Id: I30852d71dc992c378d5790756e94f06f5a2e9bef
This reverts commit 0c737d3b2e.
Reason for revert: Not really a concern as open_stream returns an independent buffer since g#566
Change-Id: Idbd2f4a7cc2ea6362b7714629469eeb7b3d19b3b
The "Reload After Saving" setting was added in
g3347 (4f83e66) to solve FS#13287, by allowing
you to bookmark a modified playlist after saving,
without having to manually reload it first.
Since the rewrite of playlist_save in g5192
(90e3571), a modified playlist doesn't have to be
reloaded anymore in order to be bookmarked after
it's been saved, unless it contains queued tracks.
To cover the remaining use cases of the previously
available option, Rockbox will now offer to remove
any queued tracks from a playlist when saving it.
Change-Id: I2d6f12bcce14d8ff41a4d921ce84d628774103ac
Make ft_exit() ignore trailing slashes. Previously if these
ended up in "currdir" then pressing the back button would just
leave you in the same directory.
Change-Id: Ic539e02a9860fa13ca3235beaf99bb474c66e151
When the sd card is mounted into the root namespace the database
picks up files through both paths
previously we hid the mounted drive but this causes issues with users
databases when the drive letter changes
Adds a way to keep track of volumes mounted in the root namespace
Hides the enumerated volume in root
Database:
we can just parse the root directory ('/') and get to any mounted
volume but we can also enumerate a volume in the root directory
when this occurs it leads to multiple entries since the files can
be reached through multiple paths ex, /Foo could also be /SD1/Foo
Instead we will attempt to rewrite the root with any non-hidden volumes
failing that just leave the paths alone
Change-Id: I7bdba8cfaf63902d2a3852d28484bcf8ca317ebd
since the plugin browser is now closed when running plugins
rb->set_current_file() had no valid browser context and used 'random' memory
instead
also adds a way to discard levels so we can load the desired directory
instead of returning to the previous
https://forums.rockbox.org/index.php/topic,54694.0.html
Change-Id: I624246e56d42972bf6a1ce566a209b745de6f30b
The modified state is now an explicit flag that has to be
set whenever a user-triggered modification occurs. This is
recorded in the control file to ensure it doesn't get lost
after resume. There may be some places I missed where the
modified flag should be set/cleared, but it seems to work
well enough right now.
Change-Id: I3bdba358fc495b4ca84e389ac6e7bcbef820c219
open an insert context
add tracks using the opened context
release opened context and sync the playlist
Change-Id: Idea700ffcf42a38dc23e131c92a6c5d325833170
It was only used in filetree.c. It's still implemented in Lua so
scripts using rb.playlist_add() won't break, but has been removed
from the Lua API "backend".
Change-Id: I5625a47f0692456008c6b10dee14755151d22f29
This checks for an out of memory condition when the filenames
were buffered in RAM. The playlist no longer buffers anything
in RAM so the code is unreachable.
Change-Id: I4c2d0b2ac4ba3b7e7c94fe554a0cf7cb1a798e09
give user option to load playlist from disk when
namebuffer is too small -- max_playlist size still
limits the total entries but filename length
won't stop them from playing the directory
Change-Id: I1787689417661ea670a211f575f2c52e84465869
When selecting an item, Rockbox only checked that
playback was stopped before entering the viewer and
went to the WPS if music had started playing afterwards,
but returned to the root menu otherwise
The WPS will now be displayed whenever a new item has been
selected, even if audio was paused or playing before.
boomark_autoload required slight adjustments to its return values,
so that the WPS would not be opened after a user cancels out of
the bookmark selection screen for a playlist, since it previously
returned true in that case, too.
Change-Id: I231ea788e2f80fdda5fe4ad4d2420450931f686f
4f83e66 (FS#13287) introduced a useful option to
immediately re-load the saved dynamic playlist, so that
bookmark creation becomes possible.
(Current Playlist->Reload After Saving)
It seems unnecessary and won't produce the intended
effect to autoload bookmarks after the playlist is saved,
since playback position will be restored to where
it was previously.
Additionally, with "Load last Bookmark" set to "Ask",
the dialog for choosing a stored bookmark will appear
after the playlist has been saved. The dialog is
unwanted, since:
- Selecting a bookmark doesn't have expected effect
- Selecting "Don't resume" will actually resume
- Cancelling out of the screen will prevent the
saved playlist from being loaded, without this being
obvious to the user
- It causes a crash if the dynamic playlist is saved
from within the Playlist Viewer (both the Playlist Viewer
and the bookmark selection screen use the plugin
buffer)
Change-Id: I7d696e56c89394b3cd10ef6acfed4ddc7e814118
just a little cleanup of ft file filtering code
store result of filter mask to a local var
put skin apply code in its own function
Change-Id: Ib899608f64e36346b9bde07caa5d5ac29de05af9
now that the plugin browser is resumable
exit it before running plugins
this causes a problem with the open plugin
shortcuts that call other plugins
but its now handled in count limited loop
so plugins can run plugins in a chain
and overall with less overhead too..
the problem remaining --
the plugin exits on USB, returns to ROOT
the browser resumes the
directory next time you select plugins
making for an unwanted auto return
Change-Id: If401f698207cbae824e95d69a378f13456a5dee4
I noticed the way filetree switch was modified
for the lua (and then) opx and open plugin viewers
since builtin files are assumed to be handled in the filetree switch
what if instead filetype_get_plugin() could search the available viewers
this could probably be extended further with selectable defaults
Change-Id: I40f74cd698f4b788a0adcbebf32c08a970df29a5
it makes more sense to make the main buffer static and make the
second (infrequently needed) buffer as stack allocated
Change-Id: Ide7c1a7a312124e47a23ed0ab75a90d7b8be982e
Works from any playlist saving operation accessed from the
While Playing Screen, all other playlist saving operations
are unchanged.
Now a user-selectable setting! Located in
General Settings -> Playlists -> Current Playlist ->
Reload After Saving (Yes/No)
Change-Id: I5085c3f4c56c518a812d5ee015d15cc4dca19a28
behavior found on xduoo x3
I had already fixed this once but I was checking entry instead of dptr :(
Change-Id: Iff76a0d6796f270118dd460fb424e35e213e4030
open_plugin allows arbitrary plugins to be called
in hotkey and start screen
replaces PictureFlow Integration
shortcuts menu plays plugins now too
rather than store paths and parameters in the settings
that reside in memory instead entries in a file are searched by hash.
after all, the plugin has to be loaded from disk anyways
----------------------------------------------------------------------------
shortcut_viewer.rock-- can now call plugins rather than taking you to them
in the browser
-----------------------------------------------------------------------------
Added a new option to menus:
F_CB_ON_SELECT_ONLY
instead of option callback every time a item is accessed
F_CB_ON_SELECT_ONLY fires callback only when item is selected
-----------------------------------------------------------------------------
Added manual entries
-----------------------------------------------------------------------------
Change-Id: I078b57b1d2b4dd633c89212c1082fcbc1b516e6a
Note: I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.
Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
Admittedly I can not really think of a reason this would occur
in normal use but if it does it'll result in a crash so
better safe than sorry
Change-Id: I593652bb658475bbd9a18026243c02524f5e7ccb
I observed a crash on buflib>move_block
after dumping ram I noticed that the buffer for filetypes was being corrupted
tree_get_entry_at returns a entry from the buflib 'tree entry' buffer
filetree.c->ft_load writes data to this buffer before checking if it has
reached the last entry resulting in buffer overflow that overwrites the
next entry in the buffer ['filetypes']
Patch checks that the index passed to tree_get_entry_at() is in range
otherwise it returns NULL
Added checks + panic in other functions using tree_get_entry_at()
Fixed tree_lock_cache() calls in playlist and filetree
Change-Id: Ibf9e65652b4e00445e8e509629aebbcddffcfd4d
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
This complements offset-based resume and playback start funcionality.
The implementation is global on both HWCODEC and SWCODEC.
Basically, if either the specified elapsed or offset are non-zero,
it indicates a mid-track resume.
To resume by time only, set elapsed to nonzero and offset to zero.
To resume by offset only, set offset to nonzero and elapsed to zero.
Which one the codec uses and which has priority is up to the codec;
however, using an elapsed time covers more cases:
* Codecs not able to use an offset such as VGM or other atomic
formats
* Starting playback at a nonzero elapsed time from a source that
contains no offset, such as a cuesheet
The change re-versions pretty much everything from tagcache to nvram.
Change-Id: Ic7aebb24e99a03ae99585c5e236eba960d163f38
Reviewed-on: http://gerrit.rockbox.org/516
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
As well as using an index, which breaks when a file is added or
removed, use the crc32 of the filename. When the crc32 check passes the
index is used directly. When it fails, the slow path is taken checking
each file name in the playlist until the right crc is found. If that fails
the playlist is started from the beginning.
See http://www.rockbox.org/tracker/6411
Bump plugin API and nvram version numbers
Change-Id: I156f61a9f1ac428b4a682bc680379cb6b60b1b10
Reviewed-on: http://gerrit.rockbox.org/372
Tested-by: Jonathan Gordon <rockbox@jdgordon.info>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
loading a .m3u from the filebrowser now just runs it like it used to, selecting a playlist from inside the catalogue viewer opens it instead.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31083 a1c6a512-1295-4272-9138-f99709370657
This enables the ability to allocate (and free) memory dynamically
without fragmentation, through compaction. This means allocations can move
and fragmentation be reduced. Most changes are preparing Rockbox for this,
which many times means adding a move callback which can temporarily disable
movement when the corresponding code is in a critical section.
For now, the audio buffer allocation has a central role, because it's the one
having allocated most. This buffer is able to shrink itself, for which it
needs to stop playback for a very short moment. For this,
audio_buffer_available() returns the size of the audio buffer which can
possibly be used by other allocations because the audio buffer can shrink.
lastfm scrobbling and timestretch can now be toggled at runtime without
requiring a reboot.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30381 a1c6a512-1295-4272-9138-f99709370657
Namely, introduce buffer_get_buffer() and buffer_release_buffer().
buffer_get_buffer() aquires all available and grabs a lock, attempting to
call buffer_alloc() or buffer_get_buffer() while this lock is locked will cause
a panicf() (doesn't actually happen, but is for debugging purpose).
buffer_release_buffer() unlocks that lock and can additionally increment the
audiobuf buffer to make an allocation. Pass 0 to only unlock if buffer was
used temporarily only.
buffer_available() is a replacement function to query audiobuflen, i.e. what's
left in the buffer.
Buffer init is moved up in the init chain and handles ipodvideo64mb internally.
Further changes happened to mp3data.c and talk.c as to not call the above API
functions, but get the buffer from callers. The caller is the audio system
which has the buffer lock while mp3data.c and talk mess with the buffer.
mpeg.c now implements some buffer related functions of playback.h, especially
audio_get_buffer(), allowing to reduce #ifdef hell a tiny bit.
audiobuf and audiobufend are local to buffer.c now.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30308 a1c6a512-1295-4272-9138-f99709370657