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D2: Fix the POWER button check after an exception/panic. Make this power the player off, since we don't know how to force a reboot yet.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22036 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 7 additions and 2 deletions
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@ -22,6 +22,7 @@
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#include "kernel.h"
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#include "kernel.h"
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#include "system.h"
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#include "system.h"
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#include "panic.h"
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#include "panic.h"
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#include "power.h"
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#define default_interrupt(name) \
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#define default_interrupt(name) \
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extern __attribute__((weak,alias("UIRQ"))) void name (void)
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extern __attribute__((weak,alias("UIRQ"))) void name (void)
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@ -282,12 +283,16 @@ void system_reboot(void)
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#endif
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#endif
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/* TODO: implement reboot (eg. jump to boot ROM?) */
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/* TODO: implement reboot (eg. jump to boot ROM?) */
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while (1);
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power_off();
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}
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}
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void system_exception_wait(void)
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void system_exception_wait(void)
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{
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{
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while ((GPIOA & 0x10) == 0); /* check for power button */
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#ifdef COWON_D2
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while ((GPIOA & 0x4) != 0); /* check for power button */
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#else
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#error "system_exception_wait not implemented for this target"
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#endif
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}
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}
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int system_memory_guard(int newmode)
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int system_memory_guard(int newmode)
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