Remove YUV blitting functions and LCD modes

None of this is needed now that mpegplayer is gone.

Change-Id: I360366db8513e4d988021e8d7b7d8eb09930efb8
This commit is contained in:
Aidan MacDonald 2022-10-03 10:17:41 +01:00
parent b371ff1f47
commit fe6aa21e9e
54 changed files with 3 additions and 9638 deletions

View file

@ -1,538 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007-2008 by Michael Sevakis
*
* H10 20GB LCD assembly routines
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "cpu.h"
/****************************************************************************
* void lcd_write_yuv420_lines(unsigned char const * const src[3],
* int width,
* int stride);
*
* |R| |1.000000 -0.000001 1.402000| |Y'|
* |G| = |1.000000 -0.334136 -0.714136| |Pb|
* |B| |1.000000 1.772000 0.000000| |Pr|
* Scaled, normalized, rounded and tweaked to yield RGB 565:
* |R| |74 0 101| |Y' - 16| >> 9
* |G| = |74 -24 -51| |Cb - 128| >> 8
* |B| |74 128 0| |Cr - 128| >> 9
*
* Write four RGB565 pixels in the following order on each loop:
* 1 3 + > down
* 2 4 \/ left
*/
.section .icode, "ax", %progbits
.align 2
.global lcd_write_yuv420_lines
.type lcd_write_yuv420_lines, %function
lcd_write_yuv420_lines:
@ r0 = yuv_src
@ r1 = width
@ r2 = stride
stmfd sp!, { r4-r11, lr } @ save non-scratch
ldmia r0, { r4, r5, r6 } @ r4 = yuv_src[0] = Y'_p
@ r5 = yuv_src[1] = Cb_p
@ r6 = yuv_src[2] = Cr_p
@
mov r0, #0x7000000c @ r0 = &LCD2_PORT = 0x70008a0c
add r0, r0, #0x8a00 @
mov r14, #LCD2_DATA_MASK @
@
sub r2, r2, #1 @ Adjust stride because of increment
10: @ loop line @
ldrb r7, [r4], #1 @ r7 = *Y'_p++;
ldrb r8, [r5], #1 @ r8 = *Cb_p++;
ldrb r9, [r6], #1 @ r9 = *Cr_p++;
@
sub r7, r7, #16 @ r7 = Y = (Y' - 16)*74
add r12, r7, r7, asl #2 @ actually (Y' - 16)*37 and shift right
add r7, r12, r7, asl #5 @ by one less when adding - same for all
@
sub r8, r8, #128 @ Cb -= 128
sub r9, r9, #128 @ Cr -= 128
@
add r10, r9, r9, asl #1 @ r10 = Cr*51 + Cb*24
add r10, r10, r10, asl #4 @
add r10, r10, r8, asl #3 @
add r10, r10, r8, asl #4 @
@
add r11, r9, r9, asl #2 @ r9 = Cr*101
add r11, r11, r9, asl #5 @
add r9, r11, r9, asl #6 @
@
add r8, r8, #2 @ r8 = bu = (Cb*128 + 128) >> 8
mov r8, r8, asr #2 @
add r9, r9, #256 @ r9 = rv = (r8 + 256) >> 9
mov r9, r9, asr #9 @
rsb r10, r10, #128 @ r10 = guv = (-r9 + 128) >> 8
mov r10, r10, asr #8 @
@ compute R, G, and B
add r3, r8, r7, asr #8 @ r3 = b = (Y >> 9) + bu
add r11, r9, r7, asr #8 @ r11 = r = (Y >> 9) + rv
add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv
@
orr r12, r3, r11 @ check if clamping is needed...
orr r12, r12, r7, asr #1 @ ...at all
cmp r12, #31 @
bls 15f @ no clamp @
cmp r3, #31 @ clamp b
mvnhi r3, r3, asr #31 @
andhi r3, r3, #31 @
cmp r11, #31 @ clamp r
mvnhi r11, r11, asr #31 @
andhi r11, r11, #31 @
cmp r7, #63 @ clamp g
mvnhi r7, r7, asr #31 @
andhi r7, r7, #63 @
15: @ no clamp @
@
ldrb r12, [r4, r2] @ r12 = Y' = *(Y'_p + stride)
@
orr r3, r3, r11, lsl #11 @ r3 = b | (r << 11)
orr r3, r3, r7, lsl #5 @ r3 |= (g << 5)
@
orr r7, r14, r3, lsr #8 @ store pixel
orr r11, r14, r3 @
20: @
ldr r3, [r0] @
tst r3, #LCD2_BUSY_MASK @
bne 20b @
str r7, [r0] @
str r11, [r0] @
@
sub r7, r12, #16 @ r7 = Y = (Y' - 16)*74
add r12, r7, r7, asl #2 @
add r7, r12, r7, asl #5 @
@ compute R, G, and B
add r3, r8, r7, asr #8 @ r3 = b = (Y >> 9) + bu
add r11, r9, r7, asr #8 @ r11 = r = (Y >> 9) + rv
add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv
@
orr r12, r3, r11 @ check if clamping is needed...
orr r12, r12, r7, asr #1 @ ...at all
cmp r12, #31 @
bls 15f @ no clamp @
cmp r3, #31 @ clamp b
mvnhi r3, r3, asr #31 @
andhi r3, r3, #31 @
cmp r11, #31 @ clamp r
mvnhi r11, r11, asr #31 @
andhi r11, r11, #31 @
cmp r7, #63 @ clamp g
mvnhi r7, r7, asr #31 @
andhi r7, r7, #63 @
15: @ no clamp @
@
ldrb r12, [r4], #1 @ r12 = Y' = *(Y'_p++)
@
orr r3, r3, r11, lsl #11 @ r3 = b | (r << 11)
orr r3, r3, r7, lsl #5 @ r3 |= (g << 5)
@
orr r7, r14, r3, lsr #8 @ store pixel
orr r11, r14, r3 @
20: @
ldr r3, [r0] @
tst r3, #LCD2_BUSY_MASK @
bne 20b @
str r7, [r0] @
str r11, [r0] @
@
sub r7, r12, #16 @ r7 = Y = (Y' - 16)*74
add r12, r7, r7, asl #2 @
add r7, r12, r7, asl #5 @
@ compute R, G, and B
add r3, r8, r7, asr #8 @ r3 = b = (Y >> 9) + bu
add r11, r9, r7, asr #8 @ r11 = r = (Y >> 9) + rv
add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv
@
orr r12, r3, r11 @ check if clamping is needed...
orr r12, r12, r7, asr #1 @ ...at all
cmp r12, #31 @
bls 15f @ no clamp @
cmp r3, #31 @ clamp b
mvnhi r3, r3, asr #31 @
andhi r3, r3, #31 @
cmp r11, #31 @ clamp r
mvnhi r11, r11, asr #31 @
andhi r11, r11, #31 @
cmp r7, #63 @ clamp g
mvnhi r7, r7, asr #31 @
andhi r7, r7, #63 @
15: @ no clamp @
@
ldrb r12, [r4, r2] @ r12 = Y' = *(Y'_p + stride)
@
orr r3, r3, r7, lsl #5 @ r3 = b | (g << 5)
orr r3, r3, r11, lsl #11 @ r3 |= (r << 11)
@
orr r7, r14, r3, lsr #8 @ store pixel
orr r11, r14, r3 @
20: @
ldr r3, [r0] @
tst r3, #LCD2_BUSY_MASK @
bne 20b @
str r7, [r0] @
str r11, [r0] @
@
sub r7, r12, #16 @ r7 = Y = (Y' - 16)*74
add r12, r7, r7, asl #2 @
add r7, r12, r7, asl #5 @
@ compute R, G, and B
add r3, r8, r7, asr #8 @ r3 = b = (Y >> 9) + bu
add r11, r9, r7, asr #8 @ r11 = r = (Y >> 9) + rv
add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv
@
orr r12, r3, r11 @ check if clamping is needed...
orr r12, r12, r7, asr #1 @ ...at all
cmp r12, #31 @
bls 15f @ no clamp @
cmp r3, #31 @ clamp b
mvnhi r3, r3, asr #31 @
andhi r3, r3, #31 @
cmp r11, #31 @ clamp r
mvnhi r11, r11, asr #31 @
andhi r11, r11, #31 @
cmp r7, #63 @ clamp g
mvnhi r7, r7, asr #31 @
andhi r7, r7, #63 @
15: @ no clamp @
@
orr r3, r3, r11, lsl #11 @ r3 = b | (r << 11)
orr r3, r3, r7, lsl #5 @ r3 |= (g << 5)
@
orr r7, r14, r3, lsr #8 @ store pixel
orr r11, r14, r3 @
20: @
ldr r3, [r0] @
tst r3, #LCD2_BUSY_MASK @
bne 20b @
str r7, [r0] @
str r11, [r0] @
@
subs r1, r1, #2 @ subtract block from width
bgt 10b @ loop line @
@
ldmpc regs=r4-r11 @ restore registers and return
.ltorg @ dump constant pool
.size lcd_write_yuv420_lines, .-lcd_write_yuv420_lines
/****************************************************************************
* void lcd_write_yuv420_lines_odither(unsigned char const * const src[3],
* int width,
* int stride,
* int x_screen,
* int y_screen);
*
* |R| |1.000000 -0.000001 1.402000| |Y'|
* |G| = |1.000000 -0.334136 -0.714136| |Pb|
* |B| |1.000000 1.772000 0.000000| |Pr|
* Red scaled at twice g & b but at same precision to place it in correct
* bit position after multiply and leave instruction count lower.
* |R| |258 0 408| |Y' - 16|
* |G| = |149 -49 -104| |Cb - 128|
* |B| |149 258 0| |Cr - 128|
*
* Write four RGB565 pixels in the following order on each loop:
* 1 3 + > down
* 2 4 \/ left
*
* Kernel pattern (raw|use order):
* 5 3 4 2 row0 row2 > down
* 1 7 0 6 | 5 1 3 7 4 0 2 6 col0 left
* 4 2 5 3 | 4 0 2 6 5 1 3 7 col2 \/
* 0 6 1 7
*/
.section .icode, "ax", %progbits
.align 2
.global lcd_write_yuv420_lines_odither
.type lcd_write_yuv420_lines_odither, %function
lcd_write_yuv420_lines_odither:
@ r0 = yuv_src
@ r1 = width
@ r2 = stride
@ r3 = x_screen
@ [sp] = y_screen
stmfd sp!, { r4-r11, lr } @ save non-scratch
ldmia r0, { r4, r5, r6 } @ r4 = yuv_src[0] = Y'_p
@ r5 = yuv_src[1] = Cb_p
@ r6 = yuv_src[2] = Cr_p
@
ldr r0, [sp, #36] @ Line up pattern and kernel quadrant
eor r14, r3, r0 @
and r14, r14, #0x2 @
mov r14, r14, lsl #6 @ 0x00 or 0x80
@
mov r0, #0x7000000c @ r0 = &LCD2_PORT = 0x70008a0c
add r0, r0, #0x8a00 @
@
sub r2, r2, #1 @ Adjust stride because of increment
10: @ loop line @
@
ldrb r7, [r4], #1 @ r7 = *Y'_p++;
ldrb r8, [r5], #1 @ r8 = *Cb_p++;
ldrb r9, [r6], #1 @ r9 = *Cr_p++;
@
eor r14, r14, #0x80 @ flip pattern quadrant
@
sub r7, r7, #16 @ r7 = Y = (Y' - 16)*149
add r12, r7, r7, asl #2 @
add r12, r12, r12, asl #4 @
add r7, r12, r7, asl #6 @
@
sub r8, r8, #128 @ Cb -= 128
sub r9, r9, #128 @ Cr -= 128
@
add r10, r8, r8, asl #4 @ r10 = guv = Cr*104 + Cb*49
add r10, r10, r8, asl #5 @
add r10, r10, r9, asl #3 @
add r10, r10, r9, asl #5 @
add r10, r10, r9, asl #6 @
@
mov r8, r8, asl #1 @ r8 = bu = Cb*258
add r8, r8, r8, asl #7 @
@
add r9, r9, r9, asl #1 @ r9 = rv = Cr*408
add r9, r9, r9, asl #4 @
mov r9, r9, asl #3 @
@
@ compute R, G, and B
add r3, r8, r7 @ r3 = b' = Y + bu
add r11, r9, r7, asl #1 @ r11 = r' = Y*2 + rv
rsb r7, r10, r7 @ r7 = g' = Y + guv
@
@ r8 = bu, r9 = rv, r10 = guv
@
sub r12, r3, r3, lsr #5 @ r3 = 31/32*b + b/256
add r3, r12, r3, lsr #8 @
@
sub r12, r11, r11, lsr #5 @ r11 = 31/32*r + r/256
add r11, r12, r11, lsr #8 @
@
sub r12, r7, r7, lsr #6 @ r7 = 63/64*g + g/256
add r7, r12, r7, lsr #8 @
@
add r12, r14, #0x200 @
@
add r3, r3, r12 @ b = r3 + delta
add r11, r11, r12, lsl #1 @ r = r11 + delta*2
add r7, r7, r12, lsr #1 @ g = r7 + delta/2
@
orr r12, r3, r11, asr #1 @ check if clamping is needed...
orr r12, r12, r7 @ ...at all
movs r12, r12, asr #15 @
beq 15f @ no clamp @
movs r12, r3, asr #15 @ clamp b
mvnne r3, r12, lsr #15 @
andne r3, r3, #0x7c00 @ mask b only if clamped
movs r12, r11, asr #16 @ clamp r
mvnne r11, r12, lsr #16 @
movs r12, r7, asr #15 @ clamp g
mvnne r7, r12, lsr #15 @
15: @ no clamp @
@
ldrb r12, [r4, r2] @ r12 = Y' = *(Y'_p + stride)
@
and r11, r11, #0xf800 @ pack pixel
and r7, r7, #0x7e00 @ r3 = pixel = (r & 0xf800) |
orr r11, r11, r7, lsr #4 @ ((g & 0x7e00) >> 4) |
orr r3, r11, r3, lsr #10 @ (b >> 10)
@
mov r11, #LCD2_DATA_MASK @ store pixel
orr r7, r11, r3, lsr #8 @
orr r11, r11, r3 @
20: @
ldr r3, [r0] @
tst r3, #LCD2_BUSY_MASK @
bne 20b @
str r7, [r0] @
str r11, [r0] @
@
sub r7, r12, #16 @ r7 = Y = (Y' - 16)*149
add r12, r7, r7, asl #2 @
add r12, r12, r12, asl #4 @
add r7, r12, r7, asl #6 @
@ compute R, G, and B
add r3, r8, r7 @ r3 = b' = Y + bu
add r11, r9, r7, asl #1 @ r11 = r' = Y*2 + rv
rsb r7, r10, r7 @ r7 = g' = Y + guv
@
sub r12, r3, r3, lsr #5 @ r3 = 31/32*b' + b'/256
add r3, r12, r3, lsr #8 @
@
sub r12, r11, r11, lsr #5 @ r11 = 31/32*r' + r'/256
add r11, r12, r11, lsr #8 @
@
sub r12, r7, r7, lsr #6 @ r7 = 63/64*g' + g'/256
add r7, r12, r7, lsr #8 @
@
@ This element is zero - use r14 @
@
add r3, r3, r14 @ b = r3 + delta
add r11, r11, r14, lsl #1 @ r = r11 + delta*2
add r7, r7, r14, lsr #1 @ g = r7 + delta/2
@
orr r12, r3, r11, asr #1 @ check if clamping is needed...
orr r12, r12, r7 @ ...at all
movs r12, r12, asr #15 @
beq 15f @ no clamp @
movs r12, r3, asr #15 @ clamp b
mvnne r3, r12, lsr #15 @
andne r3, r3, #0x7c00 @ mask b only if clamped
movs r12, r11, asr #16 @ clamp r
mvnne r11, r12, lsr #16 @
movs r12, r7, asr #15 @ clamp g
mvnne r7, r12, lsr #15 @
15: @ no clamp @
@
ldrb r12, [r4], #1 @ r12 = Y' = *(Y'_p++)
@
and r11, r11, #0xf800 @ pack pixel
and r7, r7, #0x7e00 @ r3 = pixel = (r & 0xf800) |
orr r11, r11, r7, lsr #4 @ ((g & 0x7e00) >> 4) |
orr r3, r11, r3, lsr #10 @ (b >> 10)
@
mov r11, #LCD2_DATA_MASK @ store pixel
orr r7, r11, r3, lsr #8 @
orr r11, r11, r3 @
20: @
ldr r3, [r0] @
tst r3, #LCD2_BUSY_MASK @
bne 20b @
str r7, [r0] @
str r11, [r0] @
@
sub r7, r12, #16 @ r7 = Y = (Y' - 16)*149
add r12, r7, r7, asl #2 @
add r12, r12, r12, asl #4 @
add r7, r12, r7, asl #6 @
@ compute R, G, and B
add r3, r8, r7 @ r3 = b' = Y + bu
add r11, r9, r7, asl #1 @ r11 = r' = Y*2 + rv
rsb r7, r10, r7 @ r7 = g' = Y + guv
@
@ r8 = bu, r9 = rv, r10 = guv
@
sub r12, r3, r3, lsr #5 @ r3 = 31/32*b' + b'/256
add r3, r12, r3, lsr #8 @
@
sub r12, r11, r11, lsr #5 @ r11 = 31/32*r' + r'/256
add r11, r12, r11, lsr #8 @
@
sub r12, r7, r7, lsr #6 @ r7 = 63/64*g' + g'/256
add r7, r12, r7, lsr #8 @
@
add r12, r14, #0x100 @
@
add r3, r3, r12 @ b = r3 + delta
add r11, r11, r12, lsl #1 @ r = r11 + delta*2
add r7, r7, r12, lsr #1 @ g = r7 + delta/2
@
orr r12, r3, r11, asr #1 @ check if clamping is needed...
orr r12, r12, r7 @ ...at all
movs r12, r12, asr #15 @
beq 15f @ no clamp @
movs r12, r3, asr #15 @ clamp b
mvnne r3, r12, lsr #15 @
andne r3, r3, #0x7c00 @ mask b only if clamped
movs r12, r11, asr #16 @ clamp r
mvnne r11, r12, lsr #16 @
movs r12, r7, asr #15 @ clamp g
mvnne r7, r12, lsr #15 @
15: @ no clamp @
@
ldrb r12, [r4, r2] @ r12 = Y' = *(Y'_p + stride)
@
and r11, r11, #0xf800 @ pack pixel
and r7, r7, #0x7e00 @ r3 = pixel = (r & 0xf800) |
orr r11, r11, r7, lsr #4 @ ((g & 0x7e00) >> 4) |
orr r3, r11, r3, lsr #10 @ (b >> 10)
@
mov r11, #LCD2_DATA_MASK @ store pixel
orr r7, r11, r3, lsr #8 @
orr r11, r11, r3 @
20: @
ldr r3, [r0] @
tst r3, #LCD2_BUSY_MASK @
bne 20b @
str r7, [r0] @
str r11, [r0] @
@
sub r7, r12, #16 @ r7 = Y = (Y' - 16)*149
add r12, r7, r7, asl #2 @
add r12, r12, r12, asl #4 @
add r7, r12, r7, asl #6 @
@ compute R, G, and B
add r3, r8, r7 @ r3 = b' = Y + bu
add r11, r9, r7, asl #1 @ r11 = r' = Y*2 + rv
rsb r7, r10, r7 @ r7 = g' = Y + guv
@
sub r12, r3, r3, lsr #5 @ r3 = 31/32*b + b/256
add r3, r12, r3, lsr #8 @
@
sub r12, r11, r11, lsr #5 @ r11 = 31/32*r + r/256
add r11, r12, r11, lsr #8 @
@
sub r12, r7, r7, lsr #6 @ r7 = 63/64*g + g/256
add r7, r12, r7, lsr #8 @
@
add r12, r14, #0x300 @
@
add r3, r3, r12 @ b = r3 + delta
add r11, r11, r12, lsl #1 @ r = r11 + delta*2
add r7, r7, r12, lsr #1 @ g = r7 + delta/2
@
orr r12, r3, r11, asr #1 @ check if clamping is needed...
orr r12, r12, r7 @ ...at all
movs r12, r12, asr #15 @
beq 15f @ no clamp @
movs r12, r3, asr #15 @ clamp b
mvnne r3, r12, lsr #15 @
andne r3, r3, #0x7c00 @ mask b only if clamped
movs r12, r11, asr #16 @ clamp r
mvnne r11, r12, lsr #16 @
movs r12, r7, asr #15 @ clamp g
mvnne r7, r12, lsr #15 @
15: @ no clamp @
@
and r11, r11, #0xf800 @ pack pixel
and r7, r7, #0x7e00 @ r3 = pixel = (r & 0xf800) |
orr r11, r11, r7, lsr #4 @ ((g & 0x7e00) >> 4) |
orr r3, r11, r3, lsr #10 @ (b >> 10)
@
mov r11, #LCD2_DATA_MASK @ store pixel
orr r7, r11, r3, lsr #8 @
orr r11, r11, r3 @
20: @
ldr r3, [r0] @
tst r3, #LCD2_BUSY_MASK @
bne 20b @
str r7, [r0] @
str r11, [r0] @
@
subs r1, r1, #2 @ subtract block from width
bgt 10b @ loop line @
@
ldmpc regs=r4-r11 @ restore registers and return
.ltorg @ dump constant pool
.size lcd_write_yuv420_lines_odither, .-lcd_write_yuv420_lines_odither

View file

@ -36,8 +36,6 @@ static unsigned short disp_control_rev;
/* Contrast setting << 8 */
static int lcd_contrast;
static unsigned lcd_yuv_options SHAREDBSS_ATTR = 0;
/* Forward declarations */
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
static void lcd_display_off(void);
@ -398,94 +396,6 @@ bool lcd_active(void)
/*** update functions ***/
void lcd_yuv_set_options(unsigned options)
{
lcd_yuv_options = options;
}
/* Line write helper function for lcd_yuv_blit. Write two lines of yuv420. */
extern void lcd_write_yuv420_lines(unsigned char const * const src[3],
int width,
int stride);
extern void lcd_write_yuv420_lines_odither(unsigned char const * const src[3],
int width,
int stride,
int x_screen, /* To align dither pattern */
int y_screen);
/* Performance function to blit a YUV bitmap directly to the LCD */
void lcd_blit_yuv(unsigned char * const src[3],
int src_x, int src_y, int stride,
int x, int y, int width, int height)
{
const unsigned char *yuv_src[3];
const unsigned char *ysrc_max;
int y0;
int options;
if (!display_on)
return;
width &= ~1;
height &= ~1;
/* calculate the drawing region */
/* The 20GB LCD is actually 128x160 but rotated 90 degrees so the origin
* is actually the bottom left and horizontal and vertical are swapped.
* Rockbox expects the origin to be the top left so we need to use
* 127 - y instead of just y */
/* max vert << 8 | start vert */
lcd_write_reg(R_VERT_RAM_ADDR_POS, ((x + width - 1) << 8) | x);
y0 = LCD_HEIGHT - 1 - y + y_offset;
/* DIT=0, BGR=1, HWM=0, I/D1-0=10, AM=0, LG2-0=000 */
lcd_write_reg(R_ENTRY_MODE, 0x1020);
yuv_src[0] = src[0] + src_y * stride + src_x;
yuv_src[1] = src[1] + (src_y * stride >> 2) + (src_x >> 1);
yuv_src[2] = src[2] + (yuv_src[1] - src[1]);
ysrc_max = yuv_src[0] + height * stride;
options = lcd_yuv_options;
do
{
/* max horiz << 8 | start horiz */
lcd_write_reg(R_HORIZ_RAM_ADDR_POS, (y0 << 8) | (y0 - 1));
/* position cursor (set AD0-AD15) */
/* start vert << 8 | start horiz */
lcd_write_reg(R_RAM_ADDR_SET, (x << 8) | y0);
/* start drawing */
lcd_send_cmd(R_WRITE_DATA_2_GRAM);
if (options & LCD_YUV_DITHER)
{
lcd_write_yuv420_lines_odither(yuv_src, width, stride,
x, y);
y -= 2;
}
else
{
lcd_write_yuv420_lines(yuv_src, width, stride);
}
y0 -= 2;
yuv_src[0] += stride << 1;
yuv_src[1] += stride >> 1;
yuv_src[2] += stride >> 1;
}
while (yuv_src[0] < ysrc_max);
/* DIT=0, BGR=1, HWM=0, I/D1-0=10, AM=1, LG2-0=000 */
lcd_write_reg(R_ENTRY_MODE, 0x1028);
}
/* Update a fraction of the display. */
void lcd_update_rect(int x0, int y0, int width, int height)
{

View file

@ -118,168 +118,6 @@ void lcd_init_device(void)
/*** update functions ***/
#define CSUB_X 2
#define CSUB_Y 2
#define RYFAC (31*257)
#define GYFAC (31*257)
#define BYFAC (31*257)
#define RVFAC 11170 /* 31 * 257 * 1.402 */
#define GVFAC (-5690) /* 31 * 257 * -0.714136 */
#define GUFAC (-2742) /* 31 * 257 * -0.344136 */
#define BUFAC 14118 /* 31 * 257 * 1.772 */
#define ROUNDOFFS (127*257)
#define ROUNDOFFSG (63*257)
/* Performance function to blit a YUV bitmap directly to the LCD */
void lcd_blit_yuv(unsigned char * const src[3],
int src_x, int src_y, int stride,
int x, int y, int width, int height)
{
int y0, x0, y1, x1;
int ymax;
width = (width + 1) & ~1;
/* calculate the drawing region */
x0 = x;
x1 = x + width - 1;
y0 = y;
y1 = y + height - 1;
/* max horiz << 8 | start horiz */
lcd_write_reg(R_HORIZ_RAM_ADDR_POS, (x1 << 8) | x0);
/* max vert << 8 | start vert */
lcd_write_reg(R_VERT_RAM_ADDR_POS, (y1 << 8) | y0);
/* start vert << 8 | start horiz */
lcd_write_reg(R_RAM_ADDR_SET, (y0 << 8) | x0);
/* start drawing */
lcd_send_cmd(R_WRITE_DATA_2_GRAM);
ymax = y + height - 1 ;
const int stride_div_csub_x = stride/CSUB_X;
for (; y <= ymax ; y++)
{
/* upsampling, YUV->RGB conversion and reduction to RGB565 in one go */
const unsigned char *ysrc = src[0] + stride * src_y + src_x;
const int uvoffset = stride_div_csub_x * (src_y/CSUB_Y) +
(src_x/CSUB_X);
const unsigned char *usrc = src[1] + uvoffset;
const unsigned char *vsrc = src[2] + uvoffset;
const unsigned char *row_end = ysrc + width;
int y, u, v;
int red1, green1, blue1;
int red2, green2, blue2;
unsigned rbits, gbits, bbits;
int rc, gc, bc;
do
{
u = *usrc++ - 128;
v = *vsrc++ - 128;
rc = RVFAC * v + ROUNDOFFS;
gc = GVFAC * v + GUFAC * u + ROUNDOFFSG;
bc = BUFAC * u + ROUNDOFFS;
/* Pixel 1 */
y = *ysrc++;
red1 = RYFAC * y + rc;
green1 = GYFAC * y + gc;
blue1 = BYFAC * y + bc;
/* Pixel 2 */
y = *ysrc++;
red2 = RYFAC * y + rc;
green2 = GYFAC * y + gc;
blue2 = BYFAC * y + bc;
/* Since out of bounds errors are relatively rare, we check two
pixels at once to see if any components are out of bounds, and
then fix whichever is broken. This works due to high values and
negative values both becoming larger than the cutoff when
casted to unsigned. And ORing them together checks all of them
simultaneously. */
if (((unsigned)(red1 | green1 | blue1 |
red2 | green2 | blue2)) > (RYFAC*255+ROUNDOFFS)) {
if (((unsigned)(red1 | green1 | blue1)) >
(RYFAC*255+ROUNDOFFS)) {
if ((unsigned)red1 > (RYFAC*255+ROUNDOFFS))
{
if (red1 < 0)
red1 = 0;
else
red1 = (RYFAC*255+ROUNDOFFS);
}
if ((unsigned)green1 > (GYFAC*255+ROUNDOFFSG))
{
if (green1 < 0)
green1 = 0;
else
green1 = (GYFAC*255+ROUNDOFFSG);
}
if ((unsigned)blue1 > (BYFAC*255+ROUNDOFFS))
{
if (blue1 < 0)
blue1 = 0;
else
blue1 = (BYFAC*255+ROUNDOFFS);
}
}
if (((unsigned)(red2 | green2 | blue2)) >
(RYFAC*255+ROUNDOFFS)) {
if ((unsigned)red2 > (RYFAC*255+ROUNDOFFS))
{
if (red2 < 0)
red2 = 0;
else
red2 = (RYFAC*255+ROUNDOFFS);
}
if ((unsigned)green2 > (GYFAC*255+ROUNDOFFSG))
{
if (green2 < 0)
green2 = 0;
else
green2 = (GYFAC*255+ROUNDOFFSG);
}
if ((unsigned)blue2 > (BYFAC*255+ROUNDOFFS))
{
if (blue2 < 0)
blue2 = 0;
else
blue2 = (BYFAC*255+ROUNDOFFS);
}
}
}
rbits = red1 >> 16 ;
gbits = green1 >> 15 ;
bbits = blue1 >> 16 ;
lcd_send_data((rbits << 11) | (gbits << 5) | bbits);
rbits = red2 >> 16 ;
gbits = green2 >> 15 ;
bbits = blue2 >> 16 ;
lcd_send_data((rbits << 11) | (gbits << 5) | bbits);
}
while (ysrc < row_end);
src_y++;
}
}
/* Update a fraction of the display. */
void lcd_update_rect(int x0, int y0, int width, int height)
{