Remove YUV blitting functions and LCD modes

None of this is needed now that mpegplayer is gone.

Change-Id: I360366db8513e4d988021e8d7b7d8eb09930efb8
This commit is contained in:
Aidan MacDonald 2022-10-03 10:17:41 +01:00
parent b371ff1f47
commit fe6aa21e9e
54 changed files with 3 additions and 9638 deletions

View file

@ -379,195 +379,6 @@ static inline int clamp(int val, int min, int max)
return val;
}
#ifndef _WIN32
/*
* weak attribute doesn't work for win32 as of gcc 4.6.2 and binutils 2.21.52
* When building win32 simulators, we won't be using an optimized version of
* lcd_blit_yuv(), so just don't use the weak attribute.
*/
__attribute__((weak))
#endif
void lcd_yuv_set_options(unsigned options)
{
(void)options;
}
/* Draw a partial YUV colour bitmap */
#ifndef _WIN32
__attribute__((weak))
#endif
void lcd_blit_yuv(unsigned char * const src[3],
int src_x, int src_y, int stride,
int x, int y, int width, int height)
{
const unsigned char *ysrc, *usrc, *vsrc;
int linecounter;
fb_data *dst, *row_end;
long z;
/* width and height must be >= 2 and an even number */
width &= ~1;
linecounter = height >> 1;
#if LCD_WIDTH >= LCD_HEIGHT
dst = FBADDR(x, y);
row_end = dst + width;
#else
dst = FBADDR(LCD_WIDTH - y - 1, x);
row_end = dst + LCD_WIDTH * width;
#endif
z = stride * src_y;
ysrc = src[0] + z + src_x;
usrc = src[1] + (z >> 2) + (src_x >> 1);
vsrc = src[2] + (usrc - src[1]);
/* stride => amount to jump from end of last row to start of next */
stride -= width;
/* upsampling, YUV->RGB conversion and reduction to RGB565 in one go */
do
{
do
{
int y, cb, cr, rv, guv, bu, r, g, b;
y = YFAC*(*ysrc++ - 16);
cb = *usrc++ - 128;
cr = *vsrc++ - 128;
rv = RVFAC*cr;
guv = GUFAC*cb + GVFAC*cr;
bu = BUFAC*cb;
r = y + rv;
g = y + guv;
b = y + bu;
if ((unsigned)(r | g | b) > 64*256-1)
{
r = clamp(r, 0, 64*256-1);
g = clamp(g, 0, 64*256-1);
b = clamp(b, 0, 64*256-1);
}
*dst = FB_RGBPACK(r >> 6, g >> 6, b >> 6);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
#else
dst += LCD_WIDTH;
#endif
y = YFAC*(*ysrc++ - 16);
r = y + rv;
g = y + guv;
b = y + bu;
if ((unsigned)(r | g | b) > 64*256-1)
{
r = clamp(r, 0, 64*256-1);
g = clamp(g, 0, 64*256-1);
b = clamp(b, 0, 64*256-1);
}
*dst = FB_RGBPACK(r >> 6, g >> 6, b >> 6);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
#else
dst += LCD_WIDTH;
#endif
}
while (dst < row_end);
ysrc += stride;
usrc -= width >> 1;
vsrc -= width >> 1;
#if LCD_WIDTH >= LCD_HEIGHT
row_end += LCD_WIDTH;
dst += LCD_WIDTH - width;
#else
row_end -= 1;
dst -= LCD_WIDTH*width + 1;
#endif
do
{
int y, cb, cr, rv, guv, bu, r, g, b;
y = YFAC*(*ysrc++ - 16);
cb = *usrc++ - 128;
cr = *vsrc++ - 128;
rv = RVFAC*cr;
guv = GUFAC*cb + GVFAC*cr;
bu = BUFAC*cb;
r = y + rv;
g = y + guv;
b = y + bu;
if ((unsigned)(r | g | b) > 64*256-1)
{
r = clamp(r, 0, 64*256-1);
g = clamp(g, 0, 64*256-1);
b = clamp(b, 0, 64*256-1);
}
*dst = FB_RGBPACK(r >> 6, g >> 6, b >> 6);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
#else
dst += LCD_WIDTH;
#endif
y = YFAC*(*ysrc++ - 16);
r = y + rv;
g = y + guv;
b = y + bu;
if ((unsigned)(r | g | b) > 64*256-1)
{
r = clamp(r, 0, 64*256-1);
g = clamp(g, 0, 64*256-1);
b = clamp(b, 0, 64*256-1);
}
*dst = FB_RGBPACK(r >> 6, g >> 6, b >> 6);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
#else
dst += LCD_WIDTH;
#endif
}
while (dst < row_end);
ysrc += stride;
usrc += stride >> 1;
vsrc += stride >> 1;
#if LCD_WIDTH >= LCD_HEIGHT
row_end += LCD_WIDTH;
dst += LCD_WIDTH - width;
#else
row_end -= 1;
dst -= LCD_WIDTH*width + 1;
#endif
}
while (--linecounter > 0);
#if LCD_WIDTH >= LCD_HEIGHT
lcd_update_rect(x, y, width, height);
#else
lcd_update_rect(LCD_WIDTH - y - height, x, height, width);
#endif
}
/* Fill a rectangle with a gradient. This function draws only the partial
* gradient. It assumes the original gradient is src_height high and skips
* the first few rows. This is useful for drawing only the bottom half of

View file

@ -110,101 +110,3 @@ void lcd_update_rect(int x, int y, int width, int height)
}
}
#endif /* LCD_OPTIMIZED_UPDATE_RECT */
/*** YUV functions ***/
static unsigned lcd_yuv_options SHAREDBSS_ATTR = 0;
/* Line write helper function for lcd_yuv_blit. Write two lines of yuv420. */
extern void lcd_write_yuv420_lines(fb_data *dst,
unsigned char const * const src[3],
int width,
int stride);
extern void lcd_write_yuv420_lines_odither(fb_data *dst,
unsigned char const * const src[3],
int width,
int stride,
int x_screen, /* To align dither pattern */
int y_screen);
void lcd_yuv_set_options(unsigned options)
{
lcd_yuv_options = options;
}
#ifndef LCD_OPTIMIZED_BLIT_YUV
/* Performance function to blit a YUV bitmap directly to the LCD
* src_x, src_y, width and height should be even and within the LCD's
* boundaries.
*
* For portrait LCDs, show it rotated counterclockwise by 90 degrees
*/
void lcd_blit_yuv(unsigned char * const src[3],
int src_x, int src_y, int stride,
int x, int y, int width, int height)
{
/* Macrofy the bits that change between orientations */
#if CONFIG_ORIENTATION == SCREEN_PORTRAIT
#define LCD_FRAMEBUF_ADDR_ORIENTED(col, row) \
LCD_FRAMEBUF_ADDR(row, col)
#define lcd_write_yuv420_lines_odither_oriented(dst, src, w, s, col, row) \
lcd_write_yuv420_lines_odither(dst, src, w, s, row, col)
#define YUV_NEXTLINE() dst -= 2
#define YUV_DITHER_NEXTLINE() dst -= 2, y -= 2
#else
#define LCD_FRAMEBUF_ADDR_ORIENTED(col, row) \
LCD_FRAMEBUF_ADDR(col, row)
#define lcd_write_yuv420_lines_odither_oriented(dst, src, w, s, col, row) \
lcd_write_yuv420_lines_odither(dst, src, w, s, col, row)
#define YUV_NEXTLINE() dst += 2*LCD_FBWIDTH
#define YUV_DITHER_NEXTLINE() dst += 2*LCD_FBWIDTH, y += 2
#endif
if (!lcd_write_enabled())
return;
/* Sorry, but width and height must be >= 2 or else */
width &= ~1;
height >>= 1;
#if CONFIG_ORIENTATION == SCREEN_PORTRAIT
/* Adjust portrait coordinates to make (0, 0) the upper right corner */
y = LCD_WIDTH - 1 - y;
#endif
fb_data *dst = LCD_FRAMEBUF_ADDR_ORIENTED(x, y);
int z = stride*src_y;
unsigned char const * yuv_src[3];
yuv_src[0] = src[0] + z + src_x;
yuv_src[1] = src[1] + (z >> 2) + (src_x >> 1);
yuv_src[2] = src[2] + (yuv_src[1] - src[1]);
if (lcd_yuv_options & LCD_YUV_DITHER)
{
do
{
lcd_write_yuv420_lines_odither_oriented(dst, yuv_src, width,
stride, x, y);
yuv_src[0] += stride << 1; /* Skip down two luma lines */
yuv_src[1] += stride >> 1; /* Skip down one chroma line */
yuv_src[2] += stride >> 1;
YUV_DITHER_NEXTLINE();
}
while (--height > 0);
}
else
{
do
{
lcd_write_yuv420_lines(dst, yuv_src, width, stride);
yuv_src[0] += stride << 1; /* Skip down two luma lines */
yuv_src[1] += stride >> 1; /* Skip down one chroma line */
yuv_src[2] += stride >> 1;
YUV_NEXTLINE();
}
while (--height > 0);
}
}
#endif /* LCD_OPTIMIZED_BLIT_YUV */