pcm: Get rid of pcm_play_pause() and associated APIs

Nothing in the core has used it for some time.  It's exported to the
plugin API but the last plugins to use it were switched to the mixer API
back in 2011.

This allows us to get rid of pcm_play_dma_pause() from all audio drivers

Change-Id: Ic3fa02592316f84963e41d792d1cabb436d1ff6b
This commit is contained in:
Solomon Peachy 2020-10-30 20:30:27 -04:00
parent 2d85c72151
commit fe2d52cc7d
35 changed files with 20 additions and 388 deletions

View file

@ -278,16 +278,6 @@ void pcm_play_dma_start_int(const void *addr, size_t size)
start_pcm(true);
}
void pcm_play_dma_pause_int(bool pause)
{
if (pause)
pcm_play_dma_pause(true);
else if (src_buf_rem)
start_pcm(false); /* Reprocess in case volume level changed */
else
pcm_play_stop_int(); /* Playing frame was last frame */
}
void pcm_play_dma_stop_int(void)
{
pcm_play_dma_stop();