pcm: Get rid of pcm_play_pause() and associated APIs

Nothing in the core has used it for some time.  It's exported to the
plugin API but the last plugins to use it were switched to the mixer API
back in 2011.

This allows us to get rid of pcm_play_dma_pause() from all audio drivers

Change-Id: Ic3fa02592316f84963e41d792d1cabb436d1ff6b
This commit is contained in:
Solomon Peachy 2020-10-30 20:30:27 -04:00
parent 2d85c72151
commit fe2d52cc7d
35 changed files with 20 additions and 388 deletions

View file

@ -1430,11 +1430,6 @@ void pcm_init_recording(void)
\conditions defined(HAVE_RECORDING)
\description
bool pcm_is_paused(void)
\group sound
\return true if playback is paused, else false
\description
bool pcm_is_playing(void)
\group sound
\return true unless playback is paused
@ -1451,14 +1446,9 @@ void pcm_play_lock(void)
\group sound
\description
void pcm_play_pause(bool play)
\group sound
\param play
\description Pauses or unpauses the playback depending on the truth value of =play=
void pcm_play_stop(void)
\group sound
\description Stops the playback and empties the audio buffer unlike [F[pcm_play_pause]]
\description Stops the playback and empties the audio buffer.
void pcm_play_unlock(void)
\group sound