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https://github.com/Rockbox/rockbox.git
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fuze+: Update plugin keymaps (FS#12405). Thanks to Jean-Louis Biasini
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31598 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
b5e879e837
commit
fdf574adb4
19 changed files with 99 additions and 56 deletions
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@ -459,8 +459,10 @@ enum {
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#define BJACK_DOUBLE_NAME "BACK"
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#define BJACK_SELECT BUTTON_SELECT
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#define BJACK_QUIT BUTTON_POWER
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#define BJACK_STAY BUTTON_PLAYPAUSE
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#define BJACK_DOUBLEDOWN BUTTON_BACK
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#define BJACK_MAX BUTTON_BOTTOMRIGHT
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#define BJACK_MIN BUTTON_BOTTOMLEFT
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#define BJACK_STAY BUTTON_BACK
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#define BJACK_DOUBLEDOWN BUTTON_PLAYPAUSE
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#define BJACK_UP BUTTON_UP
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#define BJACK_DOWN BUTTON_DOWN
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#define BJACK_RIGHT BUTTON_RIGHT
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@ -402,9 +402,10 @@
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#define CB_DOWN BUTTON_DOWN
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#define CB_LEFT BUTTON_LEFT
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY BUTTON_PLAYPAUSE
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#define CB_LEVEL BUTTON_BACK
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#define CB_MENU (BUTTON_PLAYPAUSE | BUTTON_REPEAT)
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#define CB_PLAY (BUTTON_PLAYPAUSE | BUTTON_REPEAT)
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#define CB_LEVEL BUTTON_BOTTOMRIGHT
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#define CB_RESTART (BUTTON_BACK | BUTTON_REPEAT)
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#define CB_MENU BUTTON_POWER
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#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
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#define CB_SELECT BUTTON_SELECT
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@ -190,10 +190,10 @@
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#define CLIX_BUTTON_QUIT BUTTON_POWER
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#define CLIX_BUTTON_UP BUTTON_UP
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#define CLIX_BUTTON_DOWN BUTTON_DOWN
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#define CLIX_BUTTON_SCROLL_FWD BUTTON_BACK
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#define CLIX_BUTTON_SCROLL_BACK BUTTON_PLAYPAUSE
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#define CLIX_BUTTON_LEFT BUTTON_LEFT
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#define CLIX_BUTTON_RIGHT BUTTON_RIGHT
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#define CLIX_BUTTON_SCROLL_FWD BUTTON_BOTTOMRIGHT
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#define CLIX_BUTTON_SCROLL_BACK BUTTON_BOTTOMLEFT
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#define CLIX_BUTTON_CLICK BUTTON_SELECT
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#else
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@ -168,6 +168,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_SHOOT BUTTON_PLAY
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#define DOOMBUTTON_ENTER BUTTON_SELECT
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#define DOOMBUTTON_OPEN BUTTON_MENU
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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@ -178,6 +179,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ESC BUTTON_POWER
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#define DOOMBUTTON_ENTER BUTTON_SELECT
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#define DOOMBUTTON_WEAPON BUTTON_REC
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define DOOMBUTTON_UP BUTTON_SCROLL_UP
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#define DOOMBUTTON_DOWN BUTTON_SCROLL_DOWN
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@ -188,6 +190,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ESC BUTTON_POWER
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#define DOOMBUTTON_ENTER BUTTON_REW
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#define DOOMBUTTON_WEAPON BUTTON_FF
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#elif CONFIG_KEYPAD == SANSA_E200_PAD
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#define DOOMBUTTON_SCROLLWHEEL
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#define DOOMBUTTON_SCROLLWHEEL_CC BUTTON_SCROLL_BACK
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@ -201,6 +204,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ESC BUTTON_POWER
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#define DOOMBUTTON_ENTER BUTTON_SELECT
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#define DOOMBUTTON_WEAPON DOOMBUTTON_SCROLLWHEEL_CW
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#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
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#define DOOMBUTTON_SCROLLWHEEL
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#define DOOMBUTTON_SCROLLWHEEL_CC BUTTON_SCROLL_BACK
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@ -214,6 +218,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ESC BUTTON_HOME
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#define DOOMBUTTON_ENTER BUTTON_SELECT
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#define DOOMBUTTON_WEAPON DOOMBUTTON_SCROLLWHEEL_CW
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#elif CONFIG_KEYPAD == SANSA_C200_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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@ -224,6 +229,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ESC BUTTON_POWER
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#define DOOMBUTTON_ENTER BUTTON_SELECT
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#define DOOMBUTTON_WEAPON BUTTON_VOL_UP
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#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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@ -234,6 +240,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ESC BUTTON_POWER
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#define DOOMBUTTON_ENTER BUTTON_SELECT
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#define DOOMBUTTON_WEAPON BUTTON_VOL_UP
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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@ -245,6 +252,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ENTER BUTTON_SELECT
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#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
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#define DOOMBUTTON_MAP BUTTON_VOL_UP
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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@ -256,6 +264,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ENTER BUTTON_SELECT
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#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
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#define DOOMBUTTON_MAP BUTTON_VOL_UP
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#elif CONFIG_KEYPAD == MROBE500_PAD
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#define DOOMBUTTON_ESC BUTTON_POWER
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#define DOOMBUTTON_UP BUTTON_RC_PLAY
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@ -266,6 +275,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_SHOOT BUTTON_RC_VOL_UP
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#define DOOMBUTTON_ENTER BUTTON_RC_MODE
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#define DOOMBUTTON_WEAPON BUTTON_RC_HEART
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#elif CONFIG_KEYPAD == IRIVER_H100_PAD || \
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CONFIG_KEYPAD == IRIVER_H300_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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@ -277,6 +287,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ESC BUTTON_OFF
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#define DOOMBUTTON_ENTER BUTTON_SELECT
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#define DOOMBUTTON_WEAPON BUTTON_ON
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define DOOMBUTTON_ESC BUTTON_RC_REC
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#define DOOMBUTTON_UP BUTTON_RC_VOL_UP
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@ -287,11 +298,13 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_SHOOT BUTTON_RC_MODE
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#define DOOMBUTTON_ENTER BUTTON_RC_PLAY
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#define DOOMBUTTON_WEAPON BUTTON_RC_MENU
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#elif CONFIG_KEYPAD == COWON_D2_PAD
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#define DOOMBUTTON_ESC BUTTON_POWER
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#define DOOMBUTTON_SHOOT BUTTON_PLUS
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#define DOOMBUTTON_WEAPON BUTTON_MINUS
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#define DOOMBUTTON_MAP BUTTON_MENU
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#elif CONFIG_KEYPAD == MROBE100_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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@ -302,6 +315,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ESC BUTTON_POWER
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#define DOOMBUTTON_ENTER BUTTON_MENU
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#define DOOMBUTTON_WEAPON BUTTON_DISPLAY
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#elif CONFIG_KEYPAD == IAUDIO67_PAD
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#define DOOMBUTTON_ESC BUTTON_POWER
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#define DOOMBUTTON_UP BUTTON_STOP
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@ -311,6 +325,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_SHOOT BUTTON_VOLUP
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#define DOOMBUTTON_OPEN BUTTON_VOLDOWN
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#define DOOMBUTTON_ENTER BUTTON_MENU
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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@ -322,6 +337,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ENTER BUTTON_PLAY
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#define DOOMBUTTON_WEAPON BUTTON_MENU
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#define DOOMBUTTON_MAP BUTTON_CUSTOM
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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@ -333,6 +349,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ENTER BUTTON_VIEW
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#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
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#define DOOMBUTTON_MAP BUTTON_VOL_UP
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#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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@ -344,6 +361,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ENTER BUTTON_PLAY
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#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
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#define DOOMBUTTON_MAP BUTTON_VOL_UP
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#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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@ -355,13 +373,16 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ENTER BUTTON_LEFT
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#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
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#define DOOMBUTTON_MAP BUTTON_VOL_UP
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#elif CONFIG_KEYPAD == ONDAVX747_PAD
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#define DOOMBUTTON_ESC BUTTON_POWER
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#define DOOMBUTTON_SHOOT BUTTON_VOL_UP
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#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
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#define DOOMBUTTON_MAP BUTTON_MENU
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#elif CONFIG_KEYPAD == ONDAVX777_PAD
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#define DOOMBUTTON_ESC BUTTON_POWER
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#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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@ -373,6 +394,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ENTER (BUTTON_PLAY|BUTTON_RIGHT)
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#define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_UP)
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#define DOOMBUTTON_MAP (BUTTON_PLAY|BUTTON_DOWN)
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#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
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#define DOOMBUTTON_UP BUTTON_OK
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#define DOOMBUTTON_DOWN BUTTON_CANCEL
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#define DOOMBUTTON_ESC BUTTON_REC
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#define DOOMBUTTON_ENTER BUTTON_POWER
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#define DOOMBUTTON_WEAPON BUTTON_PLAY
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#elif CONFIG_KEYPAD == MPIO_HD200_PAD
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#define DOOMBUTTON_UP BUTTON_REW
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#define DOOMBUTTON_DOWN BUTTON_FF
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#define DOOMBUTTON_ESC BUTTON_REC
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#define DOOMBUTTON_ENTER BUTTON_PLAY
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#define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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#define DOOMBUTTON_ESC BUTTON_REC
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#define DOOMBUTTON_ENTER BUTTON_PLAY
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#define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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#define DOOMBUTTON_LEFT BUTTON_LEFT
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#define DOOMBUTTON_RIGHT BUTTON_RIGHT
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#define DOOMBUTTON_SHOOT BUTTON_SELECT
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#define DOOMBUTTON_OPEN BUTTON_PLAYPAUSE
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#define DOOMBUTTON_QUIT BUTTON_POWER
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#define DOOMBUTTON_ESC BUTTON_BACK
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#define DOOMBUTTON_ENTER (BUTTON_PLAYPAUSE|BUTTON_REPEAT)
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#define DOOMBUTTON_WEAPON (BUTTON_SELECT|BUTTON_REPEAT)
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#define DOOMBUTTON_ENTER BUTTON_SELECT
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#define DOOMBUTTON_SHOOT BUTTON_SELECT
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#define DOOMBUTTON_WEAPON BUTTON_BOTTOMLEFT
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#define DOOMBUTTON_MAP BUTTON_BOTTOMRIGHT
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#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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@ -365,7 +365,7 @@
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE BUTTON_PLAYPAUSE
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#define FLIPIT_SOLVE BUTTON_BACK
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#define FLIPIT_STEP_BY_STEP (BUTTON_BACK|BUTTON_PLAYPAUSE)
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#define FLIPIT_STEP_BY_STEP BUTTON_BOTTOMLEFT
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
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@ -359,10 +359,12 @@
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_MENU BUTTON_POWER
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#define GBN_BUTTON_PLAY BUTTON_SELECT
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#define GBN_BUTTON_RETREAT BUTTON_BACK
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#define GBN_BUTTON_ADVANCE BUTTON_PLAYPAUSE
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#define GBN_BUTTON_PLAY BUTTON_SELECT
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#define GBN_BUTTON_MENU BUTTON_POWER
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#define GBN_BUTTON_CONTEXT BUTTON_BOTTOMLEFT
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#define GBN_BUTTON_NEXT_VAR BUTTON_BOTTOMRIGHT
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#elif (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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@ -311,9 +311,9 @@ CONFIG_KEYPAD == MROBE500_PAD
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#define JEWELS_UP BUTTON_UP
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#define JEWELS_DOWN BUTTON_DOWN
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#define JEWELS_SELECT BUTTON_SELECT
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#define JEWELS_CANCEL BUTTON_BACK
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#define JEWELS_CANCEL BUTTON_POWER
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#define HK_SELECT "SELECT"
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#define HK_CANCEL "BACK"
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#define HK_CANCEL "POWER"
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#else
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#error No keymap defined!
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@ -403,7 +403,7 @@ const struct button_mapping pla_main_ctx[] =
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{PLA_SELECT_REPEAT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE},
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#elif (CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD)
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{PLA_CANCEL, BUTTON_BACK, BUTTON_NONE},
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{PLA_EXIT, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE},
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{PLA_EXIT, BUTTON_POWER, BUTTON_NONE},
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{PLA_SELECT, BUTTON_SELECT, BUTTON_NONE},
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{PLA_SELECT_REL, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
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{PLA_SELECT_REPEAT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE},
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# define MINESWP_QUIT BUTTON_POWER
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# define MINESWP_TOGGLE BUTTON_SELECT
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# define MINESWP_DISCOVER BUTTON_PLAYPAUSE
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# define MINESWP_NEXT BUTTON_BOTTOMRIGHT
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# define MINESWP_PREV BUTTON_BOTTOMLEFT
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# define MINESWP_INFO BUTTON_BACK
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#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
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#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
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# define MINESWP_SCROLLWHEEL
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# define MINESWP_LEFT BUTTON_LEFT
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# define MINESWP_RIGHT BUTTON_RIGHT
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP BUTTON_BACK
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#define PACMAN_2UP BUTTON_BOTTOMRIGHT
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#define PACMAN_COIN BUTTON_PLAYPAUSE
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#define PACMAN_MENU BUTTON_POWER
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@ -239,10 +239,11 @@ CONFIG_KEYPAD == MROBE500_PAD
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define PONG_QUIT BUTTON_POWER
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#define PONG_LEFT_UP BUTTON_LEFT
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#define PONG_LEFT_DOWN BUTTON_DOWN
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#define PONG_RIGHT_UP BUTTON_UP
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#define PONG_RIGHT_DOWN BUTTON_RIGHT
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#define PONG_LEFT_UP BUTTON_BACK
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#define PONG_LEFT_DOWN BUTTON_BOTTOMLEFT
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#define PONG_RIGHT_UP BUTTON_PLAYPAUSE
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#define PONG_RIGHT_DOWN BUTTON_BOTTOMRIGHT
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#define PONG_PAUSE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
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#define PONG_QUIT BUTTON_BACK
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#define ROCKBLOX_RESTART BUTTON_REC
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CW BUTTON_SELECT
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#define ROCKBLOX_ROTATE_CCW BUTTON_UP
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_OFF_PRE BUTTON_POWER
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#define ROCKBLOX_OFF BUTTON_POWER|BUTTON_REL
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#define ROCKBLOX_ROTATE_CW BUTTON_BOTTOMRIGHT
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#define ROCKBLOX_ROTATE_CCW BUTTON_BOTTOMLEFT
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#define ROCKBLOX_DOWN BUTTON_SELECT
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_PLAYPAUSE
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#define ROCKBLOX_RESTART BUTTON_BACK
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#define ROCKBLOX_DROP_PRE BUTTON_DOWN
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#define ROCKBLOX_DROP BUTTON_DOWN|BUTTON_REL
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#define ROCKBLOX_RESTART BUTTON_BACK|BUTTON_REPEAT
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#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_UP
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#define ROCKBLOX_ROTATE_CW2 BUTTON_VOL_DOWN
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#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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@ -252,8 +252,8 @@ CONFIG_KEYPAD == MROBE500_PAD
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_PLAYPAUSE
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||||
#define PUZZLE_PICTURE BUTTON_SELECT
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||||
#define PUZZLE_SHUFFLE BUTTON_PLAYPAUSE|BUTTON_REPEAT
|
||||
#define PUZZLE_PICTURE BUTTON_SELECT|BUTTON_REPEAT
|
||||
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||||
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
|
||||
#define PUZZLE_QUIT BUTTON_POWER
|
||||
|
|
|
@ -345,7 +345,7 @@ CONFIG_KEYPAD == MROBE500_PAD
|
|||
#define SNAKE2_DOWN BUTTON_DOWN
|
||||
#define SNAKE2_QUIT BUTTON_POWER
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||||
#define SNAKE2_PLAYPAUSE BUTTON_PLAYPAUSE
|
||||
#define SNAKE2_PLAYPAUSE_TEXT "Play/Pause"
|
||||
#define SNAKE2_PLAYPAUSE_TEXT "Play-Pause"
|
||||
|
||||
#else
|
||||
#error No keymap defined!
|
||||
|
|
|
@ -501,11 +501,13 @@
|
|||
#define SOKOBAN_RIGHT BUTTON_RIGHT
|
||||
#define SOKOBAN_UP BUTTON_UP
|
||||
#define SOKOBAN_DOWN BUTTON_DOWN
|
||||
#define SOKOBAN_MENU BUTTON_SELECT
|
||||
#define SOKOBAN_UNDO (BUTTON_BACK|BUTTON_SELECT)
|
||||
#define SOKOBAN_REDO (BUTTON_PLAYPAUSE|BUTTON_SELECT)
|
||||
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
|
||||
#define SOKOBAN_MENU BUTTON_POWER
|
||||
#define SOKOBAN_UNDO_PRE BUTTON_BOTTOMLEFT
|
||||
#define SOKOBAN_UNDO (BUTTON_BOTTOMLEFT|BUTTON_REL)
|
||||
#define SOKOBAN_REDO_PRE BUTTON_BOTTOMRIGHT
|
||||
#define SOKOBAN_REDO (BUTTON_BOTTOMRIGHT|BUTTON_REL)
|
||||
#define SOKOBAN_LEVEL_REPEAT BUTTON_BACK
|
||||
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
|
||||
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
|
||||
#define SOKOBAN_PAUSE BUTTON_PLAYPAUSE
|
||||
#define BUTTON_SAVE (BUTTON_SELECT|BUTTON_REPEAT)
|
||||
|
|
|
@ -511,20 +511,18 @@ CONFIG_KEYPAD == MROBE500_PAD
|
|||
# define SOL_QUIT BUTTON_POWER
|
||||
# define SOL_UP BUTTON_UP
|
||||
# define SOL_DOWN BUTTON_DOWN
|
||||
# define SOL_LEFT BUTTON_VOL_UP
|
||||
# define SOL_RIGHT BUTTON_VOL_DOWN
|
||||
# define SOL_MOVE (BUTTON_SELECT|BUTTON_REL)
|
||||
# define SOL_DRAW (BUTTON_PLAYPAUSE|BUTTON_REL)
|
||||
# define SOL_REM2CUR BUTTON_LEFT
|
||||
# define SOL_CUR2STACK_PRE (BUTTON_RIGHT | BUTTON_REPEAT)
|
||||
# define SOL_CUR2STACK BUTTON_RIGHT
|
||||
# define SOL_REM2STACK (BUTTON_LEFT|BUTTON_REPEAT)
|
||||
# define SOL_REM2STACK_PRE BUTTON_LEFT
|
||||
# define HK_MOVE "SHORT SELECT"
|
||||
# define HK_DRAW "SHORT PLAYPAUSE"
|
||||
# define HK_REM2CUR "LEFT"
|
||||
# define HK_CUR2STACK "DOUBLE SELECT"
|
||||
# define HK_REM2STACK "LEFT"
|
||||
# define SOL_LEFT BUTTON_LEFT
|
||||
# define SOL_RIGHT BUTTON_RIGHT
|
||||
# define SOL_MOVE BUTTON_SELECT
|
||||
# define SOL_DRAW BUTTON_BACK
|
||||
# define SOL_REM2CUR BUTTON_BOTTOMLEFT
|
||||
# define SOL_CUR2STACK BUTTON_PLAYPAUSE|BUTTON_REL
|
||||
# define SOL_REM2STACK BUTTON_PLAYPAUSE|BUTTON_REPEAT
|
||||
# define HK_MOVE "SELECT"
|
||||
# define HK_DRAW "BACK"
|
||||
# define HK_REM2CUR "BOTTOM-LEFT"
|
||||
# define HK_CUR2STACK "PLAY-PAUSE"
|
||||
# define HK_REM2STACK "BOTTOM-RIGHT"
|
||||
|
||||
#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
|
||||
# define SOL_QUIT BUTTON_POWER
|
||||
|
|
|
@ -263,7 +263,7 @@
|
|||
#define AST_PAUSE BUTTON_PLAYPAUSE
|
||||
#define AST_QUIT BUTTON_POWER
|
||||
#define AST_THRUST BUTTON_UP
|
||||
#define AST_HYPERSPACE BUTTON_DOWN
|
||||
#define AST_HYPERSPACE BUTTON_BACK
|
||||
#define AST_LEFT BUTTON_LEFT
|
||||
#define AST_RIGHT BUTTON_RIGHT
|
||||
#define AST_FIRE BUTTON_SELECT
|
||||
|
|
|
@ -453,7 +453,7 @@
|
|||
#define STAR_RIGHT BUTTON_RIGHT
|
||||
#define STAR_UP BUTTON_UP
|
||||
#define STAR_DOWN BUTTON_DOWN
|
||||
#define STAR_TOGGLE_CONTROL BUTTON_SELECT
|
||||
#define STAR_TOGGLE_CONTROL BUTTON_PLAYPAUSE
|
||||
#define STAR_LEVEL_UP BUTTON_VOL_UP
|
||||
#define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
|
||||
#define STAR_LEVEL_REPEAT (BUTTON_BACK | BUTTON_REPEAT)
|
||||
|
|
|
@ -310,13 +310,16 @@
|
|||
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
|
||||
|
||||
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
|
||||
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
|
||||
#define SUDOKU_BUTTON_MENU BUTTON_BACK
|
||||
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
|
||||
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
|
||||
#define SUDOKU_BUTTON_CHANGEDIR BUTTON_SELECT
|
||||
#define SUDOKU_BUTTON_TOGGLE BUTTON_UP
|
||||
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_DOWN
|
||||
#define SUDOKU_BUTTON_UP BUTTON_UP
|
||||
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
|
||||
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
|
||||
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_BOTTOMLEFT
|
||||
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAYPAUSE
|
||||
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_BOTTOMRIGHT
|
||||
|
||||
#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
|
||||
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue