Sansa Fuze: Correct some solitaire controls.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21661 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Thomas Martitz 2009-07-05 16:13:20 +00:00
parent ce5e6cefb8
commit fd0d7c7438

View file

@ -206,20 +206,17 @@ PLUGIN_HEADER
# define SOL_LEFT BUTTON_SCROLL_BACK # define SOL_LEFT BUTTON_SCROLL_BACK
# define SOL_RIGHT BUTTON_SCROLL_FWD # define SOL_RIGHT BUTTON_SCROLL_FWD
# define SOL_MOVE (BUTTON_SELECT|BUTTON_REL) # define SOL_MOVE (BUTTON_SELECT|BUTTON_REL)
# define SOL_DRAW (BUTTON_SELECT|BUTTON_UP) # define SOL_DRAW (BUTTON_HOME|BUTTON_REL)
# define SOL_REM2CUR BUTTON_LEFT # define SOL_REM2CUR BUTTON_LEFT
/* FIXME:
# define SOL_CUR2STACK_PRE BUTTON_HOME
# define SOL_CUR2STACK (BUTTON_HOME | BUTTON_RIGHT) */
# define SOL_CUR2STACK_PRE (BUTTON_RIGHT | BUTTON_REPEAT) # define SOL_CUR2STACK_PRE (BUTTON_RIGHT | BUTTON_REPEAT)
# define SOL_CUR2STACK BUTTON_RIGHT # define SOL_CUR2STACK BUTTON_RIGHT
# define SOL_REM2STACK (BUTTON_LEFT|BUTTON_REPEAT) # define SOL_REM2STACK (BUTTON_LEFT|BUTTON_REPEAT)
# define SOL_REM2STACK_PRE BUTTON_LEFT # define SOL_REM2STACK_PRE BUTTON_LEFT
# define HK_MOVE "SELECT" # define HK_MOVE "SHORT SELECT"
# define HK_DRAW "REC" # define HK_DRAW "SHORT HOME"
# define HK_REM2CUR "LEFT" # define HK_REM2CUR "LEFT"
# define HK_CUR2STACK "DOUBLE SELECT" # define HK_CUR2STACK "DOUBLE SELECT"
# define HK_REM2STACK "RIGHT" # define HK_REM2STACK "LEFT"
#elif (CONFIG_KEYPAD == SANSA_C200_PAD) #elif (CONFIG_KEYPAD == SANSA_C200_PAD)
# define SOL_QUIT BUTTON_POWER # define SOL_QUIT BUTTON_POWER
@ -1576,7 +1573,7 @@ int solitaire( int skipmenu )
/* what to do when a key is pressed ... */ /* what to do when a key is pressed ... */
button = rb->button_get( true ); button = rb->button_get( true );
#if (CONFIG_KEYPAD == SANSA_E200_PAD) #if (CONFIG_KEYPAD == SANSA_E200_PAD) || (CONFIG_KEYPAD == SANSA_FUZE_PAD)
if (button&(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD)) if (button&(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD))
button = button & (~BUTTON_REPEAT); button = button & (~BUTTON_REPEAT);
#endif #endif