[BugFix] REPEAT_ONE manual track skip

Still having problems with determining the type of track change

lets try just watching the audio_next/prev functions

Change-Id: Ie4233ff4d4bf49792a6549d7bcd169ff4b1afd20
This commit is contained in:
William Wilgus 2023-09-21 10:37:29 -04:00 committed by William Wilgus
parent a45204f5df
commit fcc82dfdca
2 changed files with 31 additions and 23 deletions

View file

@ -315,6 +315,8 @@ static unsigned int track_event_flags = TEF_NONE; /* (A, O-) */
/* Pending manual track skip offset */ /* Pending manual track skip offset */
static int skip_offset = 0; /* (A, O) */ static int skip_offset = 0; /* (A, O) */
static bool track_skip_is_manual = false;
/* Track change notification */ /* Track change notification */
static struct static struct
{ {
@ -2574,9 +2576,9 @@ static void audio_begin_track_change(enum pcm_track_change_type type,
/* Even if the new track is bad, the old track must be finished off */ /* Even if the new track is bad, the old track must be finished off */
pcmbuf_start_track_change(type); pcmbuf_start_track_change(type);
bool auto_skip = type != TRACK_CHANGE_MANUAL; track_skip_is_manual = (type == TRACK_CHANGE_MANUAL);
if (!auto_skip) if (track_skip_is_manual)
{ {
/* Manual track change happens now */ /* Manual track change happens now */
audio_finalise_track_change(); audio_finalise_track_change();
@ -2595,9 +2597,9 @@ static void audio_begin_track_change(enum pcm_track_change_type type,
return; return;
/* Everything needed for the codec is ready - start it */ /* Everything needed for the codec is ready - start it */
if (audio_start_codec(auto_skip)) if (audio_start_codec(!track_skip_is_manual))
{ {
if (!auto_skip) if (track_skip_is_manual)
playing_id3_sync(&info, -1, -1); playing_id3_sync(&info, -1, -1);
return; return;
} }
@ -2924,6 +2926,7 @@ static void audio_stop_playback(void)
skip_pending = TRACK_SKIP_NONE; skip_pending = TRACK_SKIP_NONE;
track_event_flags = TEF_NONE; track_event_flags = TEF_NONE;
track_skip_is_manual = false;
/* Close all tracks and mark them NULL */ /* Close all tracks and mark them NULL */
remove_event(BUFFER_EVENT_REBUFFER, buffer_event_rebuffer_callback); remove_event(BUFFER_EVENT_REBUFFER, buffer_event_rebuffer_callback);
@ -2999,6 +3002,11 @@ static void audio_on_skip(void)
/* Manual skip */ /* Manual skip */
track_event_flags = TEF_NONE; track_event_flags = TEF_NONE;
if (toskip == 1 && global_settings.repeat_mode == REPEAT_ONE)
{
audio_reset_and_rebuffer(TRACK_LIST_KEEP_CURRENT, 1);
}
/* If there was an auto skip in progress, there will be residual /* If there was an auto skip in progress, there will be residual
advancement of the playlist and/or track list so compensation will be advancement of the playlist and/or track list so compensation will be
required in order to end up in the right spot */ required in order to end up in the right spot */
@ -3049,7 +3057,7 @@ static void audio_on_skip(void)
track_list_delta += d; track_list_delta += d;
} }
} }
track_skip_is_manual = false;
/* Adjust things by how much the playlist was manually moved */ /* Adjust things by how much the playlist was manually moved */
playlist_peek_offset -= playlist_delta; playlist_peek_offset -= playlist_delta;
@ -3750,10 +3758,11 @@ void audio_resume(void)
audio_queue_send(Q_AUDIO_PAUSE, false); audio_queue_send(Q_AUDIO_PAUSE, false);
} }
/* Internal function used by REPEAT_ONE */ /* Internal function used by REPEAT_ONE extern playlist.c */
bool audio_pending_track_skip_is_auto(void) bool audio_pending_track_skip_is_manual(void)
{ {
return (skip_pending == TRACK_SKIP_AUTO); logf("Track change is: %s", track_skip_is_manual ? "Manual": "Auto");
return track_skip_is_manual;
} }
/* Skip the specified number of tracks forward or backward from the current */ /* Skip the specified number of tracks forward or backward from the current */

View file

@ -168,10 +168,10 @@
static struct playlist_info current_playlist; static struct playlist_info current_playlist;
/* REPEAT_ONE support function from playback.c */ /* REPEAT_ONE support function from playback.c */
extern bool audio_pending_track_skip_is_auto(void); extern bool audio_pending_track_skip_is_manual(void);
static inline bool is_manual_skip(void) static inline bool is_manual_skip(void)
{ {
return !audio_pending_track_skip_is_auto(); return audio_pending_track_skip_is_manual();
} }
/* Directory Cache*/ /* Directory Cache*/
@ -1698,8 +1698,7 @@ static int get_next_index(const struct playlist_info* playlist, int steps,
if (repeat_mode == -1) if (repeat_mode == -1)
repeat_mode = global_settings.repeat_mode; repeat_mode = global_settings.repeat_mode;
if ((repeat_mode == REPEAT_SHUFFLE && playlist->amount <= 1) || if (repeat_mode == REPEAT_SHUFFLE && playlist->amount <= 1)
(repeat_mode == REPEAT_ONE && is_manual_skip()))
{ {
repeat_mode = REPEAT_ALL; repeat_mode = REPEAT_ALL;
} }
@ -2833,25 +2832,25 @@ int playlist_next(int steps)
playlist_write_lock(playlist); playlist_write_lock(playlist);
int index; int index;
int repeat = global_settings.repeat_mode; int repeat_mode = global_settings.repeat_mode;
if (repeat_mode == REPEAT_ONE)
{
if (is_manual_skip())
repeat_mode = REPEAT_ALL;
}
if (steps > 0) if (steps > 0)
{ {
if (repeat == REPEAT_ONE && is_manual_skip())
{
repeat = REPEAT_ALL;
}
#ifdef AB_REPEAT_ENABLE #ifdef AB_REPEAT_ENABLE
else if (repeat != REPEAT_ONE && repeat != REPEAT_AB) if (repeat_mode != REPEAT_AB && repeat_mode != REPEAT_ONE)
#else #else
else if (repeat != REPEAT_ONE) if (repeat_mode != REPEAT_ONE)
#endif #endif
{ {
int i, j; int i, j;
/* We need to delete all the queued songs */ /* We need to delete all the queued songs */
for (i=0, j=steps; i<j; i++) for (i=0, j=steps; i<j; i++)
{ {
index = get_next_index(playlist, i, repeat); index = get_next_index(playlist, i, -1);
if (index >= 0 && playlist->indices[index] & PLAYLIST_QUEUE_MASK) if (index >= 0 && playlist->indices[index] & PLAYLIST_QUEUE_MASK)
{ {
@ -2861,12 +2860,12 @@ int playlist_next(int steps)
} }
} }
} /*steps > 0*/ } /*steps > 0*/
index = get_next_index(playlist, steps, repeat); index = get_next_index(playlist, steps, repeat_mode);
if (index < 0) if (index < 0)
{ {
/* end of playlist... or is it */ /* end of playlist... or is it */
if (repeat == REPEAT_SHUFFLE && playlist->amount > 1) if (repeat_mode == REPEAT_SHUFFLE && playlist->amount > 1)
{ {
/* Repeat shuffle mode. Re-shuffle playlist and resume play */ /* Repeat shuffle mode. Re-shuffle playlist and resume play */
playlist->first_index = 0; playlist->first_index = 0;