plugins: Improve usability of iPod keymaps

- Reduce need to press multiple buttons at
the same time to quit a plugin

- Have "Menu" be default way to quit plugins or
to access plugin menu

- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)

out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks

Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
This commit is contained in:
Christian Soffke 2022-12-18 21:13:15 +01:00
parent 52f59f637d
commit faa2cb9942
94 changed files with 439 additions and 149 deletions

View file

@ -80,7 +80,7 @@
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define STAR_QUIT (BUTTON_SELECT | BUTTON_MENU)
#define STAR_QUIT (BUTTON_SELECT | BUTTON_REPEAT)
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_MENU
@ -91,7 +91,7 @@
#define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
#define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY)
#define STAR_TOGGLE_CONTROL_NAME "SELECT"
#define STAR_QUIT_NAME "S + MENU"
#define STAR_QUIT_NAME "Long SELECT"
#define STAR_LEVEL_UP_NAME "S >"
#define STAR_LEVEL_DOWN_NAME "S <"
#define STAR_LEVEL_REPEAT_NAME "S + PLAY"