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plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
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94 changed files with 439 additions and 149 deletions
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@ -55,12 +55,12 @@ dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
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#define SNAKE_QUIT (BUTTON_SELECT|BUTTON_REPEAT)
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_MENU
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#define SNAKE_DOWN BUTTON_PLAY
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#define SNAKE_PLAYPAUSE (BUTTON_SELECT|BUTTON_REL)
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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