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plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
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94 changed files with 439 additions and 149 deletions
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@ -28,7 +28,14 @@ static const struct button_mapping *plugin_contexts[] = { pla_main_ctx };
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#define ONEDROCKBLOX_DOWN PLA_DOWN
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#define ONEDROCKBLOX_DOWN_REPEAT PLA_DOWN_REPEAT
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#define ONEDROCKBLOX_QUIT PLA_EXIT
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#if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_4G_PAD)
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#define ONEDROCKBLOX_QUIT2 PLA_UP
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#else
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#define ONEDROCKBLOX_QUIT2 PLA_CANCEL
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#endif
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#define mrand(max) (short)(rb->rand()%max)
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