plugins: Improve usability of iPod keymaps

- Reduce need to press multiple buttons at
the same time to quit a plugin

- Have "Menu" be default way to quit plugins or
to access plugin menu

- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)

out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks

Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
This commit is contained in:
Christian Soffke 2022-12-18 21:13:15 +01:00
parent 52f59f637d
commit faa2cb9942
94 changed files with 439 additions and 149 deletions

View file

@ -152,7 +152,8 @@ const struct button_mapping pf_context_buttons[] =
#elif (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
|| (CONFIG_KEYPAD == IPOD_4G_PAD)
{PF_QUIT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU},
{PF_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU},
{PF_QUIT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU},
{PF_SORTING_NEXT, BUTTON_SELECT|BUTTON_MENU, BUTTON_NONE},
{PF_SORTING_PREV, BUTTON_SELECT|BUTTON_PLAY, BUTTON_NONE},
#elif CONFIG_KEYPAD == MPIO_HD300_PAD