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plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
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94 changed files with 439 additions and 149 deletions
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@ -152,7 +152,8 @@ const struct button_mapping pf_context_buttons[] =
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#elif (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_4G_PAD)
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{PF_QUIT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU},
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{PF_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU},
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{PF_QUIT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU},
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{PF_SORTING_NEXT, BUTTON_SELECT|BUTTON_MENU, BUTTON_NONE},
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{PF_SORTING_PREV, BUTTON_SELECT|BUTTON_PLAY, BUTTON_NONE},
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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