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plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
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94 changed files with 439 additions and 149 deletions
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@ -37,10 +37,17 @@
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static const struct button_mapping *plugin_contexts[] = { pla_main_ctx };
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#define MOSAIQUE_QUIT PLA_EXIT
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#define MOSAIQUE_QUIT2 PLA_CANCEL
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#define MOSAIQUE_SPEED PLA_UP
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#define MOSAIQUE_SPEED PLA_RIGHT
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#define MOSAIQUE_RESTART PLA_SELECT
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#if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_4G_PAD)
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#define MOSAIQUE_QUIT2 PLA_UP
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#else
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#define MOSAIQUE_QUIT2 PLA_CANCEL
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#endif
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enum plugin_status plugin_start(const void* parameter)
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{
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int button;
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