Patch No. 5430 by Mark Bright. Minesweeper updates.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9999 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael DiFebbo 2006-05-27 17:12:08 +00:00
parent 2fa558673b
commit fa5030cc2d
3 changed files with 39 additions and 9 deletions

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@ -36,7 +36,7 @@ will carry on playing whilst plugins are being run.
\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/jewels.tex}} \opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/jewels.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/minesweeper.tex}} \opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,x5}{\input{plugins/minesweeper.tex}}
\opt{player}{\input{plugins/nim.tex}} \opt{player}{\input{plugins/nim.tex}}

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@ -1,9 +1,16 @@
\subsection{Minesweeper} \subsection{Minesweeper}
\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper} \screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper}
The classic game of minesweeper. Use the UP and DOWN keys to select the The classic game of minesweeper. Use
required percentage of mines to set the difficulty then press the MENU \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{the \ButtonUp\ and \ButtonDown\ keys}
key to begin. \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack }
to select the required percentage of mines to set the difficulty
then press the
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{h1xx,h300}{\ButtonSelect}
\opt{IPOD_4G_PAD}{\ButtonSelect}
\opt{x5}{\ButtonRec}key to begin.
The aim of the game is to uncover all of the squares on the board. If a The aim of the game is to uncover all of the squares on the board. If a
mine is uncovered then the game is over. If a mine is not uncovered, mine is uncovered then the game is over. If a mine is not uncovered,
@ -14,10 +21,33 @@ the location of a mine, it can be tagged to avoid accidentally
``stepping'' on it. ``stepping'' on it.
\begin{table} \begin{table}
\begin{btnmap}{}{} \begin{btnmap}{}{}
UP/DOWN/LEFT/RIGHT & Move the cursor across the minefield \\ \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
PLAY / F1 & Toggle flag on / off \\ \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
MENU / F2 & Reveal the contents of the current square \\ & Move the cursor across the minefield \\
STOP & Exit the game \\ %
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{h1xx,h300}{\ButtonOn}
\opt{IPOD_4G_PAD,x5}{\ButtonPlay}
& Toggle flag on / off \\
%
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{Hold \ButtonMenu}
\opt{h1xx,h300,x5}{\ButtonSelect}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
& Reveal the contents of the current square \\
%
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff}
\opt{h1xx,h300}{\ButtonMode}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{x5}{\ButtonRec+\ButtonPlay}
& Display the current game status \\
%
\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300}{\ButtonOff}
\opt{x5}{\ButtonPower}
\opt{IPOD_4G_PAD}{\ButtonMenu}
& Exit the game \\
\end{btnmap} \end{btnmap}
\end{table} \end{table}