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Patch No. 5430 by Mark Bright. Minesweeper updates.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9999 a1c6a512-1295-4272-9138-f99709370657
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3 changed files with 39 additions and 9 deletions
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manual/plugins/images/ss-minesweeper-160x128x16.png
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manual/plugins/images/ss-minesweeper-160x128x16.png
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@ -36,7 +36,7 @@ will carry on playing whilst plugins are being run.
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/jewels.tex}}
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/jewels.tex}}
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/minesweeper.tex}}
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,x5}{\input{plugins/minesweeper.tex}}
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\opt{player}{\input{plugins/nim.tex}}
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\opt{player}{\input{plugins/nim.tex}}
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@ -1,9 +1,16 @@
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\subsection{Minesweeper}
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\subsection{Minesweeper}
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\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper}
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\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper}
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The classic game of minesweeper. Use the UP and DOWN keys to select the
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The classic game of minesweeper. Use
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required percentage of mines to set the difficulty then press the MENU
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\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{the \ButtonUp\ and \ButtonDown\ keys}
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key to begin.
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\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack }
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to select the required percentage of mines to set the difficulty
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then press the
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\opt{RECORDER_PAD}{\ButtonOn}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{h1xx,h300}{\ButtonSelect}
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\opt{IPOD_4G_PAD}{\ButtonSelect}
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\opt{x5}{\ButtonRec}key to begin.
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The aim of the game is to uncover all of the squares on the board. If a
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The aim of the game is to uncover all of the squares on the board. If a
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mine is uncovered then the game is over. If a mine is not uncovered,
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mine is uncovered then the game is over. If a mine is not uncovered,
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@ -15,9 +22,32 @@ the location of a mine, it can be tagged to avoid accidentally
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\begin{table}
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}{}{}
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UP/DOWN/LEFT/RIGHT & Move the cursor across the minefield \\
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\opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
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PLAY / F1 & Toggle flag on / off \\
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\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
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MENU / F2 & Reveal the contents of the current square \\
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& Move the cursor across the minefield \\
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STOP & Exit the game \\
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%
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{h1xx,h300}{\ButtonOn}
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\opt{IPOD_4G_PAD,x5}{\ButtonPlay}
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& Toggle flag on / off \\
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%
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\opt{RECORDER_PAD}{\ButtonFTwo}
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\opt{ONDIO_PAD}{Hold \ButtonMenu}
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\opt{h1xx,h300,x5}{\ButtonSelect}
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\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
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& Reveal the contents of the current square \\
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%
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\opt{RECORDER_PAD}{\ButtonFThree}
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\opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff}
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\opt{h1xx,h300}{\ButtonMode}
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\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
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\opt{x5}{\ButtonRec+\ButtonPlay}
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& Display the current game status \\
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%
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\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300}{\ButtonOff}
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\opt{x5}{\ButtonPower}
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\opt{IPOD_4G_PAD}{\ButtonMenu}
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& Exit the game \\
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\end{btnmap}
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\end{btnmap}
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\end{table}
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\end{table}
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