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puzzles: minor nitpicks to fbb6a2f
Just some whitespace changes to maintain stylistic consistency. Change-Id: I50b5d52db2795cfcb4155bdffbfb80c1c3773112
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c2d5ac1762
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1 changed files with 2 additions and 2 deletions
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@ -182,7 +182,7 @@ static void zoom_drawpixel(int x, int y)
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zoom_fb[y * zoom_w + x].b = RGB_UNPACK_BLUE(pix);
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zoom_fb[y * zoom_w + x].b = RGB_UNPACK_BLUE(pix);
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zoom_fb[y * zoom_w + x].g = RGB_UNPACK_GREEN(pix);
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zoom_fb[y * zoom_w + x].g = RGB_UNPACK_GREEN(pix);
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zoom_fb[y * zoom_w + x].r = RGB_UNPACK_RED(pix);
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zoom_fb[y * zoom_w + x].r = RGB_UNPACK_RED(pix);
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zoom_fb[y * zoom_w + x].x = 255;
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zoom_fb[y * zoom_w + x].x = 255;
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#elif LCD_DEPTH == 24
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#elif LCD_DEPTH == 24
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/* I hate these */
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/* I hate these */
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unsigned int pix = rb->lcd_get_foreground();
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unsigned int pix = rb->lcd_get_foreground();
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@ -215,7 +215,7 @@ static void zoom_hline(int l, int r, int y)
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RGB_UNPACK_GREEN(rb->lcd_get_foreground()),
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RGB_UNPACK_GREEN(rb->lcd_get_foreground()),
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RGB_UNPACK_RED(rb->lcd_get_foreground()),
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RGB_UNPACK_RED(rb->lcd_get_foreground()),
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255
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255
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};
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};
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#elif LCD_DEPTH == 24
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#elif LCD_DEPTH == 24
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fb_data pixel = { RGB_UNPACK_BLUE(rb->lcd_get_foreground()),
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fb_data pixel = { RGB_UNPACK_BLUE(rb->lcd_get_foreground()),
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RGB_UNPACK_GREEN(rb->lcd_get_foreground()),
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RGB_UNPACK_GREEN(rb->lcd_get_foreground()),
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