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fixing red:
- add button defines for M3 & D2 - make screen dimension checking more strict in places - correct button names I'll have to think a bit about the best solution for ONDIO (and probably other) button combinations... git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16959 a1c6a512-1295-4272-9138-f99709370657
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5f5dca72a9
commit
f6f0c2f293
2 changed files with 60 additions and 17 deletions
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@ -18,7 +18,7 @@
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****************************************************************************/
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#include "plugin.h"
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#if (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 110)
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#if (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
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#include "pegbox_menu_top.h"
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#include "pegbox_menu_items.h"
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#include "pegbox_header.h"
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@ -128,19 +128,17 @@ PLUGIN_HEADER
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define PEGBOX_SELECT BUTTON_SELECT
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#define PEGBOX_QUIT BUTTON_POWER
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#define PEGBOX_SAVE (BUTTON_PLAY | BUTTON_RIGHT)
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#define PEGBOX_RESTART (BUTTON_PLAY | BUTTON_LEFT)
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#define PEGBOX_LVL_UP (BUTTON_PLAY | BUTTON_UP)
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#define PEGBOX_LVL_DOWN (BUTTON_PLAY | BUTTON_DOWN)
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#define PEGBOX_SAVE BUTTON_PLAY
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#define PEGBOX_RESTART BUTTON_REC
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#define PEGBOX_UP BUTTON_UP
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#define PEGBOX_DOWN BUTTON_DOWN
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#define PEGBOX_RIGHT BUTTON_RIGHT
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#define PEGBOX_LEFT BUTTON_LEFT
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#define RESTART_TEXT "PLAY+LEFT"
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#define LVL_UP_TEXT "PLAY+UP"
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#define LVL_DOWN_TEXT "PLAY+DOWN"
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#define SAVE_TEXT "PLAY+RIGHT"
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#define RESTART_TEXT "REC"
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#define LVL_UP_TEXT "-"
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#define LVL_DOWN_TEXT "-"
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#define SAVE_TEXT "PLAY"
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#define QUIT_TEXT "OFF"
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#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
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@ -184,8 +182,8 @@ PLUGIN_HEADER
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#define PEGBOX_QUIT BUTTON_POWER
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#define PEGBOX_SAVE BUTTON_REC
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#define PEGBOX_RESTART BUTTON_SELECT
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#define PEGBOX_LVL_UP BUTTON_SCROLL_UP
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#define PEGBOX_LVL_DOWN BUTTON_SCROLL_DOWN
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#define PEGBOX_LVL_UP BUTTON_SCROLL_BACK
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#define PEGBOX_LVL_DOWN BUTTON_SCROLL_FWD
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#define PEGBOX_UP BUTTON_UP
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#define PEGBOX_DOWN BUTTON_DOWN
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#define PEGBOX_RIGHT BUTTON_RIGHT
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@ -250,6 +248,41 @@ PLUGIN_HEADER
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#define LVL_DOWN_TEXT "VOL-"
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#define SAVE_TEXT "REC+SELECT"
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#define QUIT_TEXT "POWER"
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define PEGBOX_SELECT BUTTON_RC_PLAY
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#define PEGBOX_QUIT BUTTON_RC_REC
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#define PEGBOX_SAVE BUTTON_RC_MENU
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#define PEGBOX_RESTART BUTTON_RC_MODE
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#define PEGBOX_LVL_UP BUTTON_VOL_UP
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#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
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#define PEGBOX_UP BUTTON_RC_VOL_UP
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#define PEGBOX_DOWN BUTTON_RC_VOL_DOWN
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#define PEGBOX_RIGHT BUTTON_RC_FF
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#define PEGBOX_LEFT BUTTON_RC_REW
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#define RESTART_TEXT "REM. MODE"
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#define LVL_UP_TEXT "VOL+"
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#define LVL_DOWN_TEXT "VOL-"
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#define SAVE_TEXT "REM. PLAY"
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#define QUIT_TEXT "REM. REC"
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#elif CONFIG_KEYPAD == COWOND2_PAD
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#define PEGBOX_SELECT BUTTON_SELECT
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#define PEGBOX_QUIT BUTTON_POWER
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#define PEGBOX_SAVE BUTTON_MENU
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#define PEGBOX_RESTART BUTTON_MINUS
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#define PEGBOX_LVL_UP BUTTON_PLUS
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#define PEGBOX_UP BUTTON_UP
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#define PEGBOX_DOWN BUTTON_DOWN
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#define PEGBOX_RIGHT BUTTON_RIGHT
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#define PEGBOX_LEFT BUTTON_LEFT
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#define RESTART_TEXT "MINUS"
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#define LVL_UP_TEXT "PLUS"
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#define LVL_DOWN_TEXT "-"
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#define SAVE_TEXT "MENU"
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#define QUIT_TEXT "POWER"
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#endif
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#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
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@ -844,7 +877,7 @@ static unsigned int pegbox_menu(struct game_context* pb) {
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can_resume = true;
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while(!breakout){
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#if (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 110)
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#if (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
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rb->lcd_clear_display();
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rb->lcd_bitmap(pegbox_menu_top,0,0,LCD_WIDTH, BMPHEIGHT_pegbox_menu_top);
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@ -959,7 +992,7 @@ static unsigned int pegbox_menu(struct game_context* pb) {
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#endif
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rb->snprintf(str, 28, "Start on level %d of %d", startlevel,
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pb->highlevel);
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#if LCD_HEIGHT > 110
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#if (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
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rb->lcd_putsxy(0, BMPHEIGHT_pegbox_menu_top+4*
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(BMPHEIGHT_pegbox_menu_items/9)+8, str);
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#elif LCD_WIDTH > 112
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@ -1118,21 +1151,28 @@ static int pegbox(struct game_context* pb) {
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draw_board(pb);
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break;
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#ifdef PEGBOX_LVL_UP
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case PEGBOX_LVL_UP:
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case (PEGBOX_LVL_UP|BUTTON_REPEAT):
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if(pb->level < pb->highlevel) {
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pb->level++;
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load_level(pb);
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draw_board(pb);
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}
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break;
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#endif
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#ifdef PEGBOX_LVL_DOWN
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case PEGBOX_LVL_DOWN:
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case (PEGBOX_LVL_DOWN|BUTTON_REPEAT):
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if(pb->level > 1) {
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pb->level--;
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load_level(pb);
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draw_board(pb);
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}
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break;
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#endif
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}
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if(pb->num_left == 0) {
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@ -1169,6 +1209,9 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
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rb = api;
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rb->lcd_setfont(FONT_SYSFIXED);
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#if LCD_DEPTH > 1
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rb->lcd_set_backdrop(NULL);
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#endif
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_background(BG_COLOR);
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