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FS#10711 by Martin Ritter fixes handling of the 'First Keypress Enables Backlight Only' setting in simulators
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23849 a1c6a512-1295-4272-9138-f99709370657
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03246172b8
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2 changed files with 1 additions and 18 deletions
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@ -519,6 +519,7 @@ void button_set_flip(bool flip)
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}
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}
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}
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}
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#endif /* HAVE_LCD_FLIP */
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#endif /* HAVE_LCD_FLIP */
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#endif /* SIMULATOR */
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_BACKLIGHT
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void set_backlight_filter_keypress(bool value)
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void set_backlight_filter_keypress(bool value)
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@ -533,7 +534,6 @@ void set_remote_backlight_filter_keypress(bool value)
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#endif
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#endif
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#endif
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#endif
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#endif /* SIMULATOR */
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/*
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/*
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* Get button pressed from hardware
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* Get button pressed from hardware
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*/
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*/
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@ -58,23 +58,6 @@ struct event_queue button_queue;
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static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
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static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
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#ifdef HAVE_BACKLIGHT
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static bool filter_first_keypress;
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void set_backlight_filter_keypress(bool value)
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{
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filter_first_keypress = value;
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}
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#ifdef HAVE_REMOTE_LCD
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static bool remote_filter_first_keypress;
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void set_remote_backlight_filter_keypress(bool value)
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{
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remote_filter_first_keypress = value;
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}
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#endif
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#endif
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#ifdef HAS_BUTTON_HOLD
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#ifdef HAS_BUTTON_HOLD
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bool hold_button_state = false;
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bool hold_button_state = false;
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bool button_hold(void) {
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bool button_hold(void) {
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